Rivals of Aether/Elliana: Difference between revisions
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{{ | {{ROA_Character_Intro | ||
| char = Elliana | |||
| short = mech | |||
| tagline = ''The Aerial Arsenal'' | |||
| stage = Julesvale | |||
| release_version = Release 1.3.5 | |||
| content = | |||
=Story= | |||
Elliana is a snake from the burrows in the Eastern Wastelands who has always dreamt of flying. After her dreams of joining the Air Armada were crushed by an intolerant captain, she sought the aid of Ayala, a brilliant engineer. Together they built a steam-powered flying machine and with it, Elliana now plans to destroy the armada that rejected her. | Elliana is a snake from the burrows in the Eastern Wastelands who has always dreamt of flying. After her dreams of joining the Air Armada were crushed by an intolerant captain, she sought the aid of Ayala, a brilliant engineer. Together they built a steam-powered flying machine and with it, Elliana now plans to destroy the armada that rejected her. | ||
* Fun fact: her mech is named YB-33. | * Fun fact: her mech is named YB-33. | ||
=Gameplay= | |||
Elliana | Elliana is a unique take on the glass cannon archetype, who uses her Heat Gauge as a resource for one of the strongest punish games among the entire roster, but gets blown up when caught out without resources. | ||
More than any other character, Elliana wants to skip the neutral game and immediately go to advantage, where she truly shines. Hover Aerials, Missiles and Hover by itself make it easy for her to follow her opponent's DI. Add Mine confirms on top of that, and sometimes Elli’s combos can feel impossible to escape. Her edgeguards are also phenomenal; Missiles and Overheat Strong Attacks cover a lot of space, while Mine, Down Tilt and Up Tilt are very good for setting up ledge traps. | |||
However, this ideal neutral-skipping playstyle comes with a massive caveat: This assumes Elliana uses all of her Heat Gauge for a massive punish. If Elli does manage to save all of her Heat for a big opening, it WILL delete stocks, but it also means that she's not gonna have Heat for poking with Missiles in neutral or for using Hover offstage in disadvantage. Heat Gauge is a resource for many things, and how you allocate it is up to you. | |||
Elliana is surprisingly mobile, though not agile. Her Hover can cover great distances, she boasts one of the highest air speeds in the game, and her advanced Hover techniques only add to her mobility. Despite that, her ground speed is among the lowest in the game, which means she usually has to take a more reactive role in neutral. She likes to poke her opponent with her signature Missile projectile and occasionally threaten space with Aerials and Dash Attack to create openings for her devastating punish game. Zoning can find decent short term success, but is inherently limited by her Heat Gauge. | |||
Elliana does not want to lose neutral. Her massive hitbox size and lack of strong escape options mean that if she does lose neutral, she'll get hit just as much as she could have hit them. Once out of a combo, Up Special is risky and Heat puts Elliana on a timer, so she has to be careful and adaptive in off-stage situations. | |||
Elliana is a very explosive character. If you enjoy getting creative with your combos and like managing resources, give her a try. | Elliana is a very explosive character. If you enjoy getting creative with your combos and like managing resources, give her a try. | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro= | |intro= | ||
Elliana is a heavyweight glass cannon who | Elliana is a heavyweight glass cannon who rides & dies by her Heat Gauge. | ||
|pros= | |pros= | ||
*''' | *'''Heat:''' At the cost of heat, Elli boasts powerful tools that no one else has. Proper resource management and timing is key. | ||
*''' | *'''Broad Aerial Mobility:''' Hover, high air speed and acceleration, and a myriad of Hover techniques make Elli extremely flexible in the air. | ||
*''' | *'''Nowhere to Hide:''' Missile can be controlled to hit anywhere. Combined with Elli’s aerial movement as well as her Mine, she can fully convert and extend off of nearly any hit. | ||
*''' | *'''Overheat:''' Overheated Strong Attacks are big, disjointed and hit like a truck. Add Overheat Up Tilt's killpower on top of that, and Overheat can be just what you need to seal out a stock. | ||
|cons= | |cons= | ||
*''' | *'''Heat:''' While Heat can be used well, there is a limit to how much can be used. Proper Heat management is key to mastering Elli, but forcing improper Heat management is key to fighting her. | ||
*''' | *'''Limited Mobility:''' Despite Elli's aerial prowess, Hover is limited to her Heat Gauge. To deal with Overheating, Elli will be forced to land and stay grounded where they are much less mobile. | ||
*''' | *'''Combo Food:''' Her heavy status, big hurtbox, and lack of a traditional double jump make it easy to punish an Elli that’s caught out. | ||
*''' | *'''Overheat:''' Losing access to Missiles and Hover gimps everything Elli wants to do. Most notably, it makes neutral much harder and her recovery horrible, leaving Elliana very vulnerable. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
{{Content Box|header=Unique Mechanics|content= | |||
== '''Heat Gauge''' == | |||
Elliana's main mechanic is her Heat Gauge. This Gauge is increased by hovering, every special except for Up Special, holding Dash Attack and Forward Tilt, and held ("hovered") aerials. Heat is decreased passively, faster on the ground than in the air, but can also be decreased by flat amounts by using Strong Attacks, Up Special, or Up Tilt. | |||
When Elli's Heat Gauge reaches its maximum, she enters overheat. In this state, her usually weak, steam-emitting Strong Attacks instead become dangerous and lethal explosions. The downside is that Elliana can not use any Heat-increasing moves in Overheat state, including her hover. Instead, it's replaced by a small double jump. | |||
Managing your Heat Gauge is key not only to surviving with Elliana, but also to unlocking her quite literally explosive combo game. Reaching Overheat at the exact right time and in the correct place can lead to disgustingly early kills, but reaching it too early usually ends your combo prematurely, because the double jump only allows very limited follow-ups compared to Hover. | |||
Heat. | |||
For more details, check Elliana's strategy page (Editors note: there is no more details in the Strategy page right now, TBD) | |||
=== | == '''Hover''' == | ||
Insert description about Hover here! | |||
}} | |||
}} | |||
=Notable Players= | |||
{| class="wikitable" | |||
! Name !! Color !! Activity !! Notes !! Contact | |||
|- <!-------------------------------------------------------------------------------------------------------------------------------------> | |||
| Sparx21 || [[File:Roa mech col 01.png|center|32px]] || 2016 - Present || Also known as Sparx, #15 NA RCS S6, #9 NA RCS S4 || https://twitter.com/Sparx21RoA | |||
|- | |||
| Halite || [[File:Roa mech col 11.gif|center|32px]] || 2020 - 2023 || Sickest Elli known to man, #10 NA RCS S5 || https://twitter.com/OhHalite | |||
|- | |||
| Seggo || [[File:Roa mech col 00.png|center|32px]] || 2015 - Present || Currently mains [https://wiki.gbl.gg/w/Rivals%20of%20Aether/Olympia#Notable_Players Olympia], #2 NA RCS S7, #7 NA RCS S6 #4 NA RCS S5 || https://twitter.com/SeggoAhmet | |||
|- | |||
| Bookworm || [[File:Roa mech col 01.png|center|32px]] || 2018 - 2022 || #17 NA RCS S6 || https://twitter.com/BookwormAwoo | |||
|} | |||
= Moveset = | |||
<!-- This vardefine allows images to display correctly in preview --> | |||
{{#vardefine:cargoTable|ROA_MoveData}} | |||
===Jab=== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = | ||
| subtitle = | | subtitle = | ||
| input = Attack | | input = Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_jab|caption= Jab}} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_jab|caption= Jab|hitbox=yes}} | ||
| info = | |||
{{AttackDataCargo-ROA/Query|mech_jab}} | |||
| info | *Elliana's fastest ground move | ||
*Decent get-off-me | |||
{{AttackDataCargo-ROA/Query| | *One of the rare single-hit jabs | ||
* | |||
}} | }} | ||
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| input = (while running) Attack | | input = (while running) Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dattack| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_dattack|2|caption= }} | |||
{{MoveDataCargoImage_ROA|mech_dattack|3|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dattack| caption=|hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_dattack|2|caption=|hitbox=yes}} | |||
{{MoveDataCargoImage_ROA|mech_dattack|3|caption=|hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_dattack}} | ||
* Adds 100 Heat per extended hit of Dash Attack. | |||
<br> | <br> | ||
}} | }} | ||
==Tilts== | |||
===Forward Tilt=== | ===Forward Tilt=== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = | ||
| subtitle = | | subtitle = Forward/Back + Attack | ||
| input = | | input = | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_ftilt| caption=}} | ||
{{MoveDataCargoImage_ROA|mech_ftilt|2|caption=}} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_ftilt| caption=|hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_ftilt|2|caption=|hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_ftilt}} | ||
* Adds 200 Heat per extended 1-2 cycle of Forward Tilt. | |||
<br> | <br> | ||
}} | }} | ||
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| title = | | title = | ||
| subtitle = | | subtitle = | ||
| input = | | input = Up + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_utilt| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_utilt|2|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_utilt| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_utilt|2|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_utilt}} | ||
<br> | <br> | ||
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| title = | | title = | ||
| subtitle = | | subtitle = | ||
| input = | | input = Down + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dtilt| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_dtilt|2|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dtilt| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_dtilt|2|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_dtilt}} | ||
*Elliana's main grounded combo starter | |||
*Can pick up mines off the ground to juggle them | |||
<br> | <br> | ||
}} | }} | ||
==Strong Attacks== | |||
===Forward Strong=== | ===Forward Strong=== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
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| input = (Forward/Back +) Strong | | input = (Forward/Back +) Strong | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fstrong|caption= }} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fstrong|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_fstrong}} | ||
* Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration. | |||
* Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat. | |||
<br> | |||
}} | |||
====Overheat==== | |||
{{MoveDataCargo | |||
| title = | |||
| subtitle = | |||
| input = (Forward/Back +) Strong | |||
| images = | |||
{{MoveDataCargoImage_ROA|mech_fstrongc|caption= }} | |||
| hitboxes = | |||
{{MoveDataCargoImage_ROA|mech_fstrongc|caption= |hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-ROA/Query|mech_fstrongc}} | |||
<br> | <br> | ||
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| input = Up + Strong | | input = Up + Strong | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_ustrong|caption=}} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_ustrong|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_ustrong}} | ||
* Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration. | |||
* Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat. | |||
<br> | |||
}} | |||
====Overheat==== | |||
{{MoveDataCargo | |||
| title = | |||
| subtitle = | |||
| input = (Forward/Back +) Strong | |||
| images = | |||
{{MoveDataCargoImage_ROA|mech_ustrongc|caption= }} | |||
| hitboxes = | |||
{{MoveDataCargoImage_ROA|mech_ustrongc|caption= |hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-ROA/Query|mech_ustrongc}} | |||
<br> | <br> | ||
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| input = Down + Strong | | input = Down + Strong | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dstrong|caption= }} | ||
| hitboxes = | |||
{{MoveDataCargoImage_ROA|mech_dstrong|caption= |hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-ROA/Query|mech_dstrong}} | |||
* Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration. | |||
* Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat. | |||
<br> | |||
}} | |||
====Overheat==== | |||
{{MoveDataCargo | |||
| title = | |||
| subtitle = | |||
| input = (Forward/Back +) Strong | |||
| images = | |||
{{MoveDataCargoImage_ROA|mech_dstrongc|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dstrongc|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_dstrongc}} | ||
<br> | <br> | ||
}} | }} | ||
==Aerials== | |||
===Neutral Air=== | ===Neutral Air=== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
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| input = (while airborne) Attack | | input = (while airborne) Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_nair|caption=}} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_nair|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_nair}} | ||
*Excellent poke due to hover reversing | |||
*Enables combos, especially with Missile > Neutral Air | |||
<br> | <br> | ||
}} | }} | ||
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| input = (while airborne) Forward + Attack | | input = (while airborne) Forward + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fair| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_fair|2|caption= }} | |||
{{MoveDataCargoImage_ROA|mech_fair|3|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fair| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_fair|2|caption= |hitbox=yes}} | |||
{{MoveDataCargoImage_ROA|mech_fair|3|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_fair}} | ||
<br> | <br> | ||
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| input = (while airborne) Back + Attack | | input = (while airborne) Back + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_bair|caption= }} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_bair|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_bair}} | ||
<br> | <br> | ||
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| input = (while airborne) Up + Attack | | input = (while airborne) Up + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_uair| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_uair|2|caption= }} | |||
{{MoveDataCargoImage_ROA|mech_uair|3|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_uair| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_uair|2|caption= |hitbox=yes}} | |||
{{MoveDataCargoImage_ROA|mech_uair|3|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_uair}} | ||
*Juggle tool | |||
*Notoriously hard to DI due to its angle flipper | |||
<br> | <br> | ||
}} | }} | ||
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| input = (while airborne) Down + Attack | | input = (while airborne) Down + Attack | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dair| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_dair|2|caption= }} | |||
{{MoveDataCargoImage_ROA|mech_dair|3|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dair| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_dair|2|caption= |hitbox=yes}} | |||
{{MoveDataCargoImage_ROA|mech_dair|3|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_dair}} | ||
*General combo tool | |||
*Notably useful for juggling mines either from a fresh down special or a kicked up mine from down tilt | |||
<br> | <br> | ||
}} | }} | ||
==Specials== | |||
===Neutral Special=== | ===Neutral Special=== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
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| input = Special (Air OK) | | input = Special (Air OK) | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_nspecial| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_nspecial|2|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_nspecial| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_nspecial|2|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_nspecial}} | ||
* Adds a flat 600 Heat. | |||
<br> | <br> | ||
}} | }} | ||
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| input = Forward/Back + Special (Air OK) (Hold OK) | | input = Forward/Back + Special (Air OK) (Hold OK) | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fspecial|caption= }} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_fspecial|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_fspecial}} | ||
* Uncharged Missile adds a flat 300 Heat. | |||
* Charged Missile adds a flat 600 Heat. | |||
<br> | <br> | ||
}} | }} | ||
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| input = Up + Special (Air OK) | | input = Up + Special (Air OK) | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_uspecial|caption= }} | ||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_uspecial|caption= |hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_uspecial}} | ||
<br> | <br> | ||
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| input = Down + Special (Air OK) | | input = Down + Special (Air OK) | ||
| images = | | images = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dspecial| caption= }} | ||
{{MoveDataCargoImage_ROA|mech_dspecial|2|caption= }} | |||
| hitboxes = | | hitboxes = | ||
{{ | {{MoveDataCargoImage_ROA|mech_dspecial| caption= |hitbox=yes}} | ||
{{MoveDataCargoImage_ROA|mech_dspecial|2|caption= |hitbox=yes}} | |||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query| | {{AttackDataCargo-ROA/Query|mech_dspecial}} | ||
* Adds a flat 300 Heat. | |||
<br> | |||
}} | |||
=Alternate Palettes= | |||
==Default Colors== | |||
{{Content Box|header=|content= | |||
'''Unlockable Skins''' | |||
* Custom Color 2: Beat story mode. | |||
* Abyss: Reach Abyss level 10 with Elli. | |||
* Ranked: Reach Gold rank with Elli. | |||
* Ayala: Get 250 kills with Elli (Milestone). | |||
}} | |||
{{ColorGallery | filePrefix=ell_col_ | colors= | |||
{{ColorGallery/Color|default| text = Default}} | |||
{{ColorGallery/Color|blue| text = Alt Blue}} | |||
{{ColorGallery/Color|red| text = Alt Red}} | |||
{{ColorGallery/Color|green| text = Alt Green}} | |||
{{ColorGallery/Color|grey| text = Alt Grey}} | |||
{{ColorGallery/Color|pink| text = Alt Pink}} | |||
{{ColorGallery/Color|cc1| text = Custom Color 1}} | |||
{{ColorGallery/Color|cc2| text = Custom Color 2}} | |||
{{ColorGallery/Color|abyss| text = Abyss}} | |||
{{ColorGallery/Color|rank| text = Ranked}} | |||
{{ColorGallery/Color|aya| text = Ayala}} | |||
}} | |||
==Seasonal Colors== | |||
{{Content Box|header=|content= | |||
'''Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):''' | |||
* Valentines (Feb-Apr)/(Aug-Oct) | |||
* Summer (May-Jul)/(Nov-Jan) | |||
* Halloween (Aug-Oct)/(Feb-Apr) | |||
* Christmas (Nov-Jan)/(May-Jul) | |||
}} | |||
{{ColorGallery | filePrefix=ell_col_ | colors= | |||
{{ColorGallery/Color|genesis4| text = Genesis Old (removed)}} | |||
{{ColorGallery/Color|valentines| text = Valentines}} | |||
{{ColorGallery/Color|summer| text = Summer}} | |||
{{ColorGallery/Color|halloween| text = Halloween}} | |||
{{ColorGallery/Color|christmas| text = Christmas}} | |||
}} | }} | ||
== | ==Premium Skins== | ||
{{Content Box|header=|content= | |||
'''How to Get''' | |||
* Champion: Obtainable via the developers. | |||
* EA: Purchase a Steam key for RoA via [https://www.humblebundle.com/store/rivals-of-aether?hmb_source=search_bar/ Humble Bundle]. | |||
* Arcade: Obtainable via the [https://store.steampowered.com/app/915090/Rivals_of_Aether_Arcade_Elliana/ Steam Store]. | |||
* On The Edge: Purchase as a donation to charity via the [https://www.gamersontheedge.com/store/p24/RoA_Charity_Skin_-_Elliana_on_The_Edge.html/ Gamers On the Edge website]. | |||
* Golden: Purchase a Fors plush from [https://www.symbiotestudios.com/online-store/Rivals-of-Aether-Forsburn-Plush-Pin-and-DLC-p432601622/ Symbiote Studios]. | |||
}} | |||
=== | {{ColorGallery | filePrefix=ell_col_ | colors= | ||
{{ColorGallery | | {{ColorGallery/Color|rcs| text = Champion}} | ||
{{ColorGallery/Color|ea| text = Early Access Promo}} | |||
{{ColorGallery/Color|arcblue| text = Arcade (Blue)}} | |||
{{ColorGallery/Color|arcgreen| text = Arcade (Green)}} | |||
{{ColorGallery/Color|arcpink| text = Arcade (Pink)}} | |||
{{ColorGallery/Color|gote| text = On The Edge}} | |||
{{ColorGallery/Color|inf| text = Infamous (unobtainable)}} | |||
{{ColorGallery/Color|promo| text = [https://www.symbiotestudios.com/online-store/Rivals-of-Aether-Elliana-Plush-Pin-and-DLC-p379857561/ Golden Promo]}} | |||
}} | }} | ||
=Navigation= | |||
{{Navbox-ROA}} | {{Navbox-ROA}} | ||
[[Category:Elliana]] | [[Category:Elliana]] | ||
[[Category:Rivals of Aether]] | [[Category:Rivals of Aether]] |
Latest revision as of 15:44, 31 January 2024
Story
Elliana is a snake from the burrows in the Eastern Wastelands who has always dreamt of flying. After her dreams of joining the Air Armada were crushed by an intolerant captain, she sought the aid of Ayala, a brilliant engineer. Together they built a steam-powered flying machine and with it, Elliana now plans to destroy the armada that rejected her.
- Fun fact: her mech is named YB-33.
Gameplay
Elliana is a unique take on the glass cannon archetype, who uses her Heat Gauge as a resource for one of the strongest punish games among the entire roster, but gets blown up when caught out without resources.
More than any other character, Elliana wants to skip the neutral game and immediately go to advantage, where she truly shines. Hover Aerials, Missiles and Hover by itself make it easy for her to follow her opponent's DI. Add Mine confirms on top of that, and sometimes Elli’s combos can feel impossible to escape. Her edgeguards are also phenomenal; Missiles and Overheat Strong Attacks cover a lot of space, while Mine, Down Tilt and Up Tilt are very good for setting up ledge traps.
However, this ideal neutral-skipping playstyle comes with a massive caveat: This assumes Elliana uses all of her Heat Gauge for a massive punish. If Elli does manage to save all of her Heat for a big opening, it WILL delete stocks, but it also means that she's not gonna have Heat for poking with Missiles in neutral or for using Hover offstage in disadvantage. Heat Gauge is a resource for many things, and how you allocate it is up to you.
Elliana is surprisingly mobile, though not agile. Her Hover can cover great distances, she boasts one of the highest air speeds in the game, and her advanced Hover techniques only add to her mobility. Despite that, her ground speed is among the lowest in the game, which means she usually has to take a more reactive role in neutral. She likes to poke her opponent with her signature Missile projectile and occasionally threaten space with Aerials and Dash Attack to create openings for her devastating punish game. Zoning can find decent short term success, but is inherently limited by her Heat Gauge.
Elliana does not want to lose neutral. Her massive hitbox size and lack of strong escape options mean that if she does lose neutral, she'll get hit just as much as she could have hit them. Once out of a combo, Up Special is risky and Heat puts Elliana on a timer, so she has to be careful and adaptive in off-stage situations.
Elliana is a very explosive character. If you enjoy getting creative with your combos and like managing resources, give her a try.
Elliana is a heavyweight glass cannon who rides & dies by her Heat Gauge. | |
Pros | Cons |
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Heat Gauge
Elliana's main mechanic is her Heat Gauge. This Gauge is increased by hovering, every special except for Up Special, holding Dash Attack and Forward Tilt, and held ("hovered") aerials. Heat is decreased passively, faster on the ground than in the air, but can also be decreased by flat amounts by using Strong Attacks, Up Special, or Up Tilt.
When Elli's Heat Gauge reaches its maximum, she enters overheat. In this state, her usually weak, steam-emitting Strong Attacks instead become dangerous and lethal explosions. The downside is that Elliana can not use any Heat-increasing moves in Overheat state, including her hover. Instead, it's replaced by a small double jump.
Managing your Heat Gauge is key not only to surviving with Elliana, but also to unlocking her quite literally explosive combo game. Reaching Overheat at the exact right time and in the correct place can lead to disgustingly early kills, but reaching it too early usually ends your combo prematurely, because the double jump only allows very limited follow-ups compared to Hover.
For more details, check Elliana's strategy page (Editors note: there is no more details in the Strategy page right now, TBD)
Hover
Insert description about Hover here!
Notable Players
Name | Color | Activity | Notes | Contact |
---|---|---|---|---|
Sparx21 | 2016 - Present | Also known as Sparx, #15 NA RCS S6, #9 NA RCS S4 | https://twitter.com/Sparx21RoA | |
Halite | 2020 - 2023 | Sickest Elli known to man, #10 NA RCS S5 | https://twitter.com/OhHalite | |
Seggo | 2015 - Present | Currently mains Olympia, #2 NA RCS S7, #7 NA RCS S6 #4 NA RCS S5 | https://twitter.com/SeggoAhmet | |
Bookworm | 2018 - 2022 | #17 NA RCS S6 | https://twitter.com/BookwormAwoo |
Moveset
Jab
mech_jab
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 2 | 13 [20] | 361 | 7 * 0.55 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 * 0.50 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
6 | 0 | Y |
- Elliana's fastest ground move
- Decent get-off-me
- One of the rare single-hit jabs
Dash Attack
mech_dattack
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Adds 100 Heat per extended hit of Dash Attack.
Tilts
Forward Tilt
mech_ftilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Adds 200 Heat per extended 1-2 cycle of Forward Tilt.
Up Tilt
mech_utilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Down Tilt
mech_dtilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Elliana's main grounded combo starter
- Can pick up mines off the ground to juggle them
Strong Attacks
Forward Strong
mech_fstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration.
- Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat.
Overheat
mech_fstrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Up Strong
mech_ustrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration.
- Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat.
Overheat
mech_ustrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Down Strong
mech_dstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Reduces 150 Heat uncharged, and up to 600 Heat on a full charge. Amount of Heat reduced scales based on charge duration.
- Consecutive Strong Attacks performed in the air have a penalty on how much Heat is reduced. The first Strong Attack used will reduce 1x the normal amount, then the second Strong Attack will reduce 0.7x, the third 0.4x, and every Strong Attack past that 0.1x. This count resets as soon as Elliana touches the ground, so in normal person terms, using a Strong Attack and then touching the ground after will ensure your Strong Attack always reduces the full amount of Heat.
Overheat
mech_dstrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Aerials
Neutral Air
mech_nair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Excellent poke due to hover reversing
- Enables combos, especially with Missile > Neutral Air
Forward Air
mech_fair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Back Air
mech_bair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Up Air
mech_uair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Juggle tool
- Notoriously hard to DI due to its angle flipper
Down Air
mech_dair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- General combo tool
- Notably useful for juggling mines either from a fresh down special or a kicked up mine from down tilt
Specials
Neutral Special
mech_nspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Adds a flat 600 Heat.
Forward Special
mech_fspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Uncharged Missile adds a flat 300 Heat.
- Charged Missile adds a flat 600 Heat.
Up Special
mech_uspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Down Special
mech_dspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
- Adds a flat 300 Heat.
Alternate Palettes
Default Colors
Unlockable Skins
- Custom Color 2: Beat story mode.
- Abyss: Reach Abyss level 10 with Elli.
- Ranked: Reach Gold rank with Elli.
- Ayala: Get 250 kills with Elli (Milestone).
Seasonal Colors
Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):
- Valentines (Feb-Apr)/(Aug-Oct)
- Summer (May-Jul)/(Nov-Jan)
- Halloween (Aug-Oct)/(Feb-Apr)
- Christmas (Nov-Jan)/(May-Jul)
Premium Skins
How to Get
- Champion: Obtainable via the developers.
- EA: Purchase a Steam key for RoA via Humble Bundle.
- Arcade: Obtainable via the Steam Store.
- On The Edge: Purchase as a donation to charity via the Gamers On the Edge website.
- Golden: Purchase a Fors plush from Symbiote Studios.