ROBO OH/MAXCYBER: Difference between revisions
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{{Subnav-RO}} | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image=ro_MC_jL.png | |||
|caption= | |||
|name= | |||
|input= j.L | |||
|data= | |||
{{AttackData-AUA | |||
|damage=40 | |||
|startup=5 | |||
|active=999 | |||
|recovery= | |||
|onhit= | |||
|onblock= | |||
|guard=High | |||
|chip=0 | |||
|invuln= | |||
|description= | |||
* Standard j.L. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_jH.png | |||
|caption= | |||
|name= | |||
|input= j.H | |||
|data= | |||
{{AttackData-AUA | |||
|damage=75 | |||
|startup=13 | |||
|active=10 | |||
|recovery=11 | |||
|onhit=+19 | |||
|onblock=+9 | |||
|guard=High | |||
|chip=0 | |||
|invuln= | |||
|description= | |||
* A pretty great jump-in that can be used to combo into j.24x. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=ro_MC_Throw.png | |image=ro_MC_Throw.png | ||
Line 175: | Line 216: | ||
{{MoveData | |||
|image=ro_MC_26x.png | |||
|caption= Death De-fanged | |||
|name=Cyber Dashing Uppercut | |||
|input= 424x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=95 | |||
|startup=16 | |||
|active=16 | |||
|recovery=12 | |||
|onhit=Knockdown | |||
|onblock=-21 | |||
|guard=Mid | |||
|chip=23.75 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=105 | |||
|startup=16 | |||
|active=16 | |||
|recovery=12 | |||
|onhit=Knockdown | |||
|onblock=-21 | |||
|guard=Mid | |||
|chip=26.25 | |||
|invuln=1-31 Projectile | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_24x.png | |||
|caption= | |||
|name=Cyber Moon Shot | |||
|input= 26x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=65 | |||
|startup=20 | |||
|active=20 | |||
|recovery=11 | |||
|onhit=-11 | |||
|onblock=-26 | |||
|guard=Mid | |||
|chip=16.25 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=75 | |||
|startup=20 | |||
|active=20 | |||
|recovery=11 | |||
|onhit=Knockdown | |||
|onblock=-11 | |||
|guard=Mid | |||
|chip=18.75 | |||
|invuln= | |||
|description= Good for destroying the opponent's zoning attempts. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_626x.png | |||
|image2=ro_MC_626L+H.png | |||
|caption= | |||
|name=Cyber Dragon Punch | |||
|input= 626x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=75 | |||
|startup=6 | |||
|active=20 | |||
|recovery=25 | |||
|onhit=Knockdown | |||
|onblock=-40 | |||
|guard=Mid | |||
|chip=18.75 | |||
|invuln=1-6 Full | |||
|description= The invulnerability on startup makes this a good, if committal, DP. | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=35,35,35 | |||
|startup=6 | |||
|active=20 | |||
|recovery=25 | |||
|onhit=Knockdown | |||
|onblock=-40 | |||
|guard=Mid | |||
|chip=8.75,8.75,8.75 | |||
|invuln=1-25 Full | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_j24x.png | |||
|caption= Seriously, why is this a mid | |||
|name=Cyber Shadow Kick | |||
|input= j.24x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=55 | |||
|startup=6 | |||
|active=999 | |||
|recovery= | |||
|onhit=Knockdown | |||
|onblock= | |||
|guard=Mid | |||
|chip=13.75 | |||
|invuln= | |||
|description= Unlike NEKOGAMI's version, this divekick is a mid. Might be useful as a cross-up tool, but thanks to being a mid instead of a high, it doesn't really do anything for Max's high/low. | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=65 | |||
|startup=6 | |||
|active=999 | |||
|recovery= | |||
|onhit=Knockdown | |||
|onblock= | |||
|guard=Mid | |||
|chip=16.75 | |||
|invuln=6-999 Projectile | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_424x.png | |||
|caption= | |||
|name=Cyber Spin | |||
|input= 24x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=55 | |||
|startup=10 | |||
|active=10 | |||
|recovery=6 | |||
|onhit=+4 | |||
|onblock=-6 | |||
|guard=Mid | |||
|chip=13.75 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=65 | |||
|startup=10 | |||
|active=10 | |||
|recovery=6 | |||
|onhit=Knockdown | |||
|onblock=-6 | |||
|guard=Mid | |||
|chip=16.25 | |||
|invuln=1-5 full | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_22x.png | |||
|caption= just let me (try to) swooce right in | |||
|name= Cyber Combiner Dash | |||
|input= 22x | |||
|data= | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|h}} | |||
|damage=75 | |||
|startup=6 | |||
|active=37 | |||
|recovery=8 | |||
|onhit=-10 | |||
|onblock=-25 | |||
|guard=Low | |||
|chip=18 | |||
|invuln= | |||
|description= Really shines during Hyperdrive as it grants great corner carry. After a throw, you can use{{NotationIcon-RO|h}}Combiner Dash to end up on the opposite side of your opponent for oki. | |||
}} | |||
{{AttackData-AUA | |||
|version={{NotationIcon-RO|od}} | |||
|damage=85 | |||
|startup=6 | |||
|active=27 | |||
|recovery=8 | |||
|onhit=Knockdown | |||
|onblock=-25 | |||
|guard=Mid | |||
|chip=21.25 | |||
|invuln= 1-32 Projectile | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ro_MC_2626L+H.png | |||
|caption= | |||
|name=Super Cyber Hacker | |||
|input= 2626L+H | |||
|data= | |||
{{AttackData-AUA | |||
|version=1 Bar | |||
|damage=96 | |||
|startup=20 | |||
|active=10 | |||
|recovery=41 | |||
|onhit=Knockdown | |||
|onblock=-46 | |||
|guard=Mid | |||
|chip=23 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-AUA | |||
|version=2 Bar | |||
|damage=193 | |||
|startup=20 | |||
|active=10 | |||
|recovery=41 | |||
|onhit=Knockdown | |||
|onblock=-46 | |||
|guard=Mid | |||
|chip=46.5 | |||
|invuln=1-39 Projectile | |||
|description= | |||
}} | |||
{{AttackData-AUA | |||
|version=3 Bar | |||
|damage=290 | |||
|startup=20 | |||
|active=10 | |||
|recovery=41 | |||
|onhit=Knockdown | |||
|onblock=-46 | |||
|guard=Mid | |||
|chip=70 | |||
|invuln=1-29 Full | |||
|description= | |||
}} | |||
}} | |||
{{Navbox-RO}} | {{Navbox-RO}} | ||
[[Category:ROBO OH]] | [[Category:ROBO OH]] |
Latest revision as of 15:49, 24 February 2024
Health | 500 |
Forward Walk Speed | 1.20 |
Backward Walk Speed | 1.10 |
Forward Dash Speed | 2.35 |
Backward Dash Speed | 1.65 |
Jump Speed | 1.20 |
Introduction
Despite being a boss character, MAXCYBER is universally considered bottom tier due to the lack of synergy between its tools.
Strengths | Weaknesses |
---|---|
|
|
Unique Tools
MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves
Movelist
5L
|
---|
2L
|
---|
5H
|
---|
2H
|
---|
6H
|
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j.L
|
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j.H
|
---|
Throw
L+H |
---|
Cyber Dashing Uppercut
424x |
---|
Cyber Moon Shot
26x |
---|
Cyber Dragon Punch
626x |
---|
Cyber Shadow Kick
j.24x |
---|
Cyber Spin
24x |
---|
Cyber Combiner Dash
22x |
---|
Super Cyber Hacker
2626L+H |
---|