|
|
Health |
700
|
Forward Walk Speed |
1.00
|
Backward Walk Speed |
0.90
|
Forward Dash Speed |
2.10
|
Backward Dash Speed |
1.37
|
Jump Speed |
1.00
|
Introduction
GRANDSKY is a hard-to-execute powerhouse. With some of the most unique tools in the game, it’s hard to argue that GRANDSKY isn’t good. His meterless damage can reach 280+ and his oki game can be just as strong. GRANDSKY can play his own game by controlling the air and harassing the opponent with Payload. Voyage is an amazing combo ender and corner carry tool. He’s not just a damage dealer, but a damage sponge as he has the highest health for a playable character in the entire game - 700.
“Would you like a tour of the galaxy?”
Strengths |
Weaknesses
|
- Controller of the Sky: GRANDSKY applies a threat any time he jumps. His j.H body splash can crossup, and payload gives massive blockstun to the opponent. OD Voyage is invincible on startup, meaning it can outstuff any anti-air. OD Payload releases two projectiles.
- Grand health bar: GRANDSKY has 700 health, the highest in the game. Able to avoid getting two-touched by RINGKING.
|
- Difficult to use: He can feel very clunky when trying to apply a gameplan similar to other characters.
- Huge: Along with his massive health bar comes a massive body. GRANDSKY is the tallest character in the game, meaning he is increasingly susceptible to air attacks.
|
Unique Tools
GRANDSKY controls the air really well with his Voyage and Payload specials. These can be used for movement after an air-to-air, or to establish space. GRANDSKY loves forcing the opponent to block Payload as it grants long blockstun that allows him time to move in.
Movelist
5L Type 3 light attack. Type 3 light attack.
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
35
|
5
|
3
|
7
|
+2
|
+2
|
Mid
|
0
|
-
|
-
|
Gatling Options: 5L, 2L, SP, SC
|
|
2L Type 3 light attack. Type 3 light attack.
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
35
|
5
|
3
|
7
|
+3
|
+3
|
Low
|
0
|
-
|
-
|
Gatling Options: 2L, 5L, SP, SC
|
|
5H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
50
|
13
|
6
|
15
|
Knockdown
|
-9
|
Mid
|
0
|
-
|
-
|
- An upward punch that launches at a near vertical angle. Gives GRANDSKY access to his many juggle routes.
Gatling Options: SP, SC
|
|
2H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
50
|
13
|
10
|
15
|
0
|
-12
|
Low
|
0
|
-
|
-
|
- GRANDSKY kneels down and punches both fists forward. Allows GRANDSKY to continue comboing on the ground. If hit meaty more than halfway through the move, you can link light attacks.
Gatling Options: SP, SC
|
|
6H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
50
|
11
|
24
|
11
|
Knockdown
|
-27
|
Mid
|
0
|
-
|
-
|
- A full-body tackle that travels a great horizontal distance. Launches on hit.
Gatling Options: SP, SC
|
|