Duelists of Eden/Spells/Step

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Spells

Auto Slash

DoE AutoSlash.png
Auto Slash
Auto Slash
Damage Startup Active Recovery Velocity
4 7 to 20 (Dash), 4 (Hit) 4 11 to 21 (Dash), 0 (Hit) -
On Hit On Shield Cost Air Time Category
28 16 1 - Step
  • Dash in front of opponent and slash in a 1×3 hitbox, Pushes on-hit.
  • Has a considerable slower dash velocity than others step type spells.
  • The startup and recovery can vary based on distance of both characters.

Back Slash

DoE BackSlash.png
Back Slash
Back Slash
Damage Startup Active Recovery Velocity
4 7 (Dash), 7 (Hit) 4 8 (Dash), 0 (Hit) -
On Hit On Shield Cost Air Time Category
31 19 1 - Step
  • Dash backwards 2 tiles and strike in a 1×4 hitbox, applies Frost Frost on-hit.
  • Despite the 1×4 hitbox, it does appear inside your character, being able to hit only 3 tiles in front.
  • Can be used to counter invade from others step spells, other than that, can be used to cancel anchoring from spells.

Step Blaze

DoE StepBlaze.png
Step Blaze
Step Blaze
Damage Startup Active Recovery Velocity
0 14 (Dash), 14 (Flames) - 15 (Dash), 22 (Flames) -
On Hit On Shield Cost Air Time Category
- - 1 - Step
  • Dash forward 3 tiles and creates 3 Flame Flames on path.
  • Flame Flames can't hurt the owner until the spell end, but can be removed if the owner uses a dodge.
  • Step Blaze can be a good option for Flame Flames focused decks.

Step Lance

DoE StepLance.png
Step Lance
Step Lance
Damage Startup Active Recovery Velocity
5 14 (Dash), 8 (Hit) 4 15 (Dash), 0 (Hit) -
On Hit On Shield Cost Air Time Category
31 19 2 - Step
  • Casts Push Spin and dash forward 3 tiles, then strike in a 1×4 hitbox.
  • Despite the 1×4 hitbox, it does appear inside your character, being able to hit only 3 tiles in front.
  • The only Step spell in the game that has a cost greater than 1.
DoE Push Spin.png
Push Spin
Push Spin
Damage Startup Active Recovery Velocity
5 6 4 12 -
On Hit On Shield Cost Air Time Category
18 6 - - Melee
  • Hit in a 2×3 hitbox and strong Push on-hit
  • The hitbox appears inside your character, making Push Spin a great option to deal with summons in the last column, like Bombs Bombs and Beam Crystal Beam Crystal.
  • Both Step Lance and Push Spin can hit the same target.

Step Reverse

DoE StepReverse.png
Step Reverse
Step Reverse
Damage Startup Active Recovery Velocity
5 18 (Dash), 4 (Hit) 4 19 (Dash), 0 (Hit) -
On Hit On Shield Cost Air Time Category
28 16 1 - Step
  • Dash forward 4 tiles, turn around and strike in a 2×3 hitbox, applies 3 Poison Poison on-hit.
  • Since Step Reverse forces your character to turn around, it creates a lot of interactions with others spells and weapons.
  • Step Reverse hitbox can't hit the last column because your character is forced to turn around.

Step Slash

DoE StepSlash.png
Step Slash
Step Slash
Damage Startup Active Recovery Velocity
4 14 (Dash), 4 (Hit) 4 15 (Dash), 0 (Hit) -
On Hit On Shield Cost Air Time Category
28 16 1 - Step
  • Dash forward 3 tiles and strike in a 2×3 hitbox.
  • One of the most used spells in the game, alongside Auto Slash.

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