KILL la KILL IF/Sanageyama: Difference between revisions
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|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= *Another downward swing. | |description= *Another downward swing. | ||
*We're halfway there. | *We're halfway there. | ||
<br> | <br> | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAAA hits. | |description= *Only available if 5AAAA hits. | ||
*Another horizontal swing. | *Another horizontal swing. | ||
<br> | <br> | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAAAA hits. | |description= *Only available if 5AAAAA hits. | ||
*Another downward swing. | *Another downward swing. | ||
*Almost there. | *Almost there. | ||
<br> | <br> | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAAAAA hits. | |description= *Only available if 5AAAAAA hits. | ||
*Downward swing ender. | *Downward swing ender. | ||
*Rest easy, you've made it to the end. | *Rest easy, you've made it to the end. | ||
}} | }} | ||
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|attribute= | |attribute= | ||
|description= *Only available if 5AAA > 4/6A hits/was blocked. | |description= *Only available if 5AAA > 4/6A hits/was blocked. | ||
*Quick three hit attack that knocks the opponent up. | *Quick three hit attack that knocks the opponent up. | ||
<br> | |||
<br> | <br> | ||
<br> | <br> | ||
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|attribute= | |attribute= | ||
|description= *Only available if 5AAA > 4/6AA hits/was blocked. | |description= *Only available if 5AAA > 4/6AA hits/was blocked. | ||
*Followup three hit attack with Sanageyama doing a little hop forwards. | *Followup three hit attack with Sanageyama doing a little hop forwards. | ||
<br> | <br> | ||
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|attribute= | |attribute= | ||
|description= *Sanageyama does an underhand swing that launches both the opponent and Sanageyama into the air. | |description= *Sanageyama does an underhand swing that launches both the opponent and Sanageyama into the air. | ||
*On hit/block, can perform aerials afterwards. | *On hit/block, can perform aerials afterwards. | ||
<br> | <br> | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAA > 2/8A hits. | |description= *Only available if 5AAA > 2/8A hits. | ||
*Sanageyama flies into the sky, landing and striking from above shortly after. | *Sanageyama flies into the sky, landing and striking from above shortly after. | ||
}} | }} | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAAAAA or 5AAA > 4/6AAA hits. | |description= *Only available if 5AAAAAA or 5AAA > 4/6AAA hits. | ||
*A lunging forward strike similar to 5AAA > 4/6A, can be combo'd off of. | *A lunging forward strike similar to 5AAA > 4/6A, can be combo'd off of. | ||
}} | }} | ||
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|attribute= N/A | |attribute= N/A | ||
|description= *Only available if 5AAAAAA or 5AAA > 4/6AAA hits. | |description= *Only available if 5AAAAAA or 5AAA > 4/6AAA hits. | ||
*An underhand swing ender similar to 5AAA > 2/8A, keeping the opponent close to Sanageyama. | *An underhand swing ender similar to 5AAA > 2/8A, keeping the opponent close to Sanageyama. | ||
}} | }} | ||
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|attribute= +1000 Damage, Stun | |attribute= +1000 Damage, Stun | ||
|description= *After winding up, Sanageyama slams the ground with his weapon. | |description= *After winding up, Sanageyama slams the ground with his weapon. | ||
*Armor against hitstun and damage on startup. | *Armor against hitstun and damage on startup. | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= Lunging forward swing that can anti-air. | |description= *Lunging forward swing that can anti-air. | ||
}} | }} | ||
}} | }} | ||
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|attribute= +1000 Damage | |attribute= +1000 Damage | ||
|description= *Sanageyama swings downwards, stunning the opponent for a period of time. | |description= *Sanageyama swings downwards, stunning the opponent for a period of time. | ||
*An ATTACK prompt will appear which allows Sanageyama to perform additional swings with A, B, and C. | *An ATTACK prompt will appear which allows Sanageyama to perform additional swings with A, B, and C. | ||
*Each attack represents a part of MEN DOU KOTE. | *Each attack represents a part of MEN DOU KOTE. | ||
**A = MEN | **A = MEN | ||
**B = DOU | **B = DOU | ||
**C = KOTE | **C = KOTE | ||
*The initial swing of the super will perform MEN. | *The initial swing of the super will perform MEN. | ||
*Performing MEN DOU KOTE in order will give you additional damage. | *Performing MEN DOU KOTE in order will give you additional damage. | ||
*At Valor Level 2, Sanageyama swings faster allowing for more reps. | *At Valor Level 2, Sanageyama swings faster allowing for more reps. | ||
**If enough reps have been done, a more damaging ender will be granted. | **If enough reps have been done, a more damaging ender will be granted. |
Revision as of 01:45, 22 July 2019
Introduction
UZU SANAGEYAMA
Placeholder
Character Information
Health: 10,500
Valor Level 1
- Gains the ability "Shingan Step." Allows him to dash cancel out of a successful block.
- Increased Dash attack damage.
Valor Level 2
- Close Ranged Attack Special enhanced
Walkspeed Ranking: ???
Front Step Dash: ??? Frames
Back Step Dash: ??? Frames
Side Step Dash: ??? Frames
Close Ranged Attacks
5A
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5AAA > 4/6A
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5AAA > 2/8A
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4/6A (Ender)
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2/8A (Ender)
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4/6A
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2/8A
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d.A
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j.A
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sp.A
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Long Ranged Attacks
5B
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5B (Ender)
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5[B]
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d.B
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j.B
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j.[B]
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sp.B
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Break Attacks
5C
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5C (Ender)
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d.C
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j.C
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sp.C
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General Moves
Homing Dash
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Homing Dash
(Air) |
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Ketsui Burst
(Offensive) |
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Ketsui Burst
(Defensive) |
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FIBER LOST SECRET ARTS
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Combos
Resources
Colors
Default | OVA | ARC Collab (Johnny Sfondi) |