Shin Koihime Musou/Ryomou: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Created page with "550px|thumb|right|<center><font size="3">'''Ryomou'''</font></center> =Introduction= yada yada yada yada {{SKM}} Category:Shin Koihime Musou")
 
 
Line 2: Line 2:


=Introduction=
=Introduction=
Throws projectiles that cover fullscreen. Probably one of the best assists in the game, the items cause enough hitstun and blockstun to follow up.
The drawback is that the start up is largely punishable, so Ryomou's assist is better used at larger ranges or as a combo/oki tool.


yada yada yada yada
'''Character Specific Use:'''
 
'''Kannei:''' Her best assist, gives Kannei an option at fullscreen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her fatal combos.


{{SKM}}
{{SKM}}


[[Category:Shin Koihime Musou]]
[[Category:Shin Koihime Musou]]

Latest revision as of 08:56, 12 June 2013

Ryomou

Introduction

Throws projectiles that cover fullscreen. Probably one of the best assists in the game, the items cause enough hitstun and blockstun to follow up. The drawback is that the start up is largely punishable, so Ryomou's assist is better used at larger ranges or as a combo/oki tool.

Character Specific Use:

Kannei: Her best assist, gives Kannei an option at fullscreen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her fatal combos.

Shin Koihime Musou
General

FAQControlsMenus

Characters
Supports