E's Laf++/Yagabi: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 61: Line 61:
  |attribute=  
  |attribute=  


Jump Avoidable
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_cB.png
|caption=
|name=c.B
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_fB.png
|caption=
|name=f.B
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_5C.png
|caption=
|name=5C
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_5D.png
|caption=
|name=5D
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_2A.png
|caption=
|name=2A
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_2B.png
|caption=
|name=2B
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_2C.png
|caption=
|name=2C
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_2D.png
|caption=
|name=2D
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
|description= ''Chain/Cancel Options: Placeholder''
 
 
*Placeholder
}}
}}
 
 
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_jB.png
|caption=
|name=j.B
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
 
 
  |description= ''Chain/Cancel Options: Placeholder''
  |description= ''Chain/Cancel Options: Placeholder''


Line 70: Line 295:




{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_jC.png
|caption=
|name=j.C
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description= ''Chain/Cancel Options: Placeholder''
*Placeholder
}}
}}
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_jD.png
|caption=
|name=j.D
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description= ''Chain/Cancel Options: Placeholder''
*Placeholder
}}
}}
==Universal Mechanics==
==Universal Mechanics==
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_Throw.png
|caption=
|name= Ground Throw<br>
A+B
|data=
{{AttackData-EL2
|damage= 1200
|guard= Throw
|startup= 1
|active= 4
|recovery= 37
|advHit= Hard Knockdown
|advBlock= N/A
|attribute=
|description=*Tosses the opponent forward, causing a hard knockdown.
*Can be a combo starter if Fatal Shifted or in the corner.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_Air_Throw.png
|caption=
|name=Air Throw<br>
j.A+B
|data=
{{AttackData-EL2
|damage= 1200
|guard= Throw
|startup= 1
|active= 5
|recovery= 36
|advHit= Hard Knockdown
|advBlock= N/A
|attribute=
|description= *Throws the opponent at a midscreen distance. Can combo in the corner.
*Main lands to the ground afterwards.
}}
}}
{{MoveData
|imageSize= 250x250px
|imageSize2= 250x250px
|image=EL2_Kitsune_Tactical_Guard.png
|image2=EL2_Kitsune_Tactical_Guard2.png
|caption=
|name=Tactical Guard (Air OK)<br>
B+C
|data=
{{AttackData-EL2
|version= Parry
|damage= N/A
|guard= N/A
|startup= N/A
|active= N/A
|recovery= 41 Total
|advHit= N/A
|advBlock= N/A
|attribute= Armor 3-24 (Low/Mid/High)
|description=
}}
{{AttackData-EL2
|header=no
|version= Attack
|damage= 800
|guard= All
|startup= 16
|active= 2
|recovery= 25
|advHit= Knockdown
|advBlock= -34
|attribute= Invincible 1-20
|description= *Main flashes blue and parries incoming strikes/projectiles.
*Coming in contact with an opponent's move, Main attacks with a blue blast.
*Time briefly stops when armoring a strike but not a projectile.
*Any special cancelable normal can be canceled into Tactical Guard.
*Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
*Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
*The damage from Tactical Guard is non-lethal, as in it cannot KO.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_Counter_Boost.png
|caption=
|name=Tactical Attack (Air OK)<br>
2B+C
|data=
{{AttackData-EL2
|damage= 800 (Recoverable)
|guard= All
|startup= 11
|active= 2
|recovery= Until Landing + 14
|advHit= Launch
|advBlock= -29 to -30
|attribute= Invincible 1-14
|description= ''Costs 1 Action Gauge to use''
*Main becomes invincible on startup, and lets out a green blast.
*Any special cancelable normal can be canceled into Tactical Attack.
*The damage from Tactical Attack is non-lethal, as in it cannot KO.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_Tactical_Guard2.png
|caption=
|name=Guard Cancel (Air OK)<br>
6B+C During Blockstun
|data=
{{AttackData-EL2
|damage= 800 (Recoverable)
|guard= All
|startup= 11
|active= 2
|recovery= 41
|advHit= Launch
|advBlock= -34
|attribute= Strike/Projectile Invincible 1-13
|description= ''Costs 2 Action Gauge to use''
*While stuck in blockstun, Main counterattacks with an invincible blast that knocks the opponent away.
*Guard Cancel is not invincible to throws or supers.
*The damage from Guard Cancel is non-lethal, as in it cannot KO.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_Burst.png
|caption=
|name=Counter Burst (Air OK)<br>
A+B+C During Hitstun/Blockstun
|data=
{{AttackData-EL2
|damage= 0
|guard= All
|startup= 11
|active= 2
|recovery= Until Landing + 21
|advHit= Hard Knockdown
|advBlock= -5
|attribute= Invincible 1-12
|description= *While under the effects of hitstun/blockstun, Burst can be performed to become invincible and knock the opponent back.
*Only usable once per round.
*Grants two bars of Action Gauge on hit.
*Not invincible to Fatal Shift actions or supers.
*Burst is temporarily disabled from being used when hit by a:
**Throw
**Super
**OTG Attack
**Tactical Guard
**Tactical Attack
**Counter Burst
}}
}}






==Special Moves==
==Special Moves==
{{MoveData
|imageSize= 250x250px
|image=EL2_Kitsune_236A.png
|caption=
|name=236A
|data=
{{AttackData-EL2
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=


|description= *Placeholder
}}
}}





Revision as of 18:39, 6 March 2024

EL2 Kitsune.png

Introduction

Kitsune

Placeholder


Strengths Weaknesses
  • Placeholder
  • Placeholder

Character Information

Health 10500
Backdash Frames ( Invincible)
Walk Speed th
Run Speed th
Prejump 3 Frames (7 for High Jump)


File:EL2 Kitsune Mechanic.png Placeholder

Placeholder

Normal Moves

5A
EL2 Kitsune 5A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


c.B
EL2 Kitsune cB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


f.B
EL2 Kitsune fB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


5C
EL2 Kitsune 5C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


5D
EL2 Kitsune 5D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


2A
EL2 Kitsune 2A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


2B
EL2 Kitsune 2B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


2C
EL2 Kitsune 2C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


2D
EL2 Kitsune 2D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


j.B
EL2 Kitsune jB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


j.C
EL2 Kitsune jC.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder


j.D
EL2 Kitsune jD.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -

Chain/Cancel Options: Placeholder


  • Placeholder

Universal Mechanics

Ground Throw
A+B
EL2 Kitsune Throw.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1200 Throw 1 4 37 Hard Knockdown N/A -
  • Tosses the opponent forward, causing a hard knockdown.
  • Can be a combo starter if Fatal Shifted or in the corner.


Air Throw
j.A+B
EL2 Kitsune Air Throw.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1200 Throw 1 5 36 Hard Knockdown N/A -
  • Throws the opponent at a midscreen distance. Can combo in the corner.
  • Main lands to the ground afterwards.


Tactical Guard (Air OK)
B+C
EL2 Kitsune Tactical Guard.png
EL2 Kitsune Tactical Guard2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Parry N/A N/A N/A N/A 41 Total N/A N/A Armor 3-24 (Low/Mid/High)
Attack 800 All 16 2 25 Knockdown -34 Invincible 1-20
  • Main flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Main attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
  • Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Tactical Attack (Air OK)
2B+C
EL2 Kitsune Counter Boost.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 Until Landing + 14 Launch -29 to -30 Invincible 1-14

Costs 1 Action Gauge to use


  • Main becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Tactical Attack.
  • The damage from Tactical Attack is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Kitsune Tactical Guard2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 41 Launch -34 Strike/Projectile Invincible 1-13

Costs 2 Action Gauge to use


  • While stuck in blockstun, Main counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun
EL2 Kitsune Burst.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
0 All 11 2 Until Landing + 21 Hard Knockdown -5 Invincible 1-12
  • While under the effects of hitstun/blockstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Grants two bars of Action Gauge on hit.
  • Not invincible to Fatal Shift actions or supers.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • OTG Attack
    • Tactical Guard
    • Tactical Attack
    • Counter Burst


Special Moves

236A
Damage Guard Startup Active Recovery On Hit On Block Attributes
- - - - - - - -
  • Placeholder


Super Moves

General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Yagabi