Dan-Ku-Ga/Lihua: Difference between revisions
Toast Rider (talk | contribs) |
(Added damage values, Strategy section + other fixes) |
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=7+5(6) | ||
|stun=64+64 | |stun=64+64 | ||
|startup=4 | |startup=4 | ||
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|cancel=Y/N | |cancel=Y/N | ||
|invuln= | |invuln= | ||
|juggle=Reset | |juggle=Reset (x2) | ||
|description=Lihua throws two punches, the first of which is cancelable. It does pretty low damage, though.<br> | |description=Lihua throws two punches, the first of which is cancelable. It does pretty low damage, though. Watch out if using it too far, as the second hit can whiff.<br> | ||
Can be a good meaty due to long active frames. You can space it outside of throw range.<br> | |||
Max activation range is 80px | Max activation range is 80px | ||
}} | }} | ||
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|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=4 | |startup=4 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=2 | |startup=2 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=64 | |stun=64 | ||
|startup=5 | |startup=5 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=64 | |stun=64 | ||
|startup=6 | |startup=6 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=6 | |startup=6 | ||
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|invuln= | |invuln= | ||
|juggle=Reset | |juggle=Reset | ||
|description=Lihua turns around and kicks with both feet. | |description=Lihua turns around and kicks with both feet. Good anti-air hitbox and it's fast so it has a niche over 2369P. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=4+7(9) | ||
|stun=16+128 | |stun=16+128 | ||
|startup=1 | |startup=1 | ||
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|cancel=Y/N | |cancel=Y/N | ||
|invuln= | |invuln= | ||
|juggle=Reset | |juggle=Reset (x2) | ||
|description=An interesting normal with lightning-fast startup, but it’s sadly unsafe on hit. The first hit is a low, cancelable at an awkward window. The second hit is pretty active for an anti-air.<br> | |description=An interesting normal with lightning-fast startup, but it’s sadly unsafe on hit. The first hit is a low, cancelable at an awkward window. The second hit is pretty active for an anti-air.<br> | ||
Second hit crouched by | Second hit crouched by everyone but Boggy, Barts, and Gonzales.<br> | ||
Max activation range is 60px | Max activation range is 60px | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=96 | |stun=96 | ||
|startup=6 | |startup=6 | ||
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|invuln= | |invuln= | ||
|juggle=Reset | |juggle=Reset | ||
|description=Lihua balances on her scabbard | |description=Lihua balances on her scabbard for a low-crushing counterpoke. Can be unsafe on hit, but it’s her longest-reaching normal so this almost never matters.<br> | ||
Low crush on frame 3-31. | Low crush on frame 3-31. | ||
}} | }} | ||
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|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=2 | |startup=2 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=96 | |stun=96 | ||
|startup=2 | |startup=2 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=4 | |startup=4 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=1 | |startup=1 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=96 | |stun=96 | ||
|startup=6 | |startup=6 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=5 | |startup=5 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=6 | |startup=6 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=2 | |startup=2 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=11 | ||
|stun=96 | |stun=96 | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=11 | ||
|stun=128 | |stun=128 | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=15 | ||
|stun=128 | |stun=128 | ||
|startup=6 | |startup=6 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=2 | |startup=2 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=3 | ||
|stun=32 | |stun=32 | ||
|startup=2 | |startup=2 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=64 | |stun=64 | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=10 | ||
|stun=64 | |stun=64 | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=6 | |startup=6 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=5 | |startup=5 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=9 | ||
|stun=64 | |stun=64 | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=14 | ||
|stun=128 | |stun=128 | ||
|startup=18 | |startup=18 | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=17 | ||
|stun=32 | |stun=32 | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=17 | ||
|stun=32 | |stun=32 | ||
|startup= | |startup= | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|version=LP | |version=LP | ||
|damage= | |damage=16 | ||
|stun=80/144/144 | |stun=80/144/144 | ||
|startup=12 | |startup=12 | ||
|active=4 | |active=4+4+4 | ||
|recovery=34 | |recovery=34 | ||
|hitAdv=KD | |hitAdv=KD | ||
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|version=MP | |version=MP | ||
|header=no | |header=no | ||
|damage= | |damage=16 | ||
|stun=80/144/144 | |stun=80/144/144 | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3+3+3 | ||
|recovery=34 | |recovery=34 | ||
|hitAdv=KD | |hitAdv=KD | ||
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|version=HP | |version=HP | ||
|header=no | |header=no | ||
|damage= | |damage=16 | ||
|stun=80/144/144 | |stun=80/144/144 | ||
|startup=9 | |startup=9 | ||
|active=3 | |active=3+3+3 | ||
|recovery=34 | |recovery=34 | ||
|hitAdv=KD | |hitAdv=KD | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|version=LP | |version=LP | ||
|damage= | |damage=5+4+3+2+1+1+1 (5 each) | ||
|stun=16 | |stun=16 each | ||
|startup=14 | |startup=14 | ||
|active=5 | |active=5+5+4+4+5+5+4 | ||
|recovery=19 | |recovery=19 | ||
|hitAdv=KD | |hitAdv=KD | ||
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|version=MP | |version=MP | ||
|header=no | |header=no | ||
|damage= | |damage=5+4+3+2+1+1+1 (5 each) | ||
|stun=16 | |stun=16 each | ||
|startup=16 | |startup=16 | ||
|active=4 | |active=4+4+3+3+4+4+3 | ||
|recovery=18 | |recovery=18 | ||
|hitAdv=KD | |hitAdv=KD | ||
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|version=HP | |version=HP | ||
|header=no | |header=no | ||
|damage= | |damage=5+4+3+2+1+1+1 (5 each) | ||
|stun=16 | |stun=16 each | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2+2+1+1+2+2+1 | ||
|recovery=19 | |recovery=19 | ||
|hitAdv=KD | |hitAdv=KD | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|version=LP | |version=LP | ||
|damage= | |damage=9+4(5) | ||
|stun=80/80/144, 144 | |stun=80/80/144, 144 | ||
|startup=2 | |startup=2 | ||
Line 914: | Line 915: | ||
|version=MP | |version=MP | ||
|header=no | |header=no | ||
|damage= | |damage=9+4(5) | ||
|stun=80/80/144, 144 | |stun=80/80/144, 144 | ||
|startup=2 | |startup=2 | ||
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|version=HP | |version=HP | ||
|header=no | |header=no | ||
|damage= | |damage=9+4(5) | ||
|stun=80/80/144, 144 | |stun=80/80/144, 144 | ||
|startup=2 | |startup=2 | ||
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{{AttackData-DKG | {{AttackData-DKG | ||
|version=LP | |version=LP | ||
|damage= | |damage=20 | ||
|stun=224 | |stun=224 | ||
|startup=11 (Low profile 8) | |startup=11 (Low profile 8) | ||
Line 977: | Line 978: | ||
|version=MP | |version=MP | ||
|header=no | |header=no | ||
|damage= | |damage=20 | ||
|stun=224 | |stun=224 | ||
|startup=14 (Low profile 12) | |startup=14 (Low profile 12) | ||
Line 993: | Line 994: | ||
|version=HP | |version=HP | ||
|header=no | |header=no | ||
|damage= | |damage=20 | ||
|stun=224 | |stun=224 | ||
|startup=17 (Low profile 15) | |startup=17 (Low profile 15) | ||
Line 1,017: | Line 1,018: | ||
|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=23 | ||
|stun=32 | |stun=32 | ||
|startup= | |startup= | ||
Line 1,039: | Line 1,040: | ||
|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=23 | ||
|stun=32 | |stun=32 | ||
|startup= | |startup= | ||
Line 1,061: | Line 1,062: | ||
|data= | |data= | ||
{{AttackData-DKG | {{AttackData-DKG | ||
|damage= | |damage=31 | ||
|stun=0 | |stun=0 | ||
|startup=22 (Low profile 22) | |startup=22 (Low profile 22) | ||
Line 1,077: | Line 1,078: | ||
==Combos== | ==Combos== | ||
To combo 2HP xx 2146P, you can use negative edge: 2[HP] 146 ]HP[ .<br> | |||
You can repeatedly juggle 2146P(1) for more corner carry, and 2HP xx 2146P will usually combo both hits for a lot of stun, useful if you don't have the wall. | |||
=== Midscreen === | === Midscreen === | ||
Line 1,082: | Line 1,085: | ||
*2LP (x2) xx 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|CR7LYA2rzyU}}</div> | *2LP (x2) xx 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|CR7LYA2rzyU}}</div> | ||
*5LP 2LP xx 623P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|MZ0OZ52rJ9A}}</div> | *5LP 2LP xx 623P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|MZ0OZ52rJ9A}}</div> | ||
*5LK 2MP/2HP xx 2146P [https://twitter.com/PolarBair_ON/status/1526309604845551617 video example] | |||
::2MP is a 3f link, but there's a narrow range where you don't get n.5LK and can still combo. | |||
::2HP is a 1f link that works further out. You can also combo right into 2146P instead. | |||
*412HP 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video examples" data-collapsetext="hide video examples">{{#ev:youtube|gcY9WTPum2U}}{{#ev:youtube|kSAHz-M1CSo}}{{#ev:youtube|ZXNUXU-RGWE}}</div> | *412HP 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video examples" data-collapsetext="hide video examples">{{#ev:youtube|gcY9WTPum2U}}{{#ev:youtube|kSAHz-M1CSo}}{{#ev:youtube|ZXNUXU-RGWE}}</div> | ||
::If you land only the first hit of 2146P, you can go for a restand, or cancel into 2146P again for knockdown. | ::If you land only the first hit of 2146P, you can go for a restand, or cancel into 2146P again for knockdown. | ||
::In the corner or near a wall, go for 2MP/2HP xx 214LP for an unavoidable reset (except vs Wulong, who can escape if the wall breaks). | ::In the corner or near a wall, go for 2MP/2HP xx 214LP for an unavoidable reset (except vs Wulong, who can escape if the wall breaks). | ||
*n.5LK/2LP/2LK (x2) 2MP xx 412HP 2146P 2MP/2HP xx 214LP | *n.5LK/2LP/2LK (x2) 2MP xx 412HP 2146P 2MP/2HP xx 214LP | ||
::These buttons are 1f links into 2MP. Stuns everyone but Gonzales if you hit the late hitbox of 2146P. Stuns Gonzales too if you use 2HP at the end. | ::These buttons are 1f links into 2MP. Stuns everyone but Gonzales if you hit the late hitbox of 2146P. Stuns Gonzales too if you use 2HP at the end. | ||
*n.5MK 2MP xx 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|6KLepKMra9c}}</div> | *n.5MK 2MP xx 2146P <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|6KLepKMra9c}}</div> | ||
Line 1,092: | Line 1,098: | ||
*j.MP 412HP 2146HP <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|vOaOPcG9TbE}}</div> | *j.MP 412HP 2146HP <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|vOaOPcG9TbE}}</div> | ||
::Sideswitch that works midscreen, useful for keeping your opponent in the corner. Follow up with 2LK or 2MP for a potential restand, or 2146P for knockdown | ::Sideswitch that works midscreen, useful for keeping your opponent in the corner. Follow up with 2LK or 2MP for a potential restand, or 2146P for knockdown | ||
*j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 2MP xx 214LP (stuns) | *j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 2MP xx 214LP (stuns) | ||
::Spacing-dependent. Works from midscreen, where the last hit of 412HP causes the first wall hit. Using 2146MP/HP here ensures you’re in the corner. | ::Spacing-dependent. Works from midscreen, where the last hit of 412HP causes the first wall hit. Using 2146MP/HP here ensures you’re in the corner. | ||
::Stun is hard on Gonzales, requires hitting the last hitbox of 2146P or subbing a 2MP for 2HP. | ::Stun is hard on Gonzales, requires hitting the last hitbox of 2146P or subbing a 2MP for 2HP. | ||
=== Wallbreak === | === Wallbreak === | ||
Line 1,102: | Line 1,106: | ||
*2MP xx 412MP 2146LP (x3-4) <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|JwkhT5bqRkA}}</div> | *2MP xx 412MP 2146LP (x3-4) <br> <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|JwkhT5bqRkA}}</div> | ||
::Can do 2146MP 2MK/2HP repeatedly for stun. | ::Can do 2146MP 2MK/2HP repeatedly for stun. | ||
*2HP xx 412HP 2146MP 2HP 2146P | *2HP xx 412HP 2146MP 2HP 2146P | ||
::Stuns characters with 512 and less stun. | ::Stuns characters with 512 and less stun. | ||
=== Corner only === | === Corner only === | ||
*j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 5MK/2HP xx 6321417MP+HP | *j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 5MK/2HP xx 6321417MP+HP | ||
::Only use as a stun punish - it's recommended to use 5MK so you don't need to do the motion quickly for a cancel. | ::Only use as a stun punish - it's recommended to use 5MK so you don't need to do the motion quickly for a cancel. | ||
==Strategy== | ==Strategy== | ||
Buffering 2LK xx 2146P serves as a hard but low-commitment counterpoke to 2MKs. If you're worried about misinputting 214P, LP is harder to punish but can fail to combo from too far.<br> | |||
[https://clips.twitch.tv/UnsightlyFastMarrowSoonerLater-OgrY5TttGXFRyAzy video example.] | |||
Since it's +8 on block, 214LP is strong in pressure. [https://clips.twitch.tv/BeautifulGlamorousGarlicGOWSkull-mNjprJLHXAq98vgH Part 1], [https://clips.twitch.tv/TsundereCuriousBubbleteaKappaRoss-huudLu-x1ZsTjhLR Part 2], [https://clips.twitch.tv/AmazingSavageGarbageDxAbomb-t4jbmpd2vxWNyfj- Part 3]. | |||
It's possible to OS 623P and 2369LP by doing 623LP69LP. | |||
623P oki: Walk back slightly and jump for an ambiguous j.MP crossup. [https://twitter.com/PolarBair_ON/status/1525196765330558977 video example.] | |||
===Guard Cancel options=== | |||
Lihua has several moves that can be used to guard cancel, so try things out. | |||
*2146P: The broken one. Punishes stuff that's minus at a range or plus up close. If you guess wrong though, it's really punishable. | |||
*2369P: Invincible, so it can interrupt multi-hit moves or blockstrings that 2146P may lose to. Mind the 9 input. | |||
*623P/63214K: Only available up close, low risk, high damage. Both work basically the same and set up oki. Choose based on what button you want to get if they try to bait a different GC. | |||
===Matchups=== | |||
WIP | |||
====J. McCoy==== | |||
You can use 623P/63231K to interrupt [4]6P on block, or 2146P to punish the third hit. | |||
====Marco==== | |||
You can punish instant j.2PPP with 2146P. [https://clips.twitch.tv/ShakingShyShrewEleGiggle-aWYAWw2JUaybwAgC video example.] | |||
{{Navbox-DKG}} | {{Navbox-DKG}} |
Revision as of 22:53, 28 May 2022
Introduction
“ |
I won, Grandpa! I know my parents are watching me somewhere, so I'll keep at it. |
” |
Upbeat sword girl who makes up what she lacks in pants with obnoxious invulnerability. Another brutal top-tier with arguably the best punish game in DKG.
Strengths | Weaknesses |
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Stats
Forward walk speed | Backward walk speed | Prejump | Jump length | Backdash length | Backdash distance | Defense | Stun |
---|---|---|---|---|---|---|---|
3.125000 | 2.343750 | 4 frames | 36 frames | 1-16 invulnerable, 17-20 vulnerable | 112px | 4064 | 528 |
Normals
Standing
5LP close is identical close is identical
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5MP
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n.5MP
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5HP
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n.5HP
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5LK
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n.5LK
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5MK
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n.5MK
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5HK
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n.5HK
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Balance Swing
6HK |
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Crouching
2LP
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2MP
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2HP
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2LK
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2MK
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2HK
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Slide Trip
3HK |
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Jumping
j.LP neutral jump is identical neutral jump is identical
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j.MP
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j8.MP
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j.HP neutral jump is identical neutral jump is identical
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j.LK
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j8.LK
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j.MK
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j8.MK
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j.HK
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j8.HK
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Sword Stab
j.2MP |
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Sword Dive
j.2LK+MK+HK |
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Throws
Flip Throw 4/6MP Max range 48 px Max range 48 px
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Palm Shoot 4/6HP Max range 48 px Max range 48 px
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Special Moves
Iaizan
2369P |
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Mueikassatsu 412P Hits 7 times, view all hitboxes below Hits 7 times, view all hitboxes below
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Hen'i Battou Kasumi-giri 2146P First hit First hit Second hit Second hit
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Shinkuu Nage
214P |
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Momiji-gari 623P Max range 64px Max range 64px
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Tenrakuha 63214K Max range 64px, air OK Max range 64px, air OK
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Desperation
Shinkuusen
6321417MP+HP |
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Combos
To combo 2HP xx 2146P, you can use negative edge: 2[HP] 146 ]HP[ .
You can repeatedly juggle 2146P(1) for more corner carry, and 2HP xx 2146P will usually combo both hits for a lot of stun, useful if you don't have the wall.
Midscreen
- 2LK (up to x3) xx 2146P
- 2LP (x2) xx 2146P
- 5LP 2LP xx 623P
- 5LK 2MP/2HP xx 2146P video example
- 2MP is a 3f link, but there's a narrow range where you don't get n.5LK and can still combo.
- 2HP is a 1f link that works further out. You can also combo right into 2146P instead.
- 412HP 2146P
- If you land only the first hit of 2146P, you can go for a restand, or cancel into 2146P again for knockdown.
- In the corner or near a wall, go for 2MP/2HP xx 214LP for an unavoidable reset (except vs Wulong, who can escape if the wall breaks).
- n.5LK/2LP/2LK (x2) 2MP xx 412HP 2146P 2MP/2HP xx 214LP
- These buttons are 1f links into 2MP. Stuns everyone but Gonzales if you hit the late hitbox of 2146P. Stuns Gonzales too if you use 2HP at the end.
- n.5MK 2MP xx 2146P
- n.5MK 2MP xx 412HP 2146MP/HP 2MP 214LP
- Stuns Liza and Marco reliably, everyone else but Gonzales if you hit the late hitbox of 2146P, and Gonzales if you use 2HP instead of 2MP at either point.
- j.MP 412HP 2146HP
- Sideswitch that works midscreen, useful for keeping your opponent in the corner. Follow up with 2LK or 2MP for a potential restand, or 2146P for knockdown
- j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 2MP xx 214LP (stuns)
- Spacing-dependent. Works from midscreen, where the last hit of 412HP causes the first wall hit. Using 2146MP/HP here ensures you’re in the corner.
- Stun is hard on Gonzales, requires hitting the last hitbox of 2146P or subbing a 2MP for 2HP.
Wallbreak
- 2MP xx 412HP 3HK
- 2MP xx 412MP 2146LP (x3-4)
- Can do 2146MP 2MK/2HP repeatedly for stun.
- 2HP xx 412HP 2146MP 2HP 2146P
- Stuns characters with 512 and less stun.
Corner only
- j.MP 2MP xx 412HP, 2146MP/HP (1 hit) 5MK/2HP xx 6321417MP+HP
- Only use as a stun punish - it's recommended to use 5MK so you don't need to do the motion quickly for a cancel.
Strategy
Buffering 2LK xx 2146P serves as a hard but low-commitment counterpoke to 2MKs. If you're worried about misinputting 214P, LP is harder to punish but can fail to combo from too far.
video example.Since it's +8 on block, 214LP is strong in pressure. Part 1, Part 2, Part 3.
It's possible to OS 623P and 2369LP by doing 623LP69LP.
623P oki: Walk back slightly and jump for an ambiguous j.MP crossup. video example.
Guard Cancel options
Lihua has several moves that can be used to guard cancel, so try things out.
- 2146P: The broken one. Punishes stuff that's minus at a range or plus up close. If you guess wrong though, it's really punishable.
- 2369P: Invincible, so it can interrupt multi-hit moves or blockstrings that 2146P may lose to. Mind the 9 input.
- 623P/63214K: Only available up close, low risk, high damage. Both work basically the same and set up oki. Choose based on what button you want to get if they try to bait a different GC.
Matchups
WIP
J. McCoy
You can use 623P/63231K to interrupt [4]6P on block, or 2146P to punish the third hit.
Marco
You can punish instant j.2PPP with 2146P. video example.
- 2MP xx 412MP 2146LP (x3-4)
- n.5MK 2MP xx 412HP 2146MP/HP 2MP 214LP
- 5LP 2LP xx 623P
- 2LP (x2) xx 2146P