E's Laf++/Yagabi: Difference between revisions
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|'''Run Speed''' | |'''Run Speed''' | ||
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|'''Prejump''' | |'''Prejump''' | ||
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<div style="border-radius: 5px; background: beige; padding: 5px;"> | <div style="border-radius: 5px; background: beige; padding: 5px;"> | ||
[[image:EL2_Kitsune_Dodge.png|200px]] <font size="5">''''' | [[image:EL2_Kitsune_Dodge.png|200px]] <font size="5">'''''Dodge'''''</font><br> | ||
Kitsune | When double-tapping back, Kitsune doesn't perform a backdash but instead a dodge in place. Kitsune can cancel into Dodge from the majority of his normals. The frame advantage after Dodge is displayed below in parentheses. | ||
</div> | </div> | ||
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|description= ''Chain/Cancel Options: | |description= ''Chain/Cancel Options: Special, Dodge'' | ||
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|description= ''Chain/Cancel Options: | |description= ''Chain/Cancel Options: Special, Dodge (Hit only)'' | ||
Revision as of 00:48, 7 March 2024
Introduction
Kitsune
Placeholder
Strengths | Weaknesses |
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Character Information
Health | 10500 |
Backdash | Frames ( Invincible) |
Walk Speed | th |
Run Speed | N/A |
Prejump | 3 Frames (7 for High Jump) |
When double-tapping back, Kitsune doesn't perform a backdash but instead a dodge in place. Kitsune can cancel into Dodge from the majority of his normals. The frame advantage after Dodge is displayed below in parentheses.
Normal Moves
5A
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c.B
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f.B
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5C
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5D
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6A
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6B
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6C
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6D
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2A
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2B
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2C
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2D
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j.A
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j.B
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j.C
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j.D
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Universal Mechanics
Ground Throw
A+B |
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Air Throw
j.A+B |
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Tactical Guard (Air OK)
B+C |
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Tactical Attack (Air OK)
2B+C |
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Guard Cancel (Air OK)
6B+C During Blockstun |
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Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun |
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Special Moves
[4]6A
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[4]6B
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[4]6C
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[2]8A
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[2]8C
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Super Moves
214D
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