Street Fighter 1 MR/Ryu

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< Street Fighter 1 MR
Revision as of 14:08, 25 August 2022 by EllingtonReborn (talk | contribs) (Made Adons boxes for movelist)
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Ryu's portrait art
Ryu's default and P2 alternate color

Background

Ryu is the ever wandering warrior who practices Shotokan karate. He comes to the scene in SF1 looking to beat all of the best fighters around the world, and is the protagonist and only playable character in the original SF1. He travels to defeat the champions of multiple countries before fighting Sagat, the strongest of them all. After defeating Sagat, Ryu walked into the distance, eager for his next fight.

Introduction

Ryu in SF1MR is a much more stable zoner than much of the cast. Shoryuken gives him an incredible anti-air and defensive tool, and his Hadouken fireball compliments it perfectly by taking up tons of screen space. Pokes like 2D let Ryu threaten damage and a knockdown from a safe range, and if he gains the life lead, it can be very hard to get it back.

Ryu suffers from low damage output however. His best special for combos, 214K, is very inconsistent and whiffs in many situations. Unlike in other games, Shoryuken and Hadouken don't make up for this much. Luckily, he can take advantage of SF1MR's gatling system to easily end in sweep, though this does less damage at the cost of safe okizeme and taunts. His 2D also combos into 236236P, though it can drop hits from far ranges.


Strengths Weaknesses
  • Zoning: With a decent projectile and a great anti-air, Ryu has very strong potential to zone opponents out
  • Simple: Ryu isn't particularly hard, relying mostly on simple links and normal cancels for a majority of his combos
  • Useful Super: Shinku Hadouken is a very good super for neutral and combos both
  • No Mixup: Throws are not a universal concept in SF1MR, and Ryu lacks an overhead or a crossup. This forces him to rely on chip to make realistic comebacks, making it so getting the life lead is necessary to win
  • Low Damage: Ryu lacks the 70% meterless combos of the top tiers like Adon and Sagat, or any real TOD potential


Character Summary

Move list

Special Moves
236A/C - Hadouken: Fireball
214B/D - Tatsumaki Senpukyaku: Tatsu
6236A/C - Shoryuken: Uppercut/DP
Supers
236236P - Shinku Hadouken: Extremely high damage and easy to confirm combo ender and anti-zoning tool
214214K - Shinku Tatsumaki: Reversal super and corner combo super
Unique Attacks
nj.B, nj.D
Stats & vitals

  • Attack Rating = 100
  • Armor Rating = 100
  • Forward Walk Speed = 2.5
  • Backward Walk Speed = -2.3
  • Forward Run Speed = 5
  • Backdash Speed = -4
  • Taunt = 30f
Quick combo reference

Basic BNBs:

  • 2A > 2C, 2B > 2D
  • 2A > 2C > 214D
  • 2C, 2C, 2D

Metered BNBs:

  • 2A > 2C > 236236P
  • 2A > 2C, 2D > 236236P
  • 2B, 2B > 2D > 236236P

Normals

Standing Normals

Stand Light Punch
5A
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Stand Light Kick
5B
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Stand Heavy Punch
5C
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Stand Heavy Kick
5D
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -

Crouching Normals

Crouch Light Punch
2A
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Crouch Light Kick
2B
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Crouch Heavy Punch
2C
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Crouch Heavy Kick
2D
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -

Jumping Normals

Jump Light Punch
j.A
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Jump Light Kick
j.B
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Jump Heavy Punch
j.C
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Jump Heavy Kick
j.D
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -

Taunt

Taunt
A+B
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - 1 - 55 - - -
  • Taunt builds 1 bar of meter instantly, regardless of if Adon is hit out of it or not, hence the 1 frame startup.

Special Attacks

Fast Punch
236A/C
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Roundhouse Flurry
236B/D
Version Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
B - - - - - - - -
D - - - - - - - -
Jaguar Kick
214B/D
Version Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
B - - - - - - - -
D - - - - - - - -

Supers

Super Jaguar
236236P
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -
Jaguar Revolver
236236K
Damage Guard Startup Active Recovery Cancels Adv on Hit Adv on Block
- - - - - - - -


General
Controls
HUD
System
Glossary
FAQ
Characters
Ryu
Retsu
Lee
Joe
Birdie
Ken
Geki
Gen
Mike
Eagle
Cody
Adon
Sagat