KILL la KILL IF/Sanageyama: Difference between revisions

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  |damage= 200
  |damage= 200
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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  |damage= 100
  |damage= 100
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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  |damage= 100
  |damage= 100
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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  |damage= 400
  |damage= 400
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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  |damage= 140
  |damage= 140
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 140
  |damage= 140
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 1240
  |damage= 1240
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 200
  |damage= 200
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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  |damage= 180
  |damage= 180
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 300
  |damage= 300
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 300
  |damage= 300
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 200
  |damage= 200
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 500
  |damage= 500
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 640
  |damage= 640
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 240
  |damage= 240
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 240
  |damage= 240
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 160
  |damage= 160
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 240
  |damage= 240
  |startup=
  |startup=
|recovery=
  |advHit=
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  |damage= 1920 to 2540
  |damage= 1920 to 2540
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 1920 to 3930
  |damage= 1920 to 3930
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 120
  |damage= 120
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown.
  |advHit= Knockdown.
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  |advBlock=
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  |damage= 160
  |damage= 160
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  |startup=
|recovery=
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  |damage= 300
  |damage= 300
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 560
  |damage= 560
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |advBlock= N/A
  |advBlock= N/A
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  |damage= 1200
  |damage= 1200
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock= Guard Crush
  |advBlock= Guard Crush
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  |damage= 300
  |damage= 300
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |advBlock=
  |advBlock=
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  |damage= 180
  |damage= 180
  |startup=
  |startup=
|recovery=
  |advHit= Launch
  |advHit= Launch
  |advBlock=
  |advBlock=
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  |damage= 410
  |damage= 410
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |advBlock= Guard Crush
  |advBlock= Guard Crush
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  |damage= 1200
  |damage= 1200
  |startup=
  |startup=
|recovery=
  |advHit= Knockdown
  |advHit= Knockdown
  |advBlock=
  |advBlock=
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  |damage= 600
  |damage= 600
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |attribute2= +1200 Damage
  |attribute2= +1200 Damage
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  |damage= 560
  |damage= 560
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |attribute2= N/A
  |attribute2= N/A
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  |damage= 600
  |damage= 600
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |attribute2= +1200 Damage
  |attribute2= +1200 Damage
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  |damage= 800
  |damage= 800
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |attribute2= +1200 Damage
  |attribute2= +1200 Damage
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  |damage= 1960 to 2960
  |damage= 1960 to 2960
  |startup=
  |startup=
|recovery=
  |advHit= Sliding Knockdown
  |advHit= Sliding Knockdown
  |attribute2= +600 Damage
  |attribute2= +600 Damage
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  |damage= 50
  |damage= 50
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|image=KLKIF_Sanageyama_Air Homing Dash.png
|image=KLKIF_Sanageyama_Air Homing Dash.png
|caption=
|caption=
|name=Homing Dash<br>(Air)
|name=Homing Dash<br>(Aerial)
|data=
|data=
  {{AttackData-KLKIF
  {{AttackData-KLKIF
  |damage= 50
  |damage= 50
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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|image=KLKIF_Sanageyama_Valor Burst.png
|image=KLKIF_Sanageyama_Valor Burst.png
|caption=
|caption=
|name=Ketsui Burst<br>(Offensive)
|name=Valor Burst
|data=
|data=
  {{AttackData-KLKIF
  {{AttackData-KLKIF
  |damage= 1500
  |damage= 1500
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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|image=KLKIF_Sanageyama_Valor Burst.png
|image=KLKIF_Sanageyama_Valor Burst.png
|caption=
|caption=
|name=Ketsui Burst<br>(Defensive)
|name=Counter Burst
|data=
|data=
  {{AttackData-KLKIF
  {{AttackData-KLKIF
  |damage= 10
  |damage= 10
  |startup=
  |startup=
|recovery=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
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|data=
|data=
  {{AttackData-KLKIF
  {{AttackData-KLKIF
  |damage='''SEN-I-SOSHITSU'''
  |damage= '''SEN-I-SOSHITSU'''
  |startup=
  |startup=
|recovery=
  |advHit= '''SEN-I-SOSHITSU'''
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute= '''SEN-I-SOSHITSU'''
  |description=  
  |description=  
}}
}}
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|-
|-
|'''Default'''
|'''Default'''
|'''OVA'''
|'''Alternate'''
|'''ARC Collab (Johnny Sfondi)'''
|'''ARC Collab (Johnny Sfondi)'''
|-
|-

Revision as of 23:16, 22 July 2019

KLKIF Sanageyama.png

Introduction

UZU SANAGEYAMA

Placeholder

Character Information


Health: 10,500

Valor Level 1

  • Gains the ability "Shingan Step." Allows him to dash cancel out of a successful block.
  • Increased Dash attack damage.


Valor Level 2

  • Close Ranged Attack Special enhanced


Walkspeed Ranking: ???

Front Step Dash: ??? Frames
Back Step Dash: ??? Frames
Side Step Dash: ??? Frames

Close Ranged Attacks

5A
KLKIF Sanageyama 5A.png
Men
Men
KLKIF Sanageyama 5AA.png
Dou: Frenzy
Dou: Frenzy
KLKIF Sanageyama 5AAA.png
Kote: Frenzy
Kote: Frenzy
KLKIF Sanageyama 5AAAA.png
Men: Brave Blade
Men: Brave Blade
KLKIF Sanageyama 5AAAAA.png
Dou: Brave Blade
Dou: Brave Blade
KLKIF Sanageyama 5AAAAAA.png
Kote: Brave Blade
Kote: Brave Blade
KLKIF Sanageyama 5AAAAAAA.png
Men: Goku Blade
Men: Goku Blade
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 200 - - - - - +600 Damage, Knockdown
  • Downward swing that can anti-air.




5AA 100 - - - - - +600 Damage, Crumple
  • Followup horizontal swing.





5AAA 100 - - - - - +600 Damage, Knockdown
  • Another downward swing.




5AAAA 400 - - - - - +600 Damage
  • Another downward swing.
  • We're halfway there.




5AAAAA 140 - - - - N/A N/A
  • Only available if 5AAAA hits.
  • Another horizontal swing.



5AAAAAA 140 - - - - N/A N/A
  • Only available if 5AAAAA hits.
  • Another downward swing.
  • Almost there.


5AAAAAAA 1240 - - - Sliding Knockdown N/A N/A
  • Only available if 5AAAAAA hits.
  • Downward swing ender.
  • Rest easy, you've made it to the end.
5AAA > 4/6A
KLKIF Sanageyama 5AAA4A.png
Dou: Flash
Dou: Flash
KLKIF Sanageyama 5AAA4AA.png
Brave Blade: Pummel
Brave Blade: Pummel
KLKIF Sanageyama 5AAA4AAA.png
Brave Blade: Pummel
Brave Blade: Pummel
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5AAA > 4/6A 200 - - - - - -
  • Lunging forward strike that makes Sanageyama move through the opponent on hit.




5AAA > 4/6AA 180 - - - Knockdown - -
  • Only available if 5AAA > 4/6A hits/was blocked.
  • Quick three hit attack that knocks the opponent up.




5AAA > 4/6AAA 300 - - - Knockdown - -
  • Only available if 5AAA > 4/6AA hits/was blocked.
  • Followup three hit attack with Sanageyama doing a little hop forwards.


5AAA > 2/8A
KLKIF Sanageyama 5AAA2A.png
Brave Blade: Blade Uppercut
Brave Blade: Blade Uppercut
KLKIF Sanageyama 5AAA2AA.png
Men: Fierce Rising
Men: Fierce Rising
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5AAA > 2/8A 300 - - - Knockdown - -
  • Sanageyama does an underhand swing that launches both the opponent and Sanageyama into the air.
  • On hit/block, can perform aerials afterwards.



5AAA > 2/8AA 200 - - - Knockdown N/A N/A
  • Only available if 5AAA > 2/8A hits.
  • Sanageyama flies into the sky, landing and striking from above shortly after.
4/6A (Ender)
KLKIF Sanageyama 5AAAAAA4A.png
Dou: Goku Flash
Dou: Goku Flash
Damage Prorate Priority Startup On Hit On Block Counter Hit
500 - - - - N/A N/A
  • Only available if 5AAAAAA or 5AAA > 4/6AAA hits.
  • A lunging forward strike similar to 5AAA > 4/6A, can be combo'd off of.
2/8A (Ender)
KLKIF Sanageyama 5AAAAAA2A.png
Brave Blade: Goku Blade Uppercut
Brave Blade: Goku Blade Uppercut
Damage Prorate Priority Startup On Hit On Block Counter Hit
640 - - - Knockdown N/A N/A
  • Only available if 5AAAAAA or 5AAA > 4/6AAA hits.
  • An underhand swing ender similar to 5AAA > 2/8A, keeping the opponent close to Sanageyama.
4/6A
KLKIF Sanageyama 4A.png
Men: Hop
Men: Hop
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 - - - Knockdown - +1000 Damage, Sliding Knockdown
  • Sanageyama hops towards the opponent with an overhead strike.
2/8A
KLKIF Sanageyama 2A.png
KLKIF Sanageyama 2A 2.png
Men: Torrent
Men: Torrent
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 - - - Knockdown - +1000 Damage, Stun
  • After winding up, Sanageyama slams the ground with his weapon.
  • Damage/Hitstun armor on startup.
d.A
KLKIF Sanageyama 5A.png
Thrust: Full Body
Thrust: Full Body
Damage Prorate Priority Startup On Hit On Block Counter Hit
160 - - - Knockdown - +600 Damage
  • Lunging forward swing that can anti-air.
j.A
KLKIF Sanageyama jA.png
Men: Rising Strike
Men: Rising Strike
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 - - - - - +600 Damage
  • Sanageyama throws himself at the opponent and lands with a strike.
sp.A
KLKIF sA Sanageyama.png
KLKIF sA enhanced Sanageyama.png
Hasso Ranbu
Hasso Ranbu
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 1920 to 2540 - - - Knockdown - +1000 Damage
Valor Level 2 1920 to 3930 - - - Knockdown - +1000 Damage
  • Sanageyama swings downwards, stunning the opponent for a period of time.
  • An ATTACK prompt will appear which allows Sanageyama to perform additional swings with A, B, and C.
  • Each attack represents a part of MEN DOU KOTE.
    • A = MEN
    • B = DOU
    • C = KOTE
  • The initial swing of the super will perform MEN.
  • Performing MEN DOU KOTE in order will give you additional damage.
  • At Valor Level 2, Sanageyama swings faster allowing for more reps.
    • If enough reps have been done, a more damaging ender will be granted.
  • Damage/Hitstun Armor on startup.

Long Ranged Attacks

5B
KLKIF Sanageyama 5B.png
Brave Blade: Thrust
Brave Blade: Thrust
KLKIF Sanageyama 5BB.png
Brave Blade: Multi-Thrust
Brave Blade: Multi-Thrust
KLKIF Sanageyama 5BB.png
Brave Blade: Multi-Thrust
Brave Blade: Multi-Thrust
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5B 120 - - - Knockdown. - +600 Damage
  • Lunging stab.




5BB 160 - - - - - +600 Damage
  • Followup lunging stab.





5BBB 300 - - - Sliding Knockdown N/A N/A
  • Only available if 5BB hits.
  • Another followup lunging stab.
5B (Ender)
KLKIF Sanageyama 5BBB.png
Thrust: Full Body
Thrust: Full Body
Damage Prorate Priority Startup On Hit On Block Counter Hit
560 - - - Sliding Knockdown N/A N/A
  • Only available if 5AAAAAA, 5AAA > 4/6AAA, or 5BBB hits.
  • Stabbing ender that launches the opponent a good distance away.
5[B]
KLKIF Sanageyama 5(B).png
Thrust: Gallop
Thrust: Gallop
Damage Prorate Priority Startup On Hit On Block Counter Hit
1200 - - - Knockdown Guard Crush +1200 Damage
  • Once charged, Sanageyama lets out a straight blast from his weapon.
  • Dash cancelable while charging.
d.B
KLKIF Sanageyama dA.png
Thrust: Full Body
Thrust: Full Body
Damage Prorate Priority Startup On Hit On Block Counter Hit
300 - - - Sliding Knockdown - +600 Damage
  • Lunging forward stab with further range than 5B.
j.B
KLKIF Sanageyama j(B).png
Brave Blade: Thrust
Brave Blade: Thrust
Damage Prorate Priority Startup On Hit On Block Counter Hit
180 - - - Launch - +600 Damage
  • Aerial lunging forward stab as Sanageyama dives to the ground.
j.[B]
KLKIF Sanageyama j(B).png
Thrust: Multi-Hit
Thrust: Multi-Hit
Damage Prorate Priority Startup On Hit On Block Counter Hit
410 - - - Sliding Knockdown Guard Crush +900 Damage
  • Once charged, Sanageyama lunges forward with a multi-hit stab.
sp.B
KLKIF sB Sanageyama.png
Godspeed Thrust
Godspeed Thrust
Damage Prorate Priority Startup On Hit On Block Counter Hit
1200 - - - Knockdown - +600 Damage
  • Sanageyama lunges with high speed and fullscreen distance.
  • Launches the opponent into the air with well enough time to convert into a combo.

Break Attacks

5C
KLKIF Sanageyama 5C.png
Brave Blade: Lunge
Brave Blade: Lunge
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
600 - - - Sliding Knockdown +1200 Damage +1200 Damage
  • Sanageyama strikes a pose and fires a point blank blast, pushing himself back a bit.
  • Damage/Hitstun Armor on startup.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup.
5C (Ender)
KLKIF Sanageyama 5AAAAAA5C.png
KLKIF Sanageyama 5AAAAAA5B2.png
Brave Blade: Blink Lunge
Brave Blade: Blink Lunge
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
560 - - - Sliding Knockdown N/A N/A
  • Placeholder
d.C
KLKIF Sanageyama dC.png
KLKIF Sanageyama dC2.png
Lunge: Encircling Strike
Lunge: Encircling Strike
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
600 - - - Sliding Knockdown +1200 Damage +1200 Damage
  • Sanageyama twirls around before firing a point blank blast, pushing himself back a bit.
  • Damage/Hitstun Armor on startup.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup.
j.C
KLKIF Sanageyama jC.png
Brave Blade: Lunge
Brave Blade: Lunge
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
800 - - - Sliding Knockdown +1200 Damage +1200 Damage
  • An aerial variant of 5C.
  • Damage/Hitstun Armor on startup.
  • Can cancel into Homing Dash (Aerial) on hit.
  • Air Dash cancelable during the startup.
sp.C
KLKIF sC Sanageyama.png
Shingan Thousand Strikes
Shingan Thousand Strikes
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1960 to 2960 - - - Sliding Knockdown +600 Damage +600 Damage
  • Sanageyama walks menacingly towards the opponent.
  • The special is canceled if Sanageyama cannot reach the opponent within five steps.
  • Once close to the opponent, Sanageyama stuns the opponent and unleashes a flurry of 1000 punches.
  • Mashing attack buttons during the special grants additional damage.
  • Damage/Hitstun Armor on startup.

General Moves

Homing Dash
KLKIF Sanageyama Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - - - - -
Homing Dash
(Aerial)
KLKIF Sanageyama Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - - - - -
Valor Burst
KLKIF Sanageyama Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - - - - -
Counter Burst
KLKIF Sanageyama Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - - - - -
FIBER LOST SECRET ARTS
KLKIF Sanageyama Fiber Art.png
KLKIF Sanageyama Fiber Art2.png
KLKIF Sanageyama Fiber Art3.png
KLKIF Sanageyama Fiber Art4.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - - SEN-I-SOSHITSU - SEN-I-SOSHITSU

Combos

Resources

Sanageyama's Meter Gain List

Colors

Default Alternate ARC Collab (Johnny Sfondi)
KLKIF Sanageyama Color1.png KLKIF Sanageyama Color2.png KLKIF Sanageyama Color3.png


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
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Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield