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| ==Combos== | | ==Combos== |
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| This combo is not optimal, but simple to perform for starters. It does not require any cancels or good timing.
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| Valor 1 increases the amount of damage dealt by 2000 points, enough to turn it into a viable ToD.
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| {{#ev:youtube|D6hFuicoZS8}}
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| Route: [B] - Dash A - 2/8AAAAA - C - Dash A - A - B Ender - sp. C -j. C - Dash A - AAA - 4/6A Ender - sp. A
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| ==Colors== | | ==Colors== |
Revision as of 06:23, 14 November 2022
Introduction
Satsuki Kiryuin (鬼龍院 皐月)
She is the president of Honnōji Academy's Student Council and the ruler over the surrounding land. She has absolute authority over the academy and is regarded with reverence by many of its residents.
Character Information
Strengths |
Weaknesses
|
- Decent answers for both range and close combat
- Certain range mixups can keep opponents away from Satsuki while dealing damage
- Has loops that can force opponents into difficult situations to escape from
- Due to a glitch with her sp.C, she can ToD her opponents
|
- Doesn't have that much health to work with
- Combos grant the opponent tons of meter, especially guard breaks
- Needs Valor to perform strong combos
- Combos are easily bursted, forcing Satsuki often back into neutral often
|
Gameplay Style: All Rounder
Difficulty Rating: 4🔰
Health: 9,500
Meter Multiplier: 1.0x
Valor Level 1
- Increased damage for all normal close range attacks (including enders)
Valor Level 2
- Close Range Attack Special enhanced
Walkspeed Ranking: 9th
Homing Dash Speed Ranking: 6th
Notables
- Satsuki’s combo game is almost entirely reliant on a glitch with her sp.C to get optimal damage.
Gameplan
Satsuki Kiryuin, her intimidating presence only dwarfed by her might on the battlefield. Wielding the Life Fiber severing blade Bakuzan and the fearsome Junketsu, Satsuki is a character who possesses the skills for nearly every situation on the battlefield. Satsuki can deal staggering damage at a close range which is only made scarier with Valor. She has a great array of projectiles with wide or tall hitboxes, or ones that flat out home in on your target. She'd be called a jack of all trades if she didn't perform so well in each of her aspects.
Her one central fault however is her health stat, at 9,500. Her Junketsu's uncontrollable power sapping her strength, leaving her with the third smallest pool of health in the game, with Inumuta and DTR taking the bottom spots. With the absurd amounts of damage able to be done by most of the roster, this means that you must be especially careful not to make many mistakes or you may be met with deadly punishment.
Satsuki is not a pure rushdown character like her sister. She has efficient tools that apply nicely to the variance of playstyles in the game. You can keep characters who excel at close quarters combat away with your projectiles or chase someone down and smash them flat with your power. It's hard to go wrong picking Satsuki Kiryuin. Just be careful to honor her utterly just and pure self as you fight your battles, or you may be met with a loss.
Close Ranged Attacks
5A Bakuzan: Splice Bakuzan: Splice Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Unbreakable Slash Unbreakable Slash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
200
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
300
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
- Satsuki steps forward a fair distance as she strikes down with Bakuzan.
- The fastest of her close range starters.
|
5AA
|
140
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
200
|
-
|
-
|
14
|
-
|
-
|
+600 Damage
|
- A following slash to the gut.
|
5AAA
|
180
|
-
|
-
|
15
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
250
|
-
|
-
|
15
|
Launch
|
-
|
+600 Damage
|
- An underhand slash that launches your opponent into the air.
- Jump cancelable.
|
5AAAA
|
400
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
Valor Level 1
|
600
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Only available if 5AAA hits/was blocked.
- A leap into the air followed by a spinning slash and ending with a slam into the ground.
|
5AAAAA (Ender)
|
1100
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
Valor Level 1
|
2200
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- A fierce horizontal slash that sends your opponent flying a good distance away from you, which allows you to get some space.
- The best close range ender for a pure good chunk of damage, no more, no less.
|
|
5AAAAB Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
900
|
-
|
-
|
35
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Only available if 5AAAA hits/was blocked.
- A flashy swipe that calls forth a large multi-hit projectile ender that can be followed up off of.
|
|
5AAAC Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1200
|
-
|
-
|
35
|
Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
- Only available if 5AAA or 5AAAA hits/was blocked.
- A straight line of blasts are sent forth that stun the opponent upon a guard break. Use it to cause just that.
- You will have an easier time converting off of a 5AAAC Guard Break rather than from 5AAAAC because of less pushback.
- Continuing into 5AAAA can catch side steps that 5AAAC is susceptible to.
|
|
4/6A (Ender) Cutting Resolve (Ender) Cutting Resolve (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
490
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
Valor Level 1
|
1180
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- Satsuki disappears as she deals a flurry of lightning fast blows to your foe and then reappears with one final slash through them.
- Less damage, more meter. You'll not have much difficulty using that meter to follow up from this ender, too.
|
|
2/8A (Ender) Rising Double Blade (Ender) Rising Double Blade (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
220
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
Valor Level 1
|
500
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- A home run swing that launches your opponent far up in the air, allowing you to get more damage than a single hit ender.
- Can perform aerials afterwards.
- While it packs less of a punch than other enders, the fact that you can continue the combo makes it utterly invaluable.
|
|
4/6A Bakuzan: Flash Bakuzan: Flash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
360
|
-
|
-
|
22
|
-
|
-
|
+600 Damage
|
Valor Level 1
|
560
|
-
|
-
|
22
|
Crumple
|
-
|
+600 Damage
|
- A strong horizontal swipe that moves Satsuki forward a step.
- At Valor Level 1, gains an additional hit.
- At Valor Level 1, it causes crumple on hit.
- If it wasn't clear, at Valor 1 this move can lead into devastating follow ups, use it to punish your opponent swiftly.
|
|
2/8A Bakuzan: Rising Blade Bakuzan: Rising Blade
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
360
|
-
|
-
|
18
|
Launch
|
-
|
+600 Damage
|
Valor Level 1
|
420
|
-
|
-
|
18
|
Launch
|
-
|
+600 Damage
|
- An underhand slash that comes out a bit slower than the other close ranged starters, but makes up for this in that it can be used as an anti-air and to immediately follow up with aerial attacks using a jump cancel.
- At Valor Level 1, gains an additional hit.
- Jump cancelable.
|
|
d.A Bakuzan: Cutting Edge Bakuzan: Cutting Edge
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
560
|
-
|
-
|
19
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
800
|
-
|
-
|
19
|
-
|
-
|
+300 Damage
|
- A dashing attack that leads into rapid pokes and ends with a strong thrust.
- The multihits into the thrust isn't a blockstring, and the thrust will push your opponent far away if it hits their block.
|
|
j.A Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike (Ender) Bakuzan: Chase Strike (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
350
|
-
|
-
|
13
|
Launch
|
-
|
+300 Damage
|
- An aerial downwards slash and an upwards slash afterwards that both move Satsuki forwards.
|
j.AA
|
200
|
-
|
-
|
16
|
Knockdown
|
-
|
+300 Damage
|
- Another aerial strike. A mostly filler move.
|
j.AAA
|
560
|
-
|
-
|
21
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki spikes the opponent to the ground and follows them down with a lunge.
- On hit, an added roundhouse kick is performed that pushes the opponent to mid-range.
- On block however, the kick isn't performed and the move ends after the downward lunge.
|
|
j.AAB Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
900
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
-
|
- Satsuki launches a large projectile that moves fast and has immense range, hitting multiple times. It does not home in on her target like some of her other aerial projectiles.
|
|
j.AAC Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
600
|
-
|
-
|
-
|
Knockdown
|
+400 Damage, Stun
|
+600 Damage
|
Ender
|
1200
|
-
|
-
|
-
|
Knockdown
|
-
|
+600 Damage
|
- Satsuki slams down Bakuzan, creating a string of small bursts in a straight line from where she lands. Very similar to the effect seen in 5AAAC.
- In 1.03, the C is now changed so that she can now homing dash afterwards.
- Ender version has a small armor threshold.
|
|
sp.A Fear Fear
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
2120
|
-
|
-
|
15
|
Knockdown
|
-
|
+1700 Damage
|
Valor Level 2
|
2920
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+2350 Damage
|
- Satsuki performs three fierce slashes vertically and then thrusts her blade towards the sky, launching you away a short distance.
- If blocked or whiffed, Satsuki will only do the three slashes and not the final strike.
- At Valor Level 2, sp.A gains additional hits and a more damaging ender where she does an intense overhead slash. This version still has the same rules when blocked or whiffed.
- Damage/Hitstun Armor on startup.
- Invincible from frames 1-13 at Valor Level 2.
|
|
Long Ranged Attacks
5B Bakuzan: Soaring Flash Bakuzan: Soaring Flash Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5B
|
240
|
-
|
-
|
22
|
-
|
-
|
+300 Damage
|
- Satsuki fires an arc shaped projectile forward horizontally. Classic sword beams.
|
5BB
|
260
|
-
|
-
|
20
|
Launch
|
-
|
+300 Damage
|
|
5BBB
|
280
|
-
|
-
|
30
|
Knockdown
|
-
|
+300 Damage
|
- Sword beam. Again. Again.
|
5BBBB
|
420
|
-
|
-
|
23
|
Launch
|
-
|
+300 Damage
|
- Big sword beam. It can catch jumps due to its sheer height. Will wallsplat near the wall.
|
|
5BA Bakuzan: Second Slash Bakuzan: Second Slash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
160
|
-
|
-
|
20
|
Knockdown
|
-
|
+300 Damage
|
Valor Level 1
|
300
|
-
|
-
|
20
|
Knockdown
|
-
|
+300 Damage
|
- Can be done after 5B, 5BB, or 5BBB.
- Satsuki does two quick dashes towards the opponent.
- Both dashes can be dash canceled.
- Once she reaches the opponent, Satsuki does a sword swipe which leads into her 5AAAA that can be canceled into one of her enders.
- If Satsuki does not reach the opponent within the two dashes, she will not be able to attack again quickly without dash cancelling.
- Has dash attack invincibility.
|
|
5[B] Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
960
|
-
|
-
|
51
|
Crumple
|
Guard Crush
|
+600 Damage
|
- Once charged, Satsuki launches a large, multihit projectile towards the opponent at high speeds. It can hit from across the stage, as well.
- Dash cancelable while charging.
|
|
d.B Soaring Flash: Crushing Slash Soaring Flash: Crushing Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
340
|
-
|
-
|
26
|
Launch
|
-
|
+600 Damage
|
- Satsuki does a front flip and slices a vertical shaped projectile forward.
- Can perform aerials afterwards.
|
|
j.B Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Hidden Blade Soaring Flash: Hidden Blade
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.B
|
220
|
-
|
-
|
25
|
-
|
-
|
+300 Damage
|
- A tracking sword beam is launched from Satsuki's right at the opponent.
|
j.BB
|
220
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Tracking sword beam. Again. From the left this time.
|
j.BBB
|
340
|
-
|
-
|
-
|
Launch
|
-
|
+300 Damage
|
- Tracking sword beam from the right, this one being the strongest.
|
|
j.BA Bakuzan: Solar Flash Bakuzan: Solar Flash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
300
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Satsuki air dashes towards the opponent, following the projectiles sent before it, and slices with Bakuzan after a set distance.
- If Satsuki does not reach the opponent with the airdash, the slice will whiff.
- Can be done after j.B or after j.BB.
|
|
j.[B] Soaring Flash: Hidden Blade Soaring Flash: Hidden Blade
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
260 / 540
|
-
|
-
|
-
|
Sliding Knockdown / Launch
|
-
|
+300 Damage / +600 Damage
|
- Satsuki charges a close ranged aerial slash, and after it releases two small rifts are activated. Two tracking sword beams come out of the rifts a moment after.
- The rifts disappear if Satsuki is hit.
- Dash cancelable while charging.
|
|
sp.B Contradiction Contradiction
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1600
|
-
|
-
|
16
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki strikes a flashy pose and then launches three large horizontal projectiles left, right, and center.
- Can be performed on the ground or in the air.
- Is a useful attack to end of combos when your opponent is just a bit too far away.
- "Contradiction is truth!"
|
|
Break Attacks
5C Bakuzan: Conquering Blade Bakuzan: Conquering Blade
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1000
|
-
|
-
|
46
|
Launch
|
+600 Damage, Knockdown
|
+600 Damage, Knockdown
|
- Satsuki causes a grounded shockwave that hits all around her.
- A bit slow, but the fact that it hits all around Satsuki in a fairly large radius makes it quite threatening.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
|
|
d.C Conquering Blade: Second Slash Conquering Blade: Second Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
600
|
-
|
-
|
47
|
Launch
|
+600 Damage
|
+600 Damage
|
- Satsuki lunges forward and creates two bursts of energy in front of her along with two strikes from Bakuzan.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
|
|
j.C Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
600
|
-
|
-
|
31
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- A slam that creates a line of energy that has good reach in front of Satsuki but not so good reach horizontally.
- Can cancel into Homing Dash on hit.
- Has a fairly small window during startup that is dash cancelable.
|
|
sp.C Subjugation Subjugation
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1300 / 600
|
-
|
-
|
28
|
Knockdown / Crumple
|
+600 Damage
|
+600 Damage
|
- Satsuki taps the ground with her sword, creating a shockwave around her.
- If the opponent is struck by the shockwave close to Satsuki, she taps them with Bakuzan's hilt. A blast of force erupts from them as they are launched away, with a high chance for a wallsplat.
- If the opponent was hit by the edge of the shockwave, they're put into a crumple state.
- There is a bug where if sp.C is done after 5AAAAB(3), Satsuki will pull the opponent to her exact location regardless of distance before hitting them.
- "Subjugation is liberation!"
|
|
General Moves
Light Chase
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
-
|
-
|
11
|
N/A
|
N/A
|
N/A
|
- Upon using a certain close or long ranged attacks, Satsuki can cancel into an invincible jump.
- Enhances her homing dash to become faster.
- Can perform aerials afterwards.
- Invincible from frames 1-11.
- Can cancel into an Air Dash or an Aerial Homing Dash.
|
|
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
23
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki homes in on the opponent and quickly attacks.
- On hit, can perform d.A, d.B, or d.C afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
25
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki homes in on the opponent and quickly attacks.
- On hit, can perform j.A, j.B, or j.C afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
15
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
|
|
FIBER LOST SECRET ARTS Imperial Path Imperial Path
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
43
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
- Steps forward and attacks similarly to 4/6A.
- Satsuki impales you on the monument designed for her own mother and strikes you down with utter beauty and ferocity, befitting the president of Honnōji Academy's Student Council.
- “Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world! And you will all surrender to them, you pigs in human clothing!”
|
|
Combos
Colors
Notable Players
Name |
Color
|
Location |
Platform |
Contact |
Status |
Notes |
Example Play
|
AtomicOreo |
|
LA, USA |
PS/Steam |
@AtomicOreo |
Active |
|
Link
|
hrd_taizo |
|
JP |
PS/Switch |
|
Active |
|
Link
|
PuellaSins |
|
USA |
PS/Steam |
@ArchMinaria |
Inactive |
|
Link
|
NOTE: These tables can be subject to change in the future/Links are currently only in testing right now.
External Links