Introduction
Ryuko Matoi (纏 流子)
She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.
Character Information
Strengths |
Weaknesses
|
- One of the few characters with an armored dashing guard breaks, also one of the few who can rapidly cancel it into itself or other moves for powerful mix up potential
- Level 1 Valor turns her into the fastest character in the game
- Very solid character, great for beginners
- Has a large variety of ways to extend combos
- Can link her air guard break up to three times
- Able to lock opponents in block stun using her projectiles to set up fast unreactable GB situations
|
- Very grounded character, does not excel in the air
- Nearly all of her moves are stubby and have very short range
- Projectiles have very short range
- Has a very hard time against zoning
- Anti Air is okay at best
|
Gameplay Style: Rushdown, Defensive
Difficulty Rating: 4🔰
Health: 11,500
Meter Multiplier: 1.0x
Valor Level 1
- Increased movement and Step Dash speed.
- Combo Route from grounded close range horizontal/vertical attack 1 changes.
- Increased damage for Decapitation Mode attacks.
Valor Level 2
- Break Attack Special enhanced
Walkspeed Ranking: 4th
Homing Dash Speed Ranking: 10th
Notables
- Ryuko's cancel period off of a Homing Dash is later than other characters, being on frame 33.
Gameplan
Close Ranged Attacks
5A Scissor Blade: Snippit Scissor Blade: Snippit Scissor Blade: Frenzy Scissor Blade: Frenzy Scissor Blade: Frenzy Scissor Blade: Frenzy Scissor Blade: Cleaver Scissor Blade: Cleaver
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
240
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
|
5AA
|
260
|
-
|
-
|
13
|
Knockdown
|
-
|
+300 Damage
|
- A second slash similar to 5A that ends with a kick.
|
5AAA
|
260
|
-
|
-
|
24
|
Launch
|
-
|
+300 Damage
|
- Only available if 5AA or 4/6AAA hits/was blocked.
- Forward flip that launches the opponent.
|
5AAAA (Ender)
|
1360
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AAA hits.
- An ender that side swaps both players and causes a sliding knockdown.
|
|
5AAAB Scissor Blade: Rampant Blade Scissor Blade: Rampant Blade
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
960
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
-
|
- Only available if 5AAA hits/was blocked.
- Ryuko flings out a vertical arc-shaped projectile ahead.
|
|
5AAAC Scissor Blade: Left Straight Scissor Blade: Left Straight
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1200
|
-
|
-
|
22
|
Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
- Only available if 5AA, 5AAA, or 4/6AAA hits/was blocked.
- Ryuko charges at the opponent with a guard breaking dash.
- On hit, a followup jab is performed.
|
|
4/6A (Ender) Scissor Blade: Homerun Scissor Blade: Homerun
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
400
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AAA hits.
- Ryuko spins the opponent right round and hurls them across the stage.
- A less damaging ender but gives a good amount of meter.
|
|
2/8A (Ender) Scissor Blade: Uppercut Scissor Blade: Uppercut
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
880
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AAA hits.
- Ryuko shoryukens the opponent, launching them.
- Can perform aerials afterwards.
|
|
4/6A Scissor Blade: Shear Scissor Blade: Shear Shoulder Tackle Shoulder Tackle Scissor Blade: Frenzy Scissor Blade: Frenzy
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
4/6A
|
560
|
-
|
-
|
23
|
-
|
-
|
+600 Damage
|
- Advancing forward two-hit spin.
- Less pushback on block makes you able to cancel into 5C and still be able to Guard Break.
|
4/6AA
|
160
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Similar to combo route 5AA at Level 0. At Level 1, a new combo route becomes available.
- Ryuko will shoulder rush the opponent, increasing the distance of the combo route.
- Can cancel into d.B or d.C.
|
4/6AAA
|
640
|
-
|
-
|
-
|
Crumple
|
-
|
+300 Damage
|
- Only available if 4/6AA hits/was blocked.
- Similar to combo route 5AAA at Level 0. At Level 1, a new combo route becomes available.
- After the shoulder rush, Ryuko will rush swinging her blade, doing multiple hits.
|
|
2/8A Scissor Blade: Uppercut Scissor Blade: Uppercut
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
420
|
-
|
-
|
11
|
Knockdown
|
-
|
+600 Damage
|
- Ryuko shoryukens the opponent, launching them.
- At Valor Level 1, can cancel into j.A.
|
|
d.A Shoulder Tackle Shoulder Tackle
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
160
|
-
|
-
|
19
|
-
|
-
|
+300 Damage
|
- A lunging shoulder bash similar to 4/6AA.
|
|
j.A Scissor Blade: Kamaitachi Scissor Blade: Kamaitachi Scissor Blade: Kamaitachi Scissor Blade: Kamaitachi
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
300
|
-
|
-
|
14
|
Knockdown
|
-
|
+300 Damage
|
- A quick forward advancing slash in the air.
|
j.AA
|
450
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- A barrage of four aerial slashes.
|
|
j.AC Dragon Kick Dragon Kick
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
820
|
-
|
-
|
-
|
Sliding Knockdown
|
+640 Damage
|
+640 Damage
|
- A multi-hit divekick that creates a shockwave around Ryuko upon landing.
- If done too close against normal sized characters it will crossup and whiff.
- Guard Break/Hitstun Armor on startup.
- Threshold is 500 damage before it wears off.
|
|
sp.A Decapitation Mode: Blood Ripper Decapitation Mode: Blood Ripper
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
1840
|
-
|
-
|
11
|
Knockdown
|
-
|
+1900 Damage
|
Valor Level 1
|
2140
|
-
|
-
|
11
|
Knockdown
|
-
|
+1900 Damage
|
- Ryuko lunges forward full speed at the opponent.
- On hit, performs a slicing ender similar to 5AAAA, side swapping both characters.
- Guard Break/Hitstun Armor on startup.
- Threshold is 1000 damage before it wears off.
|
|
Long Ranged Attacks
5B Scissor Blade: Slash Wave Scissor Blade: Slash Wave Scissor Blade: Slash Wave Scissor Blade: Slash Wave
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5B
|
500
|
-
|
-
|
24
|
Knockdown
|
-
|
+300 Damage
|
- Throws out a grounded projectile that travels straight ahead.
|
5BB
|
600
|
-
|
-
|
35
|
Launch
|
-
|
+300 Damage
|
- A followup grounded projectile with more range and speed.
|
|
5BA Scissor Blade: Split Demon Scissor Blade: Split Demon
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
800
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Can be done after 5B or 5BB.
- Ryuko charges in with a hitbox before jumping forward to do an overhead slice.
|
|
5BC Payback Payback
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1000
|
-
|
-
|
21
|
Sliding Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
- Can be done after 5B or 5BB.
- Ryuko shoulder tackles her way through.
- On hit, performs a followup kick.
- Travels about the same distance as 5B does.
- Lands more consistently at close to mid range after the opponent blocked/was hit by 5B.
- If max range 5B was blocked 5BC will miss and you'll fall into their loving, whiff-punishing arms.
|
|
5[B] Scissor Blade: Shock Wave Scissor Blade: Shock Wave
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1600
|
-
|
-
|
-
|
Knockdown
|
Guard Crush
|
+600 Damage
|
- Once charged, Ryuko jumps in the air.
- Can move freely while airborne.
- Upon landing, Ryuko fires three waves of projectiles that spread out horizontally.
- Dash cancelable while charging.
- Can change the trajectory to left or right.
- Guard Break/Hitstun Armor on startup.
- Threshold is 500 damage before it wears off.
|
|
d.B Scissor Blade: Ambushing Slice Scissor Blade: Ambushing Slice
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1760
|
-
|
-
|
37
|
Sliding Knockdown
|
-
|
+300 Damage
|
- A wave of three projectiles that travel forward, erupting four times.
|
|
j.B Scissor Blade: Shock Wave Scissor Blade: Shock Wave
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1020
|
-
|
-
|
27
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Throws out a grounded projectile that travels straight ahead.
|
|
j.BA Scissor Blade: Raid Scissor Blade: Raid
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
600
|
-
|
-
|
27
|
Sliding Knockdown
|
-
|
+300 Damage
|
- A followup spinning slam to the ground.
|
|
j.[B] Scissor Blade: Shock Wave Scissor Blade: Shock Wave
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
-
|
Knockdown
|
Guard Crush
|
+600 Damage
|
- Once charged, Ryuko fires three waves of projectiles that spread out horizontally.
- Air Dash cancelable while charging.
- Guard Break/Hitstun Armor on startup.
- Threshold is 500 damage before it wears off.
|
|
sp.B Decapitation Mode: Kamaitachi Decapitation Mode: Kamaitachi
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
1140
|
-
|
-
|
21
|
Knockdown
|
-
|
+300 Damage
|
Valor Level 1
|
1620
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Ryuko jumps in the air and fires a projectile that expands horizontally.
- Travel distance is fullscreen and has great wallsplat potential.
|
|
Break Attacks
5C Payback Payback
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
800
|
-
|
-
|
28
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko steps forward and does a headbutt.
- Performs a followup kick on hit.
- Can cancel into Homing Dash on hit.
- Dash cancelable during the startup.
|
|
d.C Left Straight Left Straight
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
800
|
-
|
-
|
35
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko lunges forward with a wind up punch.
- Can cancel into Homing Dash on hit.
- Dash cancelable during the startup.
- Guard Break/Hitstun Armor on startup.
- Threshold is 300 damage before it wears off.
|
|
j.C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
900
|
-
|
-
|
30
|
Launch
|
+600 Damage, Knockdown
|
+600 Damage
|
- A divekick that creates a shockwave around Ryuko upon landing.
- If done too close against normal sized characters it will crossup and whiff.
- Can cancel into Aerial Homing Dash on hit.
- Air Dash cancelable during the startup.
|
|
sp.C Scissor Blade: Fanning Blade Scissor Blade: Fanning Blade
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
2980
|
-
|
-
|
91
|
Knockdown
|
+280 Damage
|
+280 Damage
|
Valor Level 2
|
4100
|
-
|
-
|
-
|
Knockdown
|
+320 Damage
|
+320 Damage
|
- Ryuko starts to spin rapidly in place, vacuuming in the opponent.
- Afterwards, she can move freely for the rest of the duration.
- At the end of the special, Ryuko aims towards the opponent with a punch ender.
- At Valor Level 2, the vacuum effect increases in size.
- Guard Break/Hitstun Armor on startup.
- Threshold is 1500 damage before it wears off.
|
|
General Moves
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
18
|
Knockdown
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform Dash attacks afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
19
|
Knockdown
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform aerials afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
15
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
|
|
FIBER LOST SECRET ARTS SEN-I-SOSHITSU SEN-I-SOSHITSU
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
-
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
- A forward flip slice similar to 5AAA.
|
|
Combos
Ground BNB 1
- 8A 5C 5AA 5BBA 8A j.[B] Wallsplat 5BA 8A j.C
Ground BNB 2
- 8A 5C 5AA 5BA 8A j.[B] Wallsplat d.AAB
Ground BNB 1 (extended)
- 8A 5C 5A 5BA 8A j.[B] Dash Cancel j.C j.ABA sp.B 5C 5AA
Ground BNB 2 (extended)
Air BNB (pun fully intended)
- d.AAC Dash Cancel backwards j.C j.AA j.C j.AA j.C j.C
Projectile Confirm
Homing Dash Confirm
- j.AB 5A 8A j.[B] Wallsplat j.C j.ABC
Homing Dash Confirm (extended)
- j.AB 5A 8A j.[B] Dash Cancel j.C j.ABA sp.B 5BA 8A j.[B] Dash Cancel j.C j.ABC
Colors
Notable Players
Name |
Color
|
Location |
Platform |
Contact |
Status |
Notes |
Example Play
|
Demydot |
|
|
PS |
|
Inactive |
|
Link
|
Doza |
|
|
PS |
|
Retired |
|
Link
|
ooluchi |
|
|
PS/Steam |
|
Active |
Created SB Ryuko's Combo Guide. |
Link
|
NOTE: These tables can be subject to change in the future/Links are currently only in testing right now.
External Links