Duelists of Eden/Spells/Laser

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Spells

Air Rifle

DoE AirRifle.png
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DoE Playfield Block.png
DoE Playfield Block.png
Air Rifle
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Air Rifle
Damage Startup Active Recovery Velocity
2 12 1 23 -
On Hit On Shield Cost Air Time Category
14 2 0 - Laser
  • Fire a beam in front that Pushes on-contact.
  • Air Rifle will not pierce through targets.

Crystal Rifle

DoE CrystalRifle.png
DoE saf color 1.png
DoE Playfield Block.png
Crystal Rifle
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Crystal Rifle
Damage Startup Active Recovery Velocity
4 14 1 23 -
On Hit On Shield Cost Air Time Category
16 4 2 - Laser
  • Fire a beam in front that deals damage.
  • Crystal Rifle damage increases by 2 for every Frost Frost damage inflicted by your character, with a maximum of 14 damage.
  • Using Snow Cone Snow Cone into structures (Barricade Barricade, Crevasse Crevasse, Setpieces Setpieces) can ramp up Crystal Rifle damage faster than usual.

Hydro Pump

DoE HydroPump.png
DoE saf color 1.png
DoE Playfield Block.png
DoE Playfield Block.png
DoE Playfield Block.png
DoE Playfield Block.png
Hydro Pump
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Hydro Pump
Damage Startup Active Recovery Velocity
0×4 12 6 1 -
On Hit On Shield Cost Air Time Category
- - 0 - Laser
  • Fire two beam above and below of your character that hits 4 times and Pushes targets on-contact.
  • Hitting beam will not apply Stun Stun.

Hyper Beam

DoE HyperBeam.png
DoE saf color 1.png
DoE saf color 1.png
DoE saf color 1.png
DoE saf color 1.png
DoE Playfield Block.png
Hyper Beam
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Hyper Beam
Damage Startup Active Recovery Velocity
4×3 14, 26, 38 6 45 -
On Hit On Shield Cost Air Time Category
-6 -18 3 - Laser
  • Fires a beam in front that hits 3 times and Pushes yourself back.
  • Dodge can be used on Hyper Beam startup, removing the animation recovery.

Sacrifire

DoE Sacrifire.png
DoE saf color 1.png
Sacrifire
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Sacrifire
Damage Startup Active Recovery Velocity
3 16 8 2 -
On Hit On Shield Cost Air Time Category
39 27 1 - Laser
  • Summon a cross behind your character that can hit owner, and be shielded or deflected as well.
  • If the cross successufully hits a target, the character will cast Sacribeam Sacribeam.
  • If Sacrifire cause Shield Break, Sacribeam Sacribeam will be prevented.
DoE Sacribeam.png
DoE saf color 1.png
DoE Playfield Block.png
DoE PlayfieldTile Fire.png
Sacribeam
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Sacribeam
Damage Startup Active Recovery Velocity
9 4 6 17 -
On Hit On Shield Cost Air Time Category
12 0 0 - Laser
  • Fire a beam in front that creates Flame Flames on-contact.
  • Entering in Sacribeam cast will cancel recovery and anchoring from others spells, with exception to Guard Break.

Venoshock

DoE Venoshock.png
DoE saf color 1.png
DoE Playfield Block.png
Venoshock
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Venoshock
Damage Startup Active Recovery Velocity
6+X 12 1 25 -
On Hit On Shield Cost Air Time Category
12 0 2 - Laser
  • Fire a beam in front that deals damage equal to target Poison Poison and removes all remaining poison on-contact, then applies 6 Poison Poison.

Warp Rays

DoE WarpRays.png
DoE saf color 1.png
DoE Playfield Block.png
DoE Playfield Block.png
Warp Rays
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Warp Rays
Damage Startup Active Recovery Velocity
7, 7 17, 31 6 35 -
On Hit On Shield Cost Air Time Category
7 -5 3 - Laser
  • Fire two lasers above and below of your character that teleport targets 4 tiles away and below on-contact.
  • If the first beam is deflected, it's possible to dodge or walk away from the second beam.

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