Duelists of Eden/Neera

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Honorable and strict, advisor to the Royal Magister.
Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law.

Overview

Neera is a spatial denial character with Frost Frost interaction. Spear Drive Spear Drive allows Neera to quickly build Frost Frost stacks on the opponents while piercing their defenses. Her Spike Trap Spike Trap can be used for defense or in combination with other spells to apply Frost Frost to a large area simultaneously. The offense provided by Spear Drive Spear Drive and defense provided by Spike Trap Spike Trap make Neera well equipped to handle any situation.


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  • Frost: Both Neera weapons has interaction with Frost.
  • Range: Neera can safely play somewhat away from her opponent.
  • Zoning: Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks.
  • Damage: Because of Frost interaction, Neera have acess with high damage combos.
  • No Melee Pressure: Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer.
  • Slow Weapons: Both of her weapons have a notable startup.
  • Limited Combos: Neera combos are mostly built around Spear Drive, and the frame data is very limited.


Weapons

Primary Weapon

DoE nee W1.png
Spear Drive
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Spear Drive Weapon 1
Damage Startup Active Recovery Velocity
2 13 5 26 -
On Hit On Shield Cost Cooldown Air Time
11 (on-Frost: 25) -1 1 44 -
  • Neera hits in a 1×3 hitbox 2 tiles away, applying 1 Frost Frost on-contact.
  • Can be used to confirms and combos due to range and speed.
  • Spear Drive will pierce through targets, allowing Neera to play around structures in front of her.

Sub Weapon

DoE nee W2.png
Spike Trap
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Spike Trap Weapon 2
Damage Startup Active Recovery Velocity
1 0, 26, 32 1 20 -
On Hit On Shield Cost Cooldown Air Time
26 (on-Frost: 40) 14 1 52 22
  • Neera launches snowflakes at alternating viable tiles in front, up to 3.
  • Hitting snowflakes also applies Frost Frost on-contact.
  • On landing, snowflakes transforms into Ice Spike Ice Spike.
DoE nee W2 1.png
Ice Spike
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Ice Spike Weapon 2 Structure
Damage Startup Active Recovery Velocity
0 4 4 - -
On Hit On Shield Cost Cooldown Air Time
On-Frost: 42 - - - -
  • Ice Spikes hits in a cross when they take damage, appling Frost Frost on-contact.
  • Mostly used to control rows, but can also function as defense mechanism, due to be a structure.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

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