E's Laf++/Yagabi: Difference between revisions
No edit summary |
|||
(23 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
<font size="3">''' | <font size="3">'''Yagabi'''</font> | ||
<br> | <br> | ||
Line 25: | Line 25: | ||
|- | |- | ||
|'''Backdash''' | |'''Backdash''' | ||
| Frames ( Invincible) | | 19 Frames (3-14 Invincible) | ||
|- | |- | ||
|'''Walk Speed''' | |'''Walk Speed''' | ||
| | |8th | ||
|- | |- | ||
|'''Run Speed''' | |'''Run Speed''' | ||
| | |N/A | ||
|- | |- | ||
|'''Prejump''' | |'''Prejump''' | ||
| | |5 Frames (7 for High Jump) | ||
|} | |} | ||
<div style="border-radius: 5px; background: beige; padding: 5px;"> | <div style="border-radius: 5px; background: beige; padding: 5px;"> | ||
[[image:EL2_Kitsune_Dodge.png| | [[image:EL2_Kitsune_Dodge.png|250px]] <font size="5">'''''Dodge'''''</font><br> | ||
When double-tapping back, Yagabi doesn't perform a backdash but instead a dodge in place. | |||
</div> | </div> | ||
Line 54: | Line 54: | ||
|damage= 819 | |damage= 819 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 4 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 11 | ||
|advHit= +4(-7) | |advHit= +4(-7) | ||
|advBlock= +2(-9) | |advBlock= +2(-9) | ||
Line 62: | Line 62: | ||
|description= ''Chain/Cancel Options: 5A, 2A, Special | |description= ''Chain/Cancel Options: 5A, 2A, Special'' | ||
* | *Typical plus on block Jab, can function as a pseudo Anti-Air | ||
}} | }} | ||
}} | }} | ||
Line 73: | Line 73: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_cB.png | |image=EL2_Kitsune_cB.png | ||
|caption= | |caption= STOMP | ||
|name=c.B | |name=c.B | ||
|data= | |data= | ||
Line 79: | Line 79: | ||
|damage= 1331 | |damage= 1331 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 6 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 16 | ||
|advHit= +3(-4) | |advHit= +3(-4) | ||
|advBlock= 0(-7) | |advBlock= 0(-7) | ||
|attribute= | |attribute= Throw Invincible | ||
|description= ''Chain/Cancel Options: f.B, Special | |description= ''Chain/Cancel Options: f.B, 5C, Special'' | ||
* | *Really Strong pressure/offense starter | ||
}} | }} | ||
}} | }} | ||
Line 104: | Line 104: | ||
|damage= 1228 | |damage= 1228 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 10 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 18 | ||
|advHit= +2(+2) | |advHit= +2(+2) | ||
|advBlock= -5(-5) | |advBlock= -5(-5) | ||
Line 112: | Line 112: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
Line 123: | Line 123: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_5C.png | |image=EL2_Kitsune_5C.png | ||
|caption= | |caption= If you get hit by this, you're going to lose. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 129: | Line 129: | ||
|damage= 2047 | |damage= 2047 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 13 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 23 | ||
|advHit= +1(+9) | |advHit= +1(+9) | ||
|advBlock= -9(-1) | |advBlock= -9(-1) | ||
Line 137: | Line 137: | ||
|description= ''Chain/Cancel Options: | |description= ''Chain/Cancel Options: Special'' | ||
* | *Arguably his Best Starter | ||
}} | }} | ||
}} | }} | ||
Line 148: | Line 148: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_5D.png | |image=EL2_Kitsune_5D.png | ||
|caption= | |caption= 死 | ||
|name=5D | |name=5D | ||
|data= | |data= | ||
{{AttackData-EL2 | {{AttackData-EL2 | ||
|damage= | |damage= 2559 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 18 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 22 | ||
|advHit= +4 | |advHit= +4 | ||
|advBlock= -8 | |advBlock= -8 | ||
|attribute= | |attribute= Hard Knockdown (No Pursuit) | ||
Line 165: | Line 165: | ||
* | *An extremely fast overhead that gives One stock of Fox Fire on hit. | ||
*Forces No Pursuit and gives Hard Knockdown to enable [2]8A Okizeme | |||
}} | }} | ||
}} | }} | ||
Line 173: | Line 175: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_6A.png | |image=EL2_Kitsune_6A.png | ||
|caption= | |caption= High Arching Anti-Air | ||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackData-EL2 | {{AttackData-EL2 | ||
|damage= 1228 | |damage= 1228 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 19 | ||
|advHit= Launch | |advHit= Launch | ||
|advBlock= -11(-9) | |advBlock= -11(-9) | ||
Line 187: | Line 189: | ||
|description= ''Chain/Cancel Options: Special, | |description= ''Chain/Cancel Options: Special, Jump'' | ||
* | *Standard Anti-Air, hits at a very strong angle and allows for easy combos on hit | ||
}} | }} | ||
}} | }} | ||
Line 198: | Line 200: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_6B.png | |image=EL2_Kitsune_6B.png | ||
|caption= | |caption= Inconspicuous Overhead | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 204: | Line 206: | ||
|damage= 1279 | |damage= 1279 | ||
|guard= High, Air | |guard= High, Air | ||
|startup= | |startup= 21 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 21 | ||
|advHit= +3(+6) | |advHit= +3(+6) | ||
|advBlock= -4(-1) | |advBlock= -4(-1) | ||
Line 212: | Line 214: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
* | *Very quick overhead, great for punishing overly defensive opponents | ||
}} | }} | ||
}} | }} | ||
Line 229: | Line 231: | ||
|damage= 1535 | |damage= 1535 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 16 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 14 | ||
|advHit= +3(0) | |advHit= +3(0) | ||
|advBlock= -2(-5) | |advBlock= -2(-5) | ||
Line 237: | Line 239: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
Line 247: | Line 249: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|imageSize2= 250x250px | |||
|image=EL2_Kitsune_6D.png | |image=EL2_Kitsune_6D.png | ||
|caption= | |image2=EL2_Kitsune_5D.png | ||
|caption= 31 Frames. You're still getting hit | |||
|name=6D | |name=6D | ||
|data= | |data= | ||
Line 254: | Line 258: | ||
|damage= 1433 | |damage= 1433 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 31 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 20 | ||
|advHit= +8(+9) | |advHit= +8(+9) | ||
|advBlock= -6(-5) | |advBlock= -6(-5) | ||
Line 262: | Line 266: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
* | *Strong But slow Overhead Option. | ||
*Special Cancel into stance makes it a good option to utilize. | |||
}} | }} | ||
}} | }} | ||
Line 279: | Line 284: | ||
|damage= 793 | |damage= 793 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 4 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 12 | ||
|advHit= +2(-9) | |advHit= +2(-9) | ||
|advBlock= 0(-9) | |advBlock= 0(-9) | ||
Line 289: | Line 294: | ||
|description= ''Chain/Cancel Options: 5A, 2A, Special | |description= ''Chain/Cancel Options: 5A, 2A, Special'' | ||
* | *Typical Crouching Jab, Benefits due to a slight disjoint. | ||
}} | }} | ||
}} | }} | ||
Line 306: | Line 311: | ||
|damage= 1177 | |damage= 1177 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 11 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 12 | ||
|advHit= +9(+4) | |advHit= +9(+4) | ||
|advBlock= -4(-9) | |advBlock= -4(-9) | ||
Line 316: | Line 321: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
* | *Furthest reaching Low Option due to it moving forward. | ||
*Staple Low combo tool | |||
}} | }} | ||
}} | }} | ||
Line 327: | Line 333: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_2C.png | |image=EL2_Kitsune_2C.png | ||
|caption= | |caption= Nagoriyuki would blush at this | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 333: | Line 339: | ||
|damage= 1791 | |damage= 1791 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 18 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 25 | ||
|advHit= Launch | |advHit= Launch | ||
|advBlock= -6 | |advBlock= -6 | ||
Line 341: | Line 347: | ||
|description= ''Chain/Cancel Options: | |description= ''Chain/Cancel Options (Hit only): Special'' | ||
* | *Hits essentially all around Yagabi. | ||
*Not a True Anti-Air but very good at hitting really high up. | |||
*Be careful, the hurtbox is not disjointed and could lead to you getting tagged out of your Anti-Air attempt. | |||
}} | }} | ||
}} | }} | ||
Line 358: | Line 366: | ||
|damage= 1228 | |damage= 1228 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 11 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 17 | ||
|advHit= Hard Knockdown | |advHit= Hard Knockdown | ||
|advBlock= -9(-9) | |advBlock= -9(-9) | ||
Line 366: | Line 374: | ||
|description= ''Chain/Cancel Options: Special | |description= ''Chain/Cancel Options: Special'' | ||
* | *Standard but Far Reaching sweep. | ||
}} | }} | ||
}} | }} | ||
Line 383: | Line 391: | ||
|damage= 716 | |damage= 716 | ||
|guard= All | |guard= All | ||
|startup= | |startup= 8 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 7 | ||
|advHit= +13 to +16 | |advHit= +13 to +16 | ||
|advBlock= +7 to +10 | |advBlock= +7 to +10 | ||
Line 391: | Line 399: | ||
|description= ''Chain/Cancel Options: j.A'' | |description= ''Chain/Cancel Options: j.A, j.D'' | ||
* | *Air to Air Jab, decent at its job | ||
*Can link into j.B on hit to allow easy confirms | |||
}} | }} | ||
}} | }} | ||
Line 408: | Line 417: | ||
|damage= 1228 | |damage= 1228 | ||
|guard= All | |guard= All | ||
|startup= | |startup= 10 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 19 | ||
|advHit= +11 to +16 | |advHit= +11 to +16 | ||
|advBlock= +4 to +10 | |advBlock= +4 to +10 | ||
Line 416: | Line 425: | ||
|description= ''Chain/Cancel Options: | |description= ''Chain/Cancel Options: j.D'' | ||
* | *Another stellar air to air normal. Confirms easily into j.D | ||
}} | }} | ||
}} | }} | ||
Line 427: | Line 436: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_jC.png | |image=EL2_Kitsune_jC.png | ||
|caption= | |caption= The Jump in | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-EL2 | {{AttackData-EL2 | ||
|damage= 1382 | |damage= 1382 | ||
|guard= | |guard= High, Air | ||
|startup= | |startup= 14 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 26 | ||
|advHit= -11 to +16 | |advHit= -11 to +16 | ||
|advBlock= -17 to +10 | |advBlock= -17 to +10 | ||
|attribute= | |attribute= Hard Knockdown | ||
Line 444: | Line 453: | ||
* | *High damaging jump in as its only weakness is that it isn't disjointed at all meaning you can get tagged very early and easily | ||
*Forces Hard Knockdown on hit | |||
}} | }} | ||
}} | }} | ||
Line 452: | Line 462: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_jD.png | |image=EL2_Kitsune_jD.png | ||
|caption= | |caption= "Instant" Overhead | ||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
Line 458: | Line 468: | ||
|damage= 1531 | |damage= 1531 | ||
|guard= High, Air | |guard= High, Air | ||
|startup= | |startup= 16 | ||
|active= | |active= Until Landing + 2 | ||
|recovery= | |recovery= 22 | ||
|advHit= Hard Knockdown | |advHit= Hard Knockdown | ||
|advBlock= -10 | |advBlock= -10 | ||
Line 469: | Line 479: | ||
* | *lowest possible Height j.D hits on Frame 23 | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{MoveData | {{MoveData | ||
Line 547: | Line 558: | ||
|advBlock= -34 | |advBlock= -34 | ||
|attribute= Invincible 1-20 | |attribute= Invincible 1-20 | ||
|description= * | |description= *Yagabi flashes blue and parries incoming strikes/projectiles. | ||
*Coming in contact with an opponent's move, | *Coming in contact with an opponent's move, Yagabi attacks with a blue blast. | ||
*Time briefly stops when armoring a strike but not a projectile. | *Time briefly stops when armoring a strike but not a projectile. | ||
Line 583: | Line 594: | ||
* | *Yagabi becomes invincible on startup, and lets out a green blast. | ||
*Any special cancelable normal can be canceled into Tactical Attack. | *Any special cancelable normal can be canceled into Tactical Attack. | ||
Line 611: | Line 622: | ||
*While stuck in blockstun, | *While stuck in blockstun, Yagabi counterattacks with an invincible blast that knocks the opponent away. | ||
*Guard Cancel is not invincible to throws or supers. | *Guard Cancel is not invincible to throws or supers. | ||
Line 661: | Line 672: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_46A.png | |image=EL2_Kitsune_46A.png | ||
|caption= | |caption= Mist Finer Meets Parry | ||
|name=[4]6A | |name=[4]6A | ||
|data= | |data= | ||
Line 667: | Line 678: | ||
|damage= 1535 | |damage= 1535 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 12 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 22 | ||
|advHit= Launch | |advHit= Launch | ||
|advBlock= -8 | |advBlock= -8 | ||
Line 675: | Line 686: | ||
|description= * | |description= *A completely Air Unblockable attack if released immediately | ||
*[4]6A~D is a stance cancel. It changes the frame data of normals | |||
*If [4]6A is done out of blockstrings, it is whiff cancelable on startup | |||
*Is a parry when Held to enforce a mixup. [4]6A Parry clashes with; Highs, Mids, Projectiles. | |||
*If done during a combo/blockstring doing 46A Allows the stance to come out regardless meaning you don't have to charge! | |||
*When done with a Fox Fire Stock, it allows Yagabi to do the parry out of blockstun. | |||
}} | }} | ||
}} | }} | ||
Line 683: | Line 699: | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image=EL2_Kitsune_46B.png | |image=EL2_Kitsune_46B.png | ||
|caption= | |caption= Low Mist Finer, also a Parry | ||
|name=[4]6B | |name=[4]6B | ||
|data= | |data= | ||
Line 689: | Line 705: | ||
|damage= 1228 | |damage= 1228 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 12 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 26 | ||
|advHit= Hard Knockdown | |advHit= Hard Knockdown | ||
|advBlock= -14 | |advBlock= -14 | ||
Line 697: | Line 713: | ||
|description= * | |description= *A Low slash that forces a hard knockdown and juggles in combos. | ||
*[4]6B~D is a stance cancel. It changes the frame data of Normals | |||
*If [4]6B is done out of blockstrings, it is whiff cancelable on startup | |||
*Is a parry when Held to enforce a mixup. [4]6B Parry clashes with Lows Specifically. | |||
*If done during a combo/blockstring doing 46B Allows the stance to come out regardless meaning you don't have to charge! | |||
*When done with a Fox Fire Stock, it allows Yagabi to do the parry out of blockstun. | |||
}} | }} | ||
}} | }} | ||
Line 704: | Line 725: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image=EL2_Kitsune_46C.png | ||
|caption= | |caption= The gap closer. | ||
|name=[4]6C | |name=[4]6C | ||
|data= | |data= | ||
{{AttackData-EL2 | {{AttackData-EL2 | ||
|damage= 1407 | |damage= 1407 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 29 | ||
|active= | |active= 10 | ||
|recovery= | |recovery= 18 | ||
|advHit= Hard Knockdown | |advHit= Hard Knockdown | ||
|advBlock= 0 | |advBlock= 0 | ||
|attribute= | |attribute= Frame 3 Armor (High, Mid, Projectile) | ||
|description= * | |description= *An Armored tackle that allows Yagabi to brute force his way in. It being 0 on block means he can force RPS after | ||
* Blows through Highs, Mids and Projectiles allowing him to navigate neutral. | |||
}} | }} | ||
}} | }} | ||
Line 726: | Line 748: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |imageSize2= 250x250px | ||
|caption= | |image=EL2_Kitsune_28A1.png | ||
|image2=EL2_Kitsune_28A2.png | |||
|caption= Fireball Okizeme | |||
|name=[2]8A | |name=[2]8A | ||
|data= | |data= | ||
Line 733: | Line 757: | ||
|version= Normal | |version= Normal | ||
|damage= 1228, 216 | |damage= 1228, 216 | ||
|guard= | |guard= Mid, All | ||
|startup= | |startup= 9 | ||
|active= | |active= 6(9)13 | ||
|recovery= | |recovery= 10 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= -5 | |advBlock= -5 | ||
Line 746: | Line 770: | ||
|version= Charged | |version= Charged | ||
|damage= 1228, 1532 | |damage= 1228, 1532 | ||
|guard= | |guard= Mid, All | ||
|startup= | |startup= 9 | ||
|active= | |active= 6(17)3(3)Until Hit | ||
|recovery= | |recovery= 64 Total | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= +11 | |advBlock= +11 | ||
Line 755: | Line 779: | ||
|description= * | |description= *If the first slash comes in contact with a Projectile, the Fireball is automatically enhanced. | ||
*Launches on hit allowing Yagabi to get certain combo extensions | |||
*The Charge Version is an extremely strong Okizeme tool and a way for Yagabi have more screen presence. | |||
}} | }} | ||
}} | }} | ||
Line 762: | Line 788: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image=EL2_Kitsune_28C.png | ||
|caption= | |caption= Flashkick | ||
|name=[2]8C | |name=[2]8C | ||
|data= | |data= | ||
Line 769: | Line 795: | ||
|damage= 440 | |damage= 440 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 8 | ||
|active= | |active= 9 | ||
|recovery= | |recovery= 38 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= -35 | |advBlock= -35 | ||
|attribute= | |attribute= Invincible 1-10 | ||
|description= * | |description= *A Lightning fast Flashkick that forces Knockdowns | ||
*If done early in a combo it can allow for safejumps when used as an ender. | |||
}} | }} | ||
}} | }} | ||
==Super Moves== | ==Super Moves== | ||
Line 790: | Line 816: | ||
|data= | |data= | ||
{{AttackData-EL2 | {{AttackData-EL2 | ||
|damage= | |damage= 2216 to 3240 | ||
|guard= All | |guard= All | ||
|startup= | |startup= | ||
Line 800: | Line 826: | ||
|description= | |description= Parry type move. Can be held to trigger the rest of the super. | ||
}} | }} | ||
}} | }} | ||
==Combos== | |||
=== Meterless === | |||
=== 28A Loops === | |||
Stuff>[28A>Dash>cl.5B]x~ | |||
Probably his best meterless BnB.<br> | |||
Very versatile and can fit into many routes, plus it can be extended with Fatal Shift.<br> | |||
You can choose to end the loop in 28[A] so it'll reset them but leave you flame oki afterwards.<br> | |||
You can do 2A/5A after the dash if you feel you're not close enough for cl.5B to connect.<br> | |||
You can buffer the dashes during the last part of the 28A animation, the window is very generous. | |||
=== 6B/6D Overhead Conversions === | |||
Both are special cancellable so you can go for 28A Loops on hit. It's best to use Dash A in between since you'll probably be farther.<br> | |||
If you hit 6D close enough, you can gatling into c.BC after it hits thanks to the stagger (as in 6D>c.BC>Loops) | |||
=== Air Throw Conversion === | |||
AT>cl.5B>46B>[Dash>cl.5B>28A]x2>Dash>cl.5B>5C>28[A]<br> | |||
28[A] can be delayed so the flames hit on oki instead of OTG. | |||
{{EL2}} | {{EL2}} | ||
[[Category:E's Laf++]] | [[Category:E's Laf++]] | ||
[[Category:Kitsune]] | [[Category:Kitsune]] |
Revision as of 15:39, 22 June 2024
Introduction
Yagabi
Placeholder
Strengths | Weaknesses |
---|---|
|
|
Character Information
Health | 10500 |
Backdash | 19 Frames (3-14 Invincible) |
Walk Speed | 8th |
Run Speed | N/A |
Prejump | 5 Frames (7 for High Jump) |
Normal Moves
5A
|
---|
c.B STOMP STOMP
|
---|
f.B
|
---|
5C If you get hit by this, you're going to lose. If you get hit by this, you're going to lose.
|
---|
5D 死 死
|
---|
6A High Arching Anti-Air High Arching Anti-Air
|
---|
6B Inconspicuous Overhead Inconspicuous Overhead
|
---|
6C
|
---|
6D 31 Frames. You're still getting hit 31 Frames. You're still getting hit
|
---|
2A
|
---|
2B
|
---|
2C Nagoriyuki would blush at this Nagoriyuki would blush at this
|
---|
2D
|
---|
j.A
|
---|
j.B
|
---|
j.C The Jump in The Jump in
|
---|
j.D "Instant" Overhead "Instant" Overhead
|
---|
Universal Mechanics
Ground Throw
A+B |
---|
Air Throw
j.A+B |
---|
Tactical Guard (Air OK)
B+C |
---|
Tactical Attack (Air OK)
2B+C |
---|
Guard Cancel (Air OK)
6B+C During Blockstun |
---|
Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun |
---|
Special Moves
[4]6A Mist Finer Meets Parry Mist Finer Meets Parry
|
---|
[4]6B Low Mist Finer, also a Parry Low Mist Finer, also a Parry
|
---|
[4]6C The gap closer. The gap closer.
|
---|
[2]8A Fireball Okizeme Fireball Okizeme
|
---|
[2]8C Flashkick Flashkick
|
---|
Super Moves
214D
|
---|
Combos
Meterless
28A Loops
Stuff>[28A>Dash>cl.5B]x~
Probably his best meterless BnB.
Very versatile and can fit into many routes, plus it can be extended with Fatal Shift.
You can choose to end the loop in 28[A] so it'll reset them but leave you flame oki afterwards.
You can do 2A/5A after the dash if you feel you're not close enough for cl.5B to connect.
You can buffer the dashes during the last part of the 28A animation, the window is very generous.
6B/6D Overhead Conversions
Both are special cancellable so you can go for 28A Loops on hit. It's best to use Dash A in between since you'll probably be farther.
If you hit 6D close enough, you can gatling into c.BC after it hits thanks to the stagger (as in 6D>c.BC>Loops)
Air Throw Conversion
AT>cl.5B>46B>[Dash>cl.5B>28A]x2>Dash>cl.5B>5C>28[A]
28[A] can be delayed so the flames hit on oki instead of OTG.