Street Fighter 1 MR/Ryu
Background
Ryu is the ever wandering warrior who practices Shotokan karate. He comes to the scene in SF1 looking to beat all of the best fighters around the world, and is the protagonist and only playable character in the original SF1. He travels to defeat the champions of multiple countries before fighting Sagat, the strongest of them all. After defeating Sagat, Ryu walked into the distance, eager for his next fight.
Introduction
Ryu in SF1MR is a much more stable zoner than much of the cast. Shoryuken gives him an incredible anti-air and defensive tool, and his Hadouken fireball compliments it perfectly by taking up tons of screen space. Pokes like 2D let Ryu threaten damage and a knockdown from a safe range, and if he gains the life lead, it can be very hard to get it back.
Ryu suffers from low damage output however. His best special for combos, 214K, is very inconsistent and whiffs in many situations. Unlike in other games, Shoryuken and Hadouken don't make up for this much. Luckily, he can take advantage of SF1MR's gatling system to easily end in sweep, though this does less damage at the cost of safe okizeme and taunts. His 2D also combos into 236236P, though it can drop hits from far ranges.
Strengths | Weaknesses |
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Character Summary
- Special Moves
- 236A/C - Hadouken: Fireball
- 214B/D - Tatsumaki Senpukyaku: Tatsu
- 6236A/C - Shoryuken: Uppercut/DP
- Supers
- 236236P - Shinku Hadouken: Extremely high damage and easy to confirm combo ender and anti-zoning tool
- 214214K - Shinku Tatsumaki: Reversal super and corner combo super
- Unique Attacks
- nj.B, nj.D
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.5
- Backward Walk Speed = -2.3
- Forward Run Speed = 5
- Backdash Speed = -4
- Taunt = 30f
Basic BNBs:
- 2A > 2C, 2B > 2D
- 2A > 2C > 214D
- 2C, 2C, 2D
Metered BNBs:
- 2A > 2C > 236236P
- 2A > 2C, 2D > 236236P
- 2B, 2B > 2D > 236236P
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch
j.A |
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Jump Light Kick
j.B |
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Jump Heavy Punch
j.C |
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Jump Heavy Kick
j.D |
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Taunt
Taunt
A+B |
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Special Attacks
Fast Punch
236A/C |
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Roundhouse Flurry
236B/D |
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Jaguar Kick
214B/D |
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Supers
Super Jaguar
236236P |
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Jaguar Revolver
236236K |
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