E's Laf++/HUD
HUD
Information
① - Timer
Each round starts with 99 seconds. In the event of a timeout, the player with the higher percentage of health remaining will win the round.
② - Round Count
The player who wins two rounds is declared the winner!
When a draw occurs, both players will receive a round win but only if they didn't have one already. A match cannot end on a draw, therefore an additional round will be played.
③ - Life Gauge
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
Green = Current Health Purple = Damage dealt by an attack/combo Red = Recoverable Health/Chip Damage Gray = Lost Health
④ - Current Health & Portrait
Shows the player's current health and character they're using (portrait changes based on character color.)
⑤ - Risk Gauge
Allows you to do defensive options, four bars total.
⑥ - Action Gauge
Lets you perform special actions, can gain a maximum of four bars.
⑦ - Burst
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.