Street Fighter 1 MR/Adon/Strategy
Strategy
General Strategy
Adon obtains one of his win conditions at the moment he's able to land a 2B, where he can mix between another 2B or 214B Jaguar Kick. High/low mixups are key to his second win condition, which is find an opening to convert into incredibly high damage. Adon's mix and damage helps to make incredible comebacks, and infinite blockstrings help to maintain a life lead.
Neutral
Long Range/Closing Space
Right at round start, the onus is on Adon to close in the distance and make his way past pokes and fireballs. Walk speed and run speed are naturally high for SF1MR, and Adon has a long low poke in 2B to help his dash momentum approaches. Adon is also blessed with a safe mobility special in 214B Jaguar Kick, which he can use to hop over most low pokes that some characters are reliant on, or hop over low fireballs like Sagat's Low Tiger Shot and Geki's A Shuriken Toss.
Whenever Adon has built meter off his offense and needs to find another approach, his 236236K Jaguar Revolver shines as a threat to close distance. You can YOLO it to hope to sneak past a poke or to gain block pressure, or you can use it on reaction to any fireball to crush them. This limits the threat that some characters can pose to wall you if you represent this as an anti-fireball option.