Introduction
Ryuko Matoi -Senketsu-Kisaragi- (纏 流子)
-
(THIS CHARACTER IS ONLY ACCESSIBLE IN STORY MODE OR VIA MODDING ONLY)
Character Information
Gameplay Style: -
Difficulty Rating: -
Health: 30,000
Valor Level 1
Valor Level 2
Walkspeed Ranking: -
Homing Dash Speed Ranking: -
Notables
Gameplan
Close Ranged Attacks
5A
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
280
|
-
|
-
|
18
|
-
|
-
|
+300 Damage
|
- Double hit advancing forward slash.
|
5AA
|
200
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Double hit lunging stab followup.
|
5AAA
|
280
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Only available if 5AA hits/was blocked.
- Double hit cut that pushes Ryuko back.
|
5AAAA (Ender)
|
1680
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
|
|
4/6A (Ender)
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1000
|
-
|
-
|
-
|
-
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
- Multi-hit spin ender that builds good meter.
|
|
2/8A (Ender)
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
460
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
- Ryuko launches the opponent into the air for combo extension.
- Can perform aerials afterwards.
|
|
4/6A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
440
|
-
|
-
|
32
|
-
|
-
|
+600 Damage
|
- Ryuko steps forward and does a double hit slash hitting to the sides.
|
|
2/8A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
440
|
-
|
-
|
17
|
Knockdown
|
-
|
+600 Damage
|
- Ryuko jumps ahead with a double hit slice above her.
|
|
d.A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
600
|
-
|
-
|
15
|
-
|
-
|
+300 Damage
|
- Advancing forward two hit attack.
|
|
j.A
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
440
|
-
|
-
|
19
|
Knockdown
|
-
|
+300 Damage
|
- Advances forward in the air with an attack similar to d.A.
- Can perform aerials afterwards.
|
j.AA
|
240
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Multi-hit spinning attack that moves Ryuko forward.
|
j.AAA
|
140
|
-
|
-
|
-
|
Launch
|
-
|
+300 Damage
|
- Ryuko slams to the ground with a shockwave in front of her.
- Can followup into one of her three enders.
|
|
j.AAB
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
510
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+310 Damage
|
- Ryuko slams to the ground with two waves of projectiles in front of her, erupting two times.
|
|
sp.A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1900
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+3700 Damage
|
- Ryuko lunges forward full speed at the opponent.
- On hit, Ryuko performs multiple slices that greatly increase in damage on Counter Hit.
|
|
Long Ranged Attacks
5B
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5B
|
240
|
-
|
-
|
25
|
Knockdown
|
-
|
+300 Damage
|
- Throws out a grounded projectile that travels straight ahead.
|
5BB
|
560
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Two followup projectiles that travel outwards.
|
|
5BA
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5BA
|
180
|
-
|
-
|
-
|
Knockdown
|
-
|
+310 Damage
|
- Can be done after 5B or 5BB.
- Lunging forward slash that hits all around Ryuko.
|
5BAA
|
260
|
-
|
-
|
-
|
Knockdown
|
-
|
-
|
- Ryuko lunges forward with great distance.
- On hit, can perform enders, 5BAB, or 5BAC.
|
|
5BAB
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
280
|
-
|
-
|
-
|
Knockdown
|
-
|
-
|
- Throws out a crescent shaped projectile ahead with great speed.
|
|
5BAC
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1110
|
-
|
-
|
-
|
-
|
+630 Damage
|
+630 Damage
|
- Multi-hit Bruce Lee kick that travels almost fullscreen.
|
|
5[B]
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5[B]
|
520 each
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+640 Damage
|
- Once charged, Ryuko fires a projectile that erupts five times in a straight line.
- Dash cancelable while charging.
- Can cancel into 5BAA or 5BAC
|
5[B]B
|
420 each
|
-
|
-
|
-
|
-
|
-
|
-
|
- Two crescent shaped projectiles fired from the side that travel inwards.
|
|
d.B
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
660
|
-
|
-
|
16
|
Sliding Knockdown
|
-
|
+320 Damage
|
- Lunges forward throwing out a three-hit projectile forward.
- Can cancel into 5BA or d.C.
- As of version 1.05, DW Ryuko's d.B is currently bugged.
- The bug causes DW Ryuko to not have a hurtbox during the full duration of the move (startup, active period, and recovery).
|
|
j.B
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
300
|
-
|
-
|
22
|
Knockdown
|
-
|
+300 Damage
|
- Ryuko slams to the ground, throwing out a projectile forward.
|
|
j.[B]
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.[B]
|
380
|
-
|
-
|
-
|
-
|
-
|
+630 Damage
|
- Once charged, Ryuko throws out a projectile similar to j.B.
- Air dash cancelable while charging.
|
j.[B]B
|
470 each
|
-
|
-
|
-
|
Knockdown
|
Guard Crush
|
+630 Damage
|
- Ryuko does a flip in the air and throws out two grounded projectile upon landing.
|
|
sp.B
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
sp.B
|
110 each
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
-
|
- Ryuko jumps upwards, slamming down with a projectile that erupts six times ahead.
- Can cancel into 5BAA or 5BAC.
- Damage/Hitstun Armor on startup.
|
|
Break Attacks
5C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
300 / 500
|
-
|
-
|
23
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko crouches then does the Knee of Justice.
- Afterwards, she divekicks to the ground (also Guard Breaks.)
- Can cancel into Aerial Homing Dash on hit.
|
|
d.C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
360
|
-
|
-
|
23
|
Knockdown
|
+600 Damage
|
+600 Damage
|
- Multi-hit Bruce Lee kick to the sky.
- Can cancel into Aerial Homing Dash on hit.
|
|
j.C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
600 / 400
|
-
|
-
|
14
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko dives at a downwards angle, slamming her Scissor Blade the ground.
- Upon landing, she performs a crescent kick (also Guard Breaks.)
- Can cancel into Homing Dash on hit.
|
|
sp.C
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
2010
|
-
|
-
|
-
|
Knockdown
|
+300 Damage
|
+300 Damage
|
Valor Level 2
|
4210
|
-
|
-
|
-
|
Knockdown
|
+1090 Damage
|
+1090 Damage
|
- Ryuko starts to spin rapidly in place, vacuuming in the opponent.
- Shortly after, she does a large swipe that has great wallsplat potential.
- At Valor Level 2, the vacuum effect greatly increases as well as the spin time.
- The swipe is replaced with a slam, and on hit gives much more damaging finisher.
- Damage/Hitstun Armor on startup.
|
|
General Moves
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform Dash attacks afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
- Non-lethal, cannot KO.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform aerials afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
- Non-lethal, cannot KO.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
15
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
- Non-lethal cannot KO.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
- Non-lethal, cannot KO.
|
|
FIBER LOST SECRET ARTS
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
-
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
|
Combos
Colors
Notable Players
External Links