E's Laf++/Kitsune

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EL2 Kitsune.png

Introduction

Yagabi

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Strengths Weaknesses
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Character Information

Health 10500
Backdash 19 Frames (3-14 Invincible)
Walk Speed 8th
Run Speed N/A
Prejump 5 Frames (7 for High Jump)


EL2 Kitsune Dodge.png Dodge

When double-tapping back, Yagabi doesn't perform a backdash but instead a dodge in place.

Normal Moves

5A
EL2 Kitsune 5A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
819 Mid 4 5 11 +4(-7) +2(-9) Throw Invincible

Chain/Cancel Options: 5A, 2A, Special


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c.B
EL2 Kitsune cB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1331 Mid 6 5 16 +3(-4) 0(-7) Throw Invincible

Chain/Cancel Options: f.B, 5C, Special


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f.B
EL2 Kitsune fB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1228 Mid 10 3 18 +2(+2) -5(-5) -

Chain/Cancel Options: Special


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5C
EL2 Kitsune 5C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
2047 Mid 13 6 23 +1(+9) -9(-1) -

Chain/Cancel Options: Special


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5D
EL2 Kitsune 5D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
2047 Mid 18 2 22 +4 -8 -

Chain/Cancel Options: N/A


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6A
EL2 Kitsune 6A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1228 Mid 9 4 19 Launch -11(-9) -

Chain/Cancel Options: Special


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6B
EL2 Kitsune 6B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1279 High, Air 21 3 21 +3(+6) -4(-1) -

Chain/Cancel Options: Special


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6C
EL2 Kitsune 6C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1535 Low 16 4 14 +3(0) -2(-5) Jump Avoidable

Chain/Cancel Options: Special


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6D
EL2 Kitsune 6D.png
EL2 Kitsune 5D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1433 High 31 2 20 +8(+9) -6(-5) -

Chain/Cancel Options: Special


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2A
EL2 Kitsune 2A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
793 Mid 4 4 12 +2(-9) 0(-9) Throw Invincible

Jump Avoidable

Chain/Cancel Options: 5A, 2A, Special


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2B
EL2 Kitsune 2B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1177 Low 11 4 12 +9(+4) -4(-9) Throw Invincible

Jump Avoidable

Chain/Cancel Options: Special


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2C
EL2 Kitsune 2C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1791 Mid 18 3 25 Launch -6 -

Chain/Cancel Options (Hit only): Special


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2D
EL2 Kitsune 2D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1228 Low 11 4 17 Hard Knockdown -9(-9) Jump Avoidable

Chain/Cancel Options: Special


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j.A
Damage Guard Startup Active Recovery On Hit On Block Attributes
716 All 8 5 7 +13 to +16 +7 to +10 -

Chain/Cancel Options: j.A, j.D


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j.B
Damage Guard Startup Active Recovery On Hit On Block Attributes
1228 All 10 3 19 +11 to +16 +4 to +10 Crouch Avoidable

Chain/Cancel Options: j.D


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j.C
Damage Guard Startup Active Recovery On Hit On Block Attributes
1382 High, Air 14 4 26 -11 to +16 -17 to +10 -

Chain/Cancel Options: N/A


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j.D
Damage Guard Startup Active Recovery On Hit On Block Attributes
1531 High, Air 16 Until Landing + 2 22 Hard Knockdown -10 -

Chain/Cancel Options: N/A


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Universal Mechanics

Ground Throw
A+B
Damage Guard Startup Active Recovery On Hit On Block Attributes
1000 Throw 1 4 37 Hard Knockdown N/A -
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Air Throw
j.A+B
Damage Guard Startup Active Recovery On Hit On Block Attributes
998 Throw 1 5 36 Hard Knockdown N/A -
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Tactical Guard (Air OK)
B+C
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Parry N/A N/A N/A N/A 41 Total N/A N/A Armor 3-24 (Low/Mid/High)
Attack 800 All 16 2 25 Knockdown -34 Invincible 1-20
  • Yagabi flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Yagabi attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
  • Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Tactical Attack (Air OK)
2B+C
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 Until Landing + 14 Launch -29 to -30 Invincible 1-14

Costs 1 Action Gauge to use


  • Yagabi becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Tactical Attack.
  • The damage from Tactical Attack is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 41 Launch -34 Strike/Projectile Invincible 1-13

Costs 2 Action Gauge to use


  • While stuck in blockstun, Yagabi counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun
Damage Guard Startup Active Recovery On Hit On Block Attributes
0 All 11 2 Until Landing + 21 Hard Knockdown -5 Invincible 1-12
  • While under the effects of hitstun/blockstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Grants two bars of Action Gauge on hit.
  • Not invincible to Fatal Shift actions or supers.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • OTG Attack
    • Tactical Guard
    • Tactical Attack
    • Counter Burst


Special Moves

[4]6A
Damage Guard Startup Active Recovery On Hit On Block Attributes
1535 Mid 12 2 22 Launch -8 Crouch Avoidable
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[4]6B
Damage Guard Startup Active Recovery On Hit On Block Attributes
1228 Low 12 2 26 Hard Knockdown -14 -
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[4]6C
Damage Guard Startup Active Recovery On Hit On Block Attributes
1407 Mid 29 10 18 Hard Knockdown 0 -
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[2]8A
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 1228, 216 Mid, All 9 6(9)13 10 Knockdown -5 -
Charged 1228, 1532 Mid, All 9 6(17)3(3)Until Hit 64 Total Knockdown +11 -
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[2]8C
Damage Guard Startup Active Recovery On Hit On Block Attributes
440 Mid 8 9 38 Knockdown -35 Invincible 1-10
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Super Moves

214D
Damage Guard Startup Active Recovery On Hit On Block Attributes
2216 to 3240 All - - - Hard Knockdown -999999999 -

Parry type move. Can be held to trigger the rest of the super.

Combos

Meterless

28A Loops

Stuff>[28A>Dash>cl.5B]x~

Probably his best meterless BnB.
Very versatile and can fit into many routes, plus it can be extended with Fatal Shift.
You can choose to end the loop in 28[A] so it'll reset them but leave you flame oki afterwards.
You can do 2A/5A after the dash if you feel you're not close enough for cl.5B to connect.
You can buffer the dashes during the last part of the 28A animation, the window is very generous.

6B/6D Overhead Conversions

Both are special cancellable so you can go for 28A Loops on hit. It's best to use Dash A in between since you'll probably be farther.
If you hit 6D close enough, you can gatling into c.BC after it hits thanks to the stagger (as in 6D>c.BC>Loops)


Air Throw Conversion

AT>cl.5B>46B>[Dash>cl.5B>28A]x2>Dash>cl.5B>5C>28[A]

28[A] can be delayed so the flames hit on oki instead of OTG.


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Yagabi