ROBO OH/SHIPPOOH: Difference between revisions

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{{Subnav-RO}}
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{{ProConTable|width=100
{{ProConTable|width=100
|pros=
|pros=
* '''Pro''': Something good this character does.
* '''PASSIVELY GAINS METER''': PASSIVELY GAINS METER.
* '''Safety and chip on block''': Safe, advancing, multi-hitting Drill Break (24A) and plus on block Shippo Beam (26A) give SHIPPOOH extremely strong and damaging blockstrings for the game.
* '''Amazing lights''': SHIPPOOH's fastest attacks, 5A and 2A have the longest range of light attacks in the game.
* '''Easy combos''': Drill Break (24A) gives SHIPPOOH easy, safe confirms, and Dash Hammer gives good knockdowns midscreen
|cons=
|cons=
* '''Con''': A weaknees of the character.
* '''Situational anti-airs''': Most of SHIPPOOH's anti airs are slow and are only good for far-ranged jumps. SHIPPOOH has few options to beat a close jump-in cleanly.
* '''Slow reversal''': SHIPPOOH's reversal overdrive is among the slowest in the game, useless to more safejumps, meaty attacks than other characters.
}}
}}


==Unique Tools==
==Unique Tools==
==Movelist==
{{MoveData
|image=ro_SH_5L.png
|caption= Type 2 light attack.
|name=
|input= 5L
|data=
{{AttackData-AUA
|damage=40
|startup=5
|active=2
|recovery=7
|onhit=+3
|onblock=+3
|guard=Mid
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_2L.png
|caption= Type 2 light attack.
|name=
|input= 2L
|data=
{{AttackData-AUA
|damage=40
|startup=5
|active=2
|recovery=7
|onhit=+3
|onblock=+3
|guard=Low
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_5H.png
|image2=ro_SH_5H2.png
|caption=
|name=
|input= 5H
|data=
{{AttackData-AUA
|version=5H
|damage=75
|startup=11
|active=15
|recovery=11
|onhit=-1
|onblock=-13
|guard=Mid
|chip=0
|invuln=
|description=
}}
{{AttackData-AUA
|version=5H->H
|damage=75
|startup=11
|active=15
|recovery=11
|onhit=-1
|onblock=-13
|guard=High
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_2H.png
|caption=
|name=
|input= 2H
|data=
{{AttackData-AUA
|damage=40
|startup=7
|active=6
|recovery=15
|onhit=Knockdown
|onblock=-9
|guard=Low
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_cmdH.png
|image2=ro_SH_cmdH2.png
|caption=
|name=
|input= 4H
|data=
{{AttackData-AUA
|damage=50,50
|startup=16
|active=23
|recovery=11
|onhit=
|onblock=
|guard=Mid
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_jL.png
|caption=
|name=
|input= j.L
|data=
{{AttackData-AUA
|damage=40
|startup=5
|active=999
|recovery=
|onhit=
|onblock=
|guard=High
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_jH.png
|caption=
|name=
|input= j.H
|data=
{{AttackData-AUA
|damage=60
|startup=13
|active=10
|recovery=11
|onhit=+9
|onblock=-1
|guard=High
|chip=0
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_Throw.png
|caption=
|name= Throw
|input= L+H
|data=
{{AttackData-AUA
|damage=60
|startup=16
|active=3
|recovery=27
|onhit=Knockdown
|onblock=
|guard=Throw
|chip=0
|invuln=
|description=
* Universal throw.
}}
}}
{{MoveData
|image=ro_SH_26L.png
|caption=
|name=Shippo Beam
|input= 26L
|data=
{{AttackData-AUA
|damage=80
|startup=15
|active=25
|recovery=11
|onhit=-16
|onblock=-16
|guard=Mid
|chip=20
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_26H.png
|caption=
|name=Drill Missile
|input= 26H/L+H
|data=
{{AttackData-AUA
|version={{NotationIcon-RO|h}}
|damage=40
|startup=20
|active=20
|recovery=11
|onhit=-11
|onblock=-26
|guard=Mid
|chip=20
|invuln=
|description=
}}
{{AttackData-AUA
|version={{NotationIcon-RO|od}}
|damage=50
|startup=20
|active=20
|recovery=11
|onhit=Knockdown
|onblock=-11
|guard=Mid
|chip=20
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_24L.png
|caption=
|name=Drill Break
|input= 24L
|data=
{{AttackData-AUA
|damage=30,30,30
|startup=13
|active=29
|recovery=19
|onhit=-26
|onblock=-28
|guard=Mid
|chip=7.5,7.5,7.5
|invuln=
|description=
}}
}}
{{MoveData
|image=ro_SH_24H.png
|image2=ro_SH_24L+H.png
|caption=
|name=Dash Hammer
|input= 24H/L+H
|data=
{{AttackData-AUA
|version={{NotationIcon-RO|h}}
|damage=100
|startup=16
|active=16
|recovery=12
|onhit=Knockdown
|onblock=-21
|guard=Mid
|chip=25
|invuln=
|description=
}}
{{AttackData-AUA
|version={{NotationIcon-RO|od}}
|damage=110
|startup=16
|active=16
|recovery=12
|onhit=Knockdown
|onblock=-21
|guard=Mid
|chip=27.5
|invuln=1-17 Full
|description=
}}
}}
{{MoveData
|image=ro_SH_2626L+H.png
|caption=
|name=Super Shippo Beam
|input= 2626L+H
|data=
{{AttackData-AUA
|version=1 Bar
|damage=20x5
|startup=11
|active=61
|recovery=29
|onhit=Knockdown
|onblock=-85
|guard=Mid
|chip=5
|invuln=
|description=
}}
{{AttackData-AUA
|version=2 Bar
|damage=40x5
|startup=11
|active=61
|recovery=29
|onhit=Knockdown
|onblock=-85
|guard=Mid
|chip=10
|invuln=1-71 Projectile
|description=
}}
{{AttackData-AUA
|version=3 Bar
|damage=60x5
|startup=11
|active=61
|recovery=29
|onhit=Knockdown
|onblock=-85
|guard=Mid
|chip=15
|invuln=1-71 Full
|description=
}}
}}


{{Navbox-RO}}
{{Navbox-RO}}
[[Category:ROBO OH]]

Latest revision as of 18:00, 24 February 2024

Ro SHIPPOOH headshot.png
Health 550
Forward Walk Speed 1.00
Backward Walk Speed 0.90
Forward Dash Speed 2.10
Backward Dash Speed 1.47
Jump Speed 1.15

Introduction

Strengths Weaknesses
  • PASSIVELY GAINS METER: PASSIVELY GAINS METER.
  • Safety and chip on block: Safe, advancing, multi-hitting Drill Break (24A) and plus on block Shippo Beam (26A) give SHIPPOOH extremely strong and damaging blockstrings for the game.
  • Amazing lights: SHIPPOOH's fastest attacks, 5A and 2A have the longest range of light attacks in the game.
  • Easy combos: Drill Break (24A) gives SHIPPOOH easy, safe confirms, and Dash Hammer gives good knockdowns midscreen
  • Situational anti-airs: Most of SHIPPOOH's anti airs are slow and are only good for far-ranged jumps. SHIPPOOH has few options to beat a close jump-in cleanly.
  • Slow reversal: SHIPPOOH's reversal overdrive is among the slowest in the game, useless to more safejumps, meaty attacks than other characters.

Unique Tools

Movelist

5L
Ro SH 5L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 2 7 +3 +3 Mid 0 - -
2L
Ro SH 2L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 2 7 +3 +3 Low 0 - -
5H
Ro SH 5H.png
Ro SH 5H2.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
5H 75 11 15 11 -1 -13 Mid 0 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
5H->H 75 11 15 11 -1 -13 High 0 - -
2H
Ro SH 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 7 6 15 Knockdown -9 Low 0 - -
4H
Ro SH cmdH.png
Ro SH cmdH2.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50,50 16 23 11 - - Mid 0 - -
j.L
Ro SH jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 999 - - - High 0 - -
j.H
Ro SH jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 13 10 11 +9 -1 High 0 - -
Throw
L+H
Ro SH Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Shippo Beam
26L
Ro SH 26L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 15 25 11 -16 -16 Mid 20 - -
Drill Missile
26H/L+H
Ro SH 26H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 40 20 20 11 -11 -26 Mid 20 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 50 20 20 11 Knockdown -11 Mid 20 - -
Drill Break
24L
Ro SH 24L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30,30,30 13 29 19 -26 -28 Mid 7.5,7.5,7.5 - -
Dash Hammer
24H/L+H
Ro SH 24H.png
Ro SH 24L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 100 16 16 12 Knockdown -21 Mid 25 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 110 16 16 12 Knockdown -21 Mid 27.5 - 1-17 Full


Super Shippo Beam
2626L+H
Ro SH 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 20x5 11 61 29 Knockdown -85 Mid 5 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 40x5 11 61 29 Knockdown -85 Mid 10 - 1-71 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 60x5 11 61 29 Knockdown -85 Mid 15 - 1-71 Full


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER