KILL la KILL IF/Mako

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KLKIF Mako.png

Introduction

Mako Mankanshoku (満艦飾 マコ)

Mako is a hyperactive, carefree and loving girl who seems to cling to anyone she befriends, emphasized by how she becomes inseparable from Ryūko very quickly. She is also quite lazy, as shown in how she goes to sleep as soon as class begins, humorously clashing with her hyperactivity

Character Information

Strengths Weaknesses
  • Tension determines her strength and can be leveled during combat
  • Excellent armor properties on higher Tension Levels
  • With 12000 HP the third highest health in the game
  • Devastating combos on high tension levels
  • Insane movement speed on Tension 4
  • Higher tension levels allow her to defeat the majority up to the entire cast
  • Her raw guard break cannot be defeated by any move and needs to be avoided
  • Can rapidly cancel her raw armored guard break to skip neutral and tank through zoning
  • All of her moves are weak on Tension 1
  • Slow speed on Tension 1 makes reaching opponents difficult
  • Can be punished easily on Tension 1


Gameplay Style: Rushdown, Snowball
Difficulty Rating: 5🔰

Health: 12,000
Meter Multiplier: 1.0x

Valor Level 1

  • Tension level improves actions and adds all sorts of baffling effects.
  • Tension level raises faster and lowers slower.
  • If at Tension level 1 or 2, it will be boosted to level 3.


Valor Level 2

  • Special break attacks powered up to super.
  • If at Tension level 1 or 2, it will be boosted to level 3.


Valor Level 3

  • Tension is maxed out.


Walkspeed Ranking: 12th

  • Tension Level 2: 8th
  • Tension Level 3: 7th
  • Tension Level 4: 2nd

Homing Dash Speed Ranking: 15th

  • Tension Level 2: 9th
  • Tension Level 3: 7th
  • Tension Level 4: 2nd


Notables

  • Mako is the only character in the game to have certain effects when idling.

Gameplan

Close Ranged Attacks

5A
KLKIF Mako 5A.png
KLKIF Mako 5AA.png
KLKIF Mako 5AAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 200 - - 15 - - +300 Damage
Tension Level 3 240 - - 15 - - +300 Damage
Tension Level 4 300 - - 15 - - +300 Damage
  • Advancing forward punch.
5AA 440 - - - Knockdown - +300 Damage
Tension Level 3 520 - - - Knockdown - +300 Damage
Tension Level 4 800 - - - Knockdown - +300 Damage
  • Followup punch from above.
5AAA 700 - - - Sliding Knockdown N/A N/A
Tension Level 3 & 4 800 - - - Sliding Knockdown N/A N/A
  • Finishing blow.
  • Only available after 5AA hits/was blocked.
  • At Valor Level 1, adds an additional finisher hit that can wallsplat.
  • Increases Mako's Tension on hit.
4/6A
KLKIF Mako 46A.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
4/6A 440 - - 23 Knockdown - +600 Damage
Tension Level 3 740 - - 23 Knockdown - +600 Damage
Tension Level 4 800 - - 23 Knockdown - +600 Damage
  • Mako slams her fist to the ground, creating a tremor around her.
  • At Tension Level 3, Mako forms a geyser that erupts in front of her.
  • At Tension Level 4, a geyser erupts underneath the opponent regardless of the distance.
4/6A Ender
KLKIF Mako 46A Ender.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
570 - - - Sliding Knockdown N/A N/A
  • A flurry of punches that increases meter gain.
  • Increases Mako's Tension on hit.
2/8A
KLKIF Mako 28A.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
2/8A 300 - - 20 Knockdown - +300 Damage
Tension Level 3 480 - - 20 Knockdown - +300 Damage
Tension Level 4 800 - - 20 Knockdown - +300 Damage
  • Mako leaps into the air with a kick.
  • At Tension Level 3, gains two additional hits.
  • At Tension Level 4, gains four additional hits.
  • Can perform aerials afterwards.
  • Upon landing, can cancel into Rolling Movement.
d.A
KLKIF Mako dA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
d.A 880 - - 15 Sliding Knockdown - +300 Damage
Tension Level 4 1440 - - 15 Sliding Knockdown - +300 Damage
  • Mako runs forward and rapidly flails her arms.
  • At Tension Level 4, gains additional hits.
  • On hit, can cancel into Rolling Movement.
  • On whiff, Mako trips and is knocked down.
j.A
KLKIF Mako jA.png
KLKIF Mako jAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.A 200 - - 16 Knockdown - +300 Damage
Tension Level 3 240 - - 16 Knockdown - +300 Damage
Tension Level 4 300 - - 16 Knockdown - +300 Damage
  • Flies ahead in the air with a punch.
j.AA 320 - - 18 Knockdown - +300 Damage
Tension Level 3 520 - - 18 Knockdown - +300 Damage
Tension Level 4 820 - - 18 Knockdown - +300 Damage
  • Followup punch from above similar to 5AA.
  • At Tension Level 3 & 4, gains additional hits.
  • Can perform any ender afterwards.
Rolling A
KLKIF Mako Rolling A.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Rolling A 840 - - 14 Sliding Knockdown - +300 Damage
Tension Level 3 1280 - - 14 Sliding Knockdown - +300 Damage
Tension Level 4 1420 - - 14 Sliding Knockdown - +300 Damage
  • Mako flies forward with a multihit attack.
  • At Tension Level 3, gains 7 additional hits.
  • At Tension Level 4, gains 14 additional hits.
  • Afterwards, Mako trips and is knocked down.
sp.A
KLKIF Mako spA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
sp.A 1340 - - 11 Sliding Knockdown - +1340 Damage
Tension Level 3 2940 - - 11 Sliding Knockdown - +1340 Damage
Tension Level 4 4340 - - 11 Knockdown - +1340 Damage
  • Mako homes in on the opponent.
  • On hit, she wails on the opponent with 20 consecutive punches.
  • Becomes enhanced at Tension Level 3 & 4, but Mako's Tension Level drops to 2 afterwards.
  • On whiff, Tension is decreased by one level and can cancel into Rolling Movement.
  • Increases Mako's Tension on hit (Level 1 & 2 only).
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 700 damage before it wears off.

Long Ranged Attacks

5B
KLKIF Mako 5B1.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 each - - 25 Knockdown - +300 Damage
  • Mako throws two tools at the opponent.
  • Jump cancelable (only throws out one tool).
  • Pressing 5B repeatedly throws even more tools.
    • Can throw up to 8 tools in a row before having to stop.
  • At Tension Level 3 & 4, Mako throws out two tools per throw.
    • Can throw up to 24 tools in a row before having to stop.
5[B]
KLKIF Mako 5B2.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5[B] 500 - - 71 Sliding Knockdown Guard Crush +600 Damage
Tension Level 3 & 4 540 - - 71 Sliding Knockdown Guard Crush +600 Damage
  • Once charged, Mako throws a fullscreen tool straight ahead.
  • Dash cancelable while charging.
  • At Tension Level 4, a tool is thrown left, right, and center.
d.B
KLKIF Mako dB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
d.B 440 - - 25 Sliding Knockdown - +300 Damage
Tension Level 3 & 4 500 - - 25 Sliding Knockdown - +300 Damage
  • Mako throws a fullscreen tool straight ahead.
  • Transitions into Rolling Movement afterwards.
  • At Tension Level 4, a tool is thrown left, right, and center.
j.B
KLKIF Mako jB1.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 each - - 21 Knockdown - +300 Damage
  • Mako throws two tools at the opponent.
  • Pressing j.B repeatedly throws even more tools.
    • Can throw up to 6 tools in a row before having to stop.
  • At Tension Level 3 & 4, Mako throws out three tools per throw.
    • Can throw up to 15 tools in a row before having to stop.
j.[B]
KLKIF Mako jB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
360 each - - 34 Sliding Knockdown - +600 Damage
  • Once charged, Mako throws out two waves of tools in front of her.
  • Dash cancelable while charging.
Rolling B
KLKIF Mako Rolling B.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
200 each - - 116 Knockdown - +300 Damage
  • Mako jumps forward and throws out three tools into the air.
  • Can perform aerials afterwards.
sp.B
KLKIF Mako spB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
sp.B 300 each - - 21 Sliding Knockdown - +300 Damage
Tension Level 3 300 each / 600 - - 21 Knockdown - +300 Damage
Tension Level 4 300 each / 800 - - 21 Knockdown - +300 Damage
  • Mako leaps into the air, throwing out multiple tools at once.
  • Can be performed on the ground or in the air.
  • At Tension Level 3, Mako throws her bat at the opponent which then explodes, wallsplatting the opponent.
  • At Tension Level 4, the explosion instead sends the opponent upwards.

Break Attacks

5C
KLKIF Mako 5C.png
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
5C 1500 - - 38 Sliding Knockdown +600 Damage +600 Damage
Tension Level 3 1500 - - 28 Knockdown +600 Damage +600 Damage
Tension Level 4 1600 - - 18 Knockdown +600 Damage +600 Damage
  • Mako takes out her bat and swings around her.
  • Dash cancelable during the startup.
  • Guard Break/Hitstun Armor on startup, decreases incoming damage taken.
    • 5C's Armor has no threshold, meaning no matter how much damage Mako takes, it will never break.
  • At Tension Level 3, 5C startup is faster and now has the potential to wallsplat.
  • At Tension Level 4, 5C startup is even faster.
  • At Valor Level 1 starting at Tension Level 3, Mako runs at the opponent before swinging.
  • Increases Mako's Tension on hit.
  • Mako's Tension is decreased if 5C whiffs starting at Tension Level 3.
d.C
KLKIF Mako dC.png
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
d.C 600 - - 20 Sliding Knockdown +600 Damage +600 Damage
Tension Level 3 700 - - 20 Knockdown +600 Damage +600 Damage
Tension Level 4 800 - - 20 Knockdown +600 Damage +600 Damage
  • Mako jumps forward with an overhead swing.
  • Afterwards, Mako trips and is knocked down.
    • At Tension Level 3 & 4, Mako no longer trips on hit.
  • Air Dash cancelable during the startup.
  • At Valor Level 1 starting at Tension Level 3, transitions into Rolling Movement on hit.
  • Increases Mako's Tension on hit.
j.C
KLKIF Mako jC.png
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
j.C 1000 - - 25 Knockdown +600 Damage +600 Damage
Tension Level 3 1200 - - 20 Knockdown +600 Damage +600 Damage
Tension Level 4 1400 - - 15 Knockdown +600 Damage +600 Damage
  • Mako swings her bat in the air.
  • Upon landing, Mako trips and is knocked down.
  • Air Dash cancelable during the startup.
  • Increases Mako's Tension on hit.
Rolling C
KLKIF Mako Rolling C.png
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
Rolling C 1200 - - 32 Knockdown +600 Damage +600 Damage
Tension Level 3 1400 - - 25 Knockdown +600 Damage +600 Damage
Tension Level 4 1600 - - 18 Knockdown +600 Damage +600 Damage
  • Mako swings her bat in the air.
  • Upon landing, Mako trips and is knocked down.
    • At Tension Level 3 & 4, startup is decreased and Mako no longer trips on hit.
  • Dash cancelable during the startup.
  • Increases Mako's Tension on hit.
sp.C
KLKIF Mako spC1.png
KLKIF Mako spC2.png
KLKIF Mako spC Valor 2.png
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
sp.C 1800 - - 11 Sliding Knockdown N/A N/A
Tension Level 4 2800 - - 11 Knockdown N/A N/A
  • Mako does a HALLELUJAH pose.
  • If done close enough, Mako thrashes the opponent and knocks them back.
  • On hit, raises Mako's Tension to the next level.
  • On whiff, decreases Mako's Tension Level by one.
  • Invincible on startup.

Level 1 Valor Effects

Idle Hungry
KLKIF Mako Idle Hungry.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Mako will complain that she's hungry, and she will lose a bit of life and meter.
  • Mako has to be idle to activate.
Idle Sleeping
KLKIF Mako Idle Sleep.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Mako will fall asleep, will restore health and meter as long as she is asleep.
  • Mako has to be idle to activate.
Croquette
KLKIF Mako Croquette.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Mako will randomly drop croquettes, will restore a bit of health.
  • Opponents can pick these up.
  • There seems to be no pattern, seem to be completely random. Must be at level 3/4 tension.
Tools
KLKIF Mako Tools.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • After Mako does her air ender where she flies towards the opponent, tools will fly off of her and land on the opponent. Must be done in tension 3/4.

General Moves

Tension
KLKIF Mako Tension.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Landing certain attacks on the opponent raises Mako's Tension.
  • Each level increases her damage and movement while also enhancing her moveset.
  • Ending a Bloody Valor phase in a tie will grant Mako a Level of Tension as well.
  • Mako's Tension can degrade by whiffing certain moves.
Rolling Movement
KLKIF Mako Rolling Movement.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Rolling Movement 20 / 30 each - - - Knockdown - +300 Damage
Tension Level 3 20 / 40 each - - - Knockdown - +300 Damage
Tension Level 4 40 / 60 each - - - Knockdown - +300 Damage
  • At the end of Mako's dash, she loses her balance.
  • Performing a dash during this causes Mako to go into a rolling motion and is an active hitbox.
  • At the end of the rolling, Mako trips and is knocked down.
  • Dashing while rolling gives Mako increased speed and damage on her roll attack.
    • Mako's Tension is decreased at the end of an enhanced roll.
Rolling Tackle
KLKIF Mako Rolling Tackle.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Rolling Tackle 800 - - 34 Knockdown - +300 Damage
Tension Level 2 & 3 1000 - - 34 Knockdown - +300 Damage
Tension Level 4 1500 - - 34 Knockdown +600 Damage +600 Damage
  • Dashing while doing a faster Rolling Movement causes Mako to start rolling in place.
  • After a short period of time, Mako rolls at top speed and homes in on the opponent.
  • Mako doesn't stop rolling until she hits the other side of the stage, eventually crashing into the wall and wallsplatting herself.
  • At Tension Level 4, Rolling Tackle becomes a Break Attack.
  • Mako's Tension is decreased by one level each time Rolling Tackle is used.
Rolling Hip Drop
KLKIF Mako Rolling Hip Drop.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
240 - - 11 Launch - +300 Damage
  • Jumping during Rolling Movement causes Mako to flip into the air and land with free movement.
  • Can perform aerials afterwards.
Homing Dash
KLKIF Mako Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 16 Knockdown - +300 Damage
  • Mako homes in on the opponent and quickly attacks.
  • On hit, can perform Dash attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
  • Can cancel into Rolling Movement on hit/block.
Aerial Homing Dash
KLKIF Mako Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 16 Knockdown - +300 Damage
  • Mako homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Mako Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 15 Bloody Valor / Sliding Knockdown - +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Mako Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 Damage - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Mako Fiber Lost1.png
KLKIF Mako Fiber Lost2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 13 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Flies towards the opponent, similarly to Rolling A.

Combos

Colors

Basic
Alternate
ARC Collab (Elphelt Valentine)

Notable Players

Name Color Location Platform Contact Status Notes Example Play
Ame enter JP PS - Active Japanese otaku, a very solid Mako. Link
AtomicOreo enter LA, USA PS/Steam @AtomicOreo Active - Link
Crushing Llama enter - PS - Active Vtuber Simp69 Link

NOTE: These tables can be subject to change in the future/Links are currently only in testing right now.

External Links


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield