Duelists of Eden/Reva

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Safe haven for everyone around her, Reva will leap in front of anything that tries to harm the innocent.

Overview

Explanation about Reva playstyle


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  • Restoring Shield: Built-in Shield recovery allows for Shielding more often or better usage of spells that use up Shield.
  • Large Poking Coverage: Ricoshield covers Reva's row, the opponent's back column, and the top row.
  • Countering the Front: Shield Bash allows Reva to punish foes in the front column who carelessly use their spells.
  • Negating Active Hitboxes: The Invincible status on Shield Bash allows for safely disarming active hitboxes from spells like Mine or Slowball.
  • Predictable Weapons: Ricoshield makes Reva want to approach the top row or back column to restore Shield. Shield Bash sends Reva straight to the front with only a 1x1 hitbox ahead of her and a long recovery period.
  • Lacking Weapon Combos: Reva's weapons are utility-based with longer cooldowns and less combo potential than other characters.
  • Unsafe Charging: Invincibility for Shield Bash is not immediate, making it a poor option to mash out of hitstun. It can be stopped by teleports and does not provide invincibility once the dash is over.


Weapons

Primary Weapon

DoE rev W1.png
Ricoshield
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Ricoshield Weapon 1
Damage Startup Active Recovery Velocity
2 9 Up to 90 19 -
On Hit On Shield Cost Cooldown Air Time
14 2 1 100 -
  • Reva throws a boomerang shield. The shield will travel forward until reaching the back column, then it will travel into reverse clock-wise pattern around the grid borders.
  • Ricoshield will fade after it hits something, continuing to travel the field but without doing damage to anything further.
  • Reva can catch Ricoshield, restoring 6 Shield Shield, ceasing the projectile.

Sub Weapon

DoE rev W2.png
Shield Bash
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Shield Bash Weapon 2
Damage Startup Active Recovery Velocity
1×3 16 5 8 -
On Hit On Shield Cost Cooldown Air Time
19 7 1 48 -
  • Relative to the frame that it is cast Reva will: begin her dash after 1 frame, gain Invincible Invincible after 7 frames and lose Invincible after 21 frames. She will strike one tile in front of herself after 16 frames, again after 24 frames, and once more after 32 frames. Each strike remains active for 5 frames. She will be free to move again after 38 frames under normal circumstances.
  • If Reva is returning from a step spell, she will strike in front of her return position, rather than where she currently is. Depending on the timing, this means Reva will hit 0-1 strikes before she returns and 2-3 in front of her return location.
  • Reva will dash until she hits the limit tile or an object. Under normal circumstances, this is her front column. If using a spell that allows access to the enemy field, you will dash towards the enemy back column. If under the effect of Step Reverse, Reva will instead dash towards her own back column.

Strategy and Synergy

  • Ricoshield Ricoshield — Reva utilizes Ricoshield to threaten a large area of the opponent's field and to regenerate her shield:
    • Neutral: Reva's main method of poking the opponent. Its low recovery combined with its large area coverage make it a strong and safe neutral tool.
    • Interruptions: Ricoshield does not disappear if Reva is hit after it is done casting. This makes it a fairly reliable tool for interruption.
    • Combos: Ricoshield is best followed up with homing spells since they are less vulnerable to hitstep combo breaks.
    • Defense: Reva can regenerate shield by catching Ricoshield. This can be utilized defensively to shield more often and minimizing the risk of being shield-broken.
    • Synergy: Ricoshield also offers a great deal of shield restoration, making Stinger and Shield Throw easier to consistently use. Ricoshield also offers a great amount of coverage, often pressuring enemies into positions they are more vulnerable to your area-specific attacks.


  • Shield Bash Shield Bash — The invincibility provided by Shield Bash makes it a reliable tool for countering enemy spells:
    • Movement: Shield Bash is a dash, giving Reva a quick way to move to the front when needed.
    • Interruptions: The invincibility provided by this weapon makes it a powerful interruption tool. Reva is immune to pushing effects, frost explosions, and damage during the invincibility. She can use this to her advantage by anticipating attacks and Shield Bashing in response.
    • Combos: Shield Bash combos into Ricoshield, as well as a very large amount of spells. Many melee spells that do not move the enemy, such as Breakout, can also combo back into Shield Bash.
    • Defense: Reva can also use Shield Bash purely for defense instead of counterattacking. The invincibility it has makes it useful for evading damage in situations where she is likely to be hit. Reva can also dodge during the dash to avoid traps with additional effects, such as Claw Trap, or extend your potential invulnerability beyond the invincibility.

    • Synergy: Shield Bashing over a Bouncing Blade will replace recovery and mid frames from Shield Bash with it's own cast, enabling even faster combos and providing you more security to move if you miss. Pull effects can be useful for getting enemies in range of Shield Bash.
    • Fast Shield Drop: As a subweapon, Shield Bash suffers from less delay when transition to using it from shielding. Paired with the defensive nature of Shield Bash, this is especially potent.

Colors

Players to Watch

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Usual Color Handles/Links Region Status Notes
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Active Example Play

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