Duelists of Eden/Spells/Wave

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Spells

FireBreath

DoE FireBreath.png
Fire Breath
Fire Breath
Damage Startup Active Recovery Velocity
4 7 (Notes) 12 26 -
On Hit On Shield Cost Air Time Category
6 -6 1 - Wave
  • Hit in a cone in front and creates Flame Flames for each target hit.
  • The first hitbox appears after 7F, then creates every other hitbox 4F later in a specific pattern.
  • Has a great range and can force a big area denial, and can also lead to confirms if the target is far.

Kinetic Wave

DoE KineticWave.png
Kinetic Wave
Kinetic Wave
Damage Startup Active Recovery Velocity
2 2, 14, 26, 38 12 24 -
On Hit On Shield Cost Air Time Category
2 -10 1 - Wave
  • Summon a small wave in front that travels up to 4 tiles away, Pushes on-hit and can hit targets multiple times.
  • One of the best spells for melee combat and setups for distance based spells.
  • Has a great damage potential by itself, up to 8 per cast.

Snow Cone

DoE SnowCone.png
SnowCone
SnowCone
Damage Startup Active Recovery Velocity
0 9 6 12 -
On Hit On Shield Cost Air Time Category
- - 1 = Wave
  • Hit in a cone in front and 4 tiles away 3 times, applies Frost Frost on-hit.
  • The first hitbox appears after 9F, then creates every other hitbox 2F later in a specific pattern.
  • Snow Cone does not have limitation on how many times can hit targets, meaning moving targets inside Snow Cone can stack Frost Frost faster than usual.

Transmute

DoE Transmute.png
Transmute
Transmute
Damage Startup Active Recovery Velocity
8 11 3 20 -
On Hit On Shield Cost Air Time Category
15 3 2 - Wave
  • Create an sparkling wave in front that travels until grid limit. Can catch to gain Spear Spear for each target hit by the wave. Transmute also cannot hit the same target multiple times.
  • The first hitbox appears after 11F, then creates every other hitbox 4F later in a straight line. Transmute does not ignore or stops on TileBreak Broken tiles.
  • Transmute is one of the best spells for Spear Spears stacks on structures alongside Reaper Reaper, characters like Neera and Hazel excels at using it.

Tremor

DoE Tremor.png
Tremor
Tremor
Damage Startup Active Recovery Velocity
6 9 3 16 -
On Hit On Shield Cost Air Time Category
17 5 1 - Wave
  • On cast, TileCrack Crack tiles around you and summon a earthquake that travels until grid limit. Tremor also cannot hit the same target multiple times.
  • The first hitbox appears after 9F, then creates every other hitbox 5F later in a straight line. Tremor does not ignore or stops on TileBreak Broken tiles.
  • Tremor can be dangerous if you have TileCrack Cracked tiles around your character, resulting in a TileBreak Broken tiles.

Tsunami

DoE Tsunami.png
Tsunami
Tsunami
Damage Startup Active Recovery Velocity
3 13 (Notes) 12 30 -
On Hit On Shield Cost Air Time Category
7 -5 3 - Wave
  • Summon a column of waves in the first 3 columns of opponent grid. Each wave Push on-hit and can hit targets multiple times.
  • The first hitbox appears after 13F, then creates every other hitbox 3F later in a specific pattern.
  • Has many similarities with Kinetic Wave Kinetic Wave in both visual and functionality.

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