Introduction
Satsuki Kiryuin -Junketsu-Shinzui- (鬼龍院 皐月)
-
(THIS CHARACTER IS ONLY ACCESSIBLE IN STORY MODE OR VIA MODDING ONLY)
Character Information
Gameplay Style: -
Difficulty Rating: -
Health: 30,000
Valor Level 1
Valor Level 2
Walkspeed Ranking: -
Homing Dash Speed Ranking: -
Notables
Gameplan
Close Ranged Attacks
5A Bakuzan: Splice Bakuzan: Splice Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Bakuzan: Mad Dance Unbreakable Slash Unbreakable Slash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
210
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
250
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
- Satsuki steps forward a fair distance as she strikes down with Bakuzan.
- The fastest of her close range starters.
|
5AA
|
150
|
-
|
-
|
14
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
200
|
-
|
-
|
14
|
-
|
-
|
+600 Damage
|
- A following slash to the gut.
|
5AAA
|
190
|
-
|
-
|
15
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
250
|
-
|
-
|
15
|
Launch
|
-
|
+600 Damage
|
- An underhand slash that launches your opponent into the air.
- Jump cancelable.
|
5AAAA
|
360
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
Valor Level 1
|
430
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Only available if 5AAA hits/was blocked.
- A leap into the air followed by a spinning slash and ending with a slam into the ground.
|
5AAAAA (Ender)
|
1360
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
Valor Level 1
|
2060
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- A fierce horizontal slash that sends your opponent flying a good distance away from you, which allows you to get some space.
- The best close range ender for a pure good chunk of damage, no more, no less.
|
|
5AAAAB Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1200
|
-
|
-
|
35
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Only available if 5AAAA hits/was blocked.
- A flashy swipe that calls forth a large multi-hit projectile ender that can be followed up off of.
|
|
5AAAC Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1500
|
-
|
-
|
35
|
Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
- Only available if 5AAA or 5AAAA hits/was blocked.
- A straight line of blasts are sent forth that stun the opponent upon a guard break. Use it to cause just that.
- You will have an easier time converting off of a 5AAAC Guard Break rather than from 5AAAAC because of less pushback.
- Continuing into 5AAAA can catch side steps that 5AAAC is susceptible to.
|
|
4/6A (Ender) Cutting Resolve (Ender) Cutting Resolve (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
710
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
Valor Level 1
|
940
|
-
|
-
|
-
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- Satsuki disappears as she deals a flurry of lightning fast blows to your foe and then reappears with one final slash through them.
- Less damage, more meter. You'll not have much difficulty using that meter to follow up from this ender, too.
|
|
2/8A (Ender) Rising Double Blade (Ender) Rising Double Blade (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
220
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
Valor Level 1
|
500
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
- Only available if 5AAAA hits.
- A home run swing that launches your opponent far up in the air, allowing you to get more damage than a single hit ender.
- Can perform aerials afterwards.
- While it packs less of a punch than other enders, the fact that you can continue the combo makes it utterly invaluable.
|
|
4/6A Bakuzan: Flash Bakuzan: Flash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
370
|
-
|
-
|
22
|
-
|
-
|
+600 Damage
|
Valor Level 1
|
500
|
-
|
-
|
22
|
Crumple
|
-
|
+600 Damage
|
- A strong horizontal swipe that moves Satsuki forward a step.
- At Valor Level 1, gains an additional hit.
- At Valor Level 1, it causes crumple on hit.
- If it wasn't clear, at Valor 1 this move can lead into devastating follow ups, use it to punish your opponent swiftly.
|
|
2/8A Bakuzan: Rising Blade Bakuzan: Rising Blade
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
270
|
-
|
-
|
18
|
Launch
|
-
|
+600 Damage
|
Valor Level 1
|
380
|
-
|
-
|
18
|
Launch
|
-
|
+600 Damage
|
- An underhand slash that comes out a bit slower than the other close ranged starters, but makes up for this in that it can be used as an anti-air and to immediately follow up with aerial attacks using a jump cancel.
- At Valor Level 1, gains an additional hit.
- Jump cancelable.
|
|
d.A Bakuzan: Cutting Edge Bakuzan: Cutting Edge
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
630
|
-
|
-
|
19
|
-
|
-
|
+300 Damage
|
Valor Level 1
|
910
|
-
|
-
|
19
|
-
|
-
|
+300 Damage
|
- A dashing attack that leads into rapid pokes and ends with a strong thrust.
- The multihits into the thrust isn't a blockstring, and the thrust will push your opponent far away if it hits their block.
|
|
j.A Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike Bakuzan: Chase Strike (Ender) Bakuzan: Chase Strike (Ender)
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
420
|
-
|
-
|
13
|
Launch
|
-
|
+300 Damage
|
- An aerial downwards slash and an upwards slash afterwards that both move Satsuki forwards.
|
j.AA
|
270
|
-
|
-
|
16
|
Knockdown
|
-
|
+300 Damage
|
- Another aerial strike. A mostly filler move.
|
j.AAA
|
590
|
-
|
-
|
21
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki spikes the opponent to the ground and follows them down with a lunge.
- On hit, an added roundhouse kick is performed that pushes the opponent to mid-range.
- On block however, the kick isn't performed and the move ends after the downward lunge.
|
|
j.AAAB Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1200
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
-
|
- Satsuki launches a large projectile that moves fast and has immense range, hitting multiple times. It does not home in on her target like some of her other aerial projectiles.
|
|
j.AAAC Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1500
|
-
|
-
|
-
|
Knockdown
|
+400 Damage, Stun
|
+600 Damage
|
- Satsuki slams down Bakuzan, creating a string of small bursts in a straight line from where she lands. Very similar to the effect seen in 5AAAC.
- In 1.03, the C is now changed so that she can now homing dash afterwards.
|
|
sp.A Fear Fear
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
2320
|
-
|
-
|
15
|
Knockdown
|
-
|
+1850 Damage
|
Valor Level 2
|
3120
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+2500 Damage
|
- Satsuki performs three fierce slashes vertically and then thrusts her blade towards the sky, launching you away a short distance.
- If blocked or whiffed, Satsuki will only do the three slashes and not the final strike.
- At Valor Level 2, sp.A gains additional hits and a more damaging ender where she does an intense overhead slash. This version still has the same rules when blocked or whiffed.
- Damage/Hitstun Armor on startup.
|
|
Long Ranged Attacks
5B Bakuzan: Soaring Flash Bakuzan: Soaring Flash Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil Soaring Flash: Void Veil
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5B
|
220
|
-
|
-
|
22
|
-
|
-
|
+300 Damage
|
- Satsuki fires an arc shaped projectile forward horizontally. Classic sword beams.
|
5BB
|
220
|
-
|
-
|
20
|
Launch
|
-
|
+300 Damage
|
|
5BBB
|
260
|
-
|
-
|
30
|
Knockdown
|
-
|
+300 Damage
|
- Sword beam. Again. Again.
|
5BBBB
|
340
|
-
|
-
|
23
|
Launch
|
-
|
+300 Damage
|
- Big sword beam. It can catch jumps due to its sheer height. Will wallsplat near the wall.
|
|
5BA Bakuzan: Second Slash Bakuzan: Second Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1580
|
-
|
-
|
20
|
Knockdown
|
-
|
+300 Damage
|
1860
|
-
|
-
|
20
|
Knockdown
|
-
|
+300 Damage
|
- Can be done after 5B, 5BB, or 5BBB.
- Satsuki does two quick dashes towards the opponent.
- Both dashes can be dash canceled.
- Once she reaches the opponent, Satsuki does a sword swipe which leads into her 5AAAA that can be canceled into one of her enders.
- If Satsuki does not reach the opponent within the two dashes, she will not be able to attack again quickly without dash cancelling.
|
|
5[B] Soaring Flash: Bombardment Soaring Flash: Bombardment
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1200
|
-
|
-
|
51
|
Crumple
|
Guard Crush
|
+600 Damage
|
- Once charged, Satsuki launches a large, multihit projectile towards the opponent at high speeds. It can hit from across the stage, as well.
- Dash cancelable while charging.
|
|
d.B Soaring Flash: Crushing Slash Soaring Flash: Crushing Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
360
|
-
|
-
|
26
|
Launch
|
-
|
+600 Damage
|
- Satsuki does a front flip and slices a vertical shaped projectile forward.
- Can perform aerials afterwards.
|
|
j.B Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Tri-Step Soaring Flash: Hidden Blade Soaring Flash: Hidden Blade
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.B
|
240
|
-
|
-
|
25
|
-
|
-
|
+300 Damage
|
- A tracking sword beam is launched from Satsuki's right at the opponent.
|
j.BB
|
240
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Tracking sword beam. Again. From the left this time.
|
j.BBB
|
300
|
-
|
-
|
-
|
Launch
|
-
|
+300 Damage
|
- Tracking sword beam from the right, this one being the strongest.
|
|
j.BA Bakuzan: Solar Flash Bakuzan: Solar Flash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1040
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Satsuki air dashes towards the opponent, following the projectiles sent before it, and slices with Bakuzan after a set distance.
- If Satsuki does not reach the opponent with the airdash, the slice will whiff.
- Can be done after j.B or after j.BB.
|
|
j.[B] Soaring Flash: Hidden Blade Soaring Flash: Hidden Blade
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
200 / 1080
|
-
|
-
|
-
|
Sliding Knockdown / Launch
|
-
|
+300 Damage / +600 Damage
|
- Satsuki charges a close ranged aerial slash, and after it releases two small rifts are activated. Two tracking sword beams come out of the rifts a moment after.
- The rifts disappear if Satsuki is hit.
- Dash cancelable while charging.
|
|
sp.B Contradiction Contradiction
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1440
|
-
|
-
|
16
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki strikes a flashy pose and then launches three large horizontal projectiles left, right, and center.
- Can be performed on the ground or in the air.
- Is a useful attack to end of combos when your opponent is just a bit too far away.
- "Contradiction is truth!"
|
|
Break Attacks
5C Bakuzan: Conquering Blade Bakuzan: Conquering Blade
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1000
|
-
|
-
|
46
|
Launch
|
+600 Damage, Knockdown
|
+600 Damage, Knockdown
|
- Satsuki causes a grounded shockwave that hits all around her.
- A bit slow, but the fact that it hits all around Satsuki in a fairly large radius makes it quite threatening.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
|
|
d.C Conquering Blade: Second Slash Conquering Blade: Second Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1300
|
-
|
-
|
47
|
Launch
|
+600 Damage
|
+600 Damage
|
- Satsuki lunges forward and creates two bursts of energy in front of her along with two strikes from Bakuzan.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
|
|
j.C Conquering Blade: Blasting Slash Conquering Blade: Blasting Slash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
500
|
-
|
-
|
31
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- A slam that creates a line of energy that has good reach in front of Satsuki but not so good reach horizontally.
- Can cancel into Homing Dash on hit.
- Has a fairly small window during startup that is dash cancelable.
|
|
sp.C Subjugation Subjugation
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1700
|
-
|
-
|
28
|
Knockdown / Crumple
|
+600 Damage
|
+600 Damage
|
- Satsuki taps the ground with her sword, creating a shockwave around her.
- If the opponent is struck by the shockwave close to Satsuki, she taps them with Bakuzan's hilt. A blast of force erupts from them as they are launched away, with a high chance for a wallsplat.
- If the opponent was hit by the edge of the shockwave, they're put into a crumple state.
- "Subjugation is liberation!"
|
|
General Moves
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
23
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki homes in on the opponent and quickly attacks.
- On hit, can perform Dash attacks afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
- Non-lethal, cannot KO.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
25
|
Knockdown
|
-
|
+300 Damage
|
- Satsuki homes in on the opponent and quickly attacks.
- On hit, can perform aerials afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
- Non-lethal, cannot KO.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
15
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
- Non-lethal cannot KO.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
- Non-lethal, cannot KO.
|
|
FIBER LOST SECRET ARTS Imperial Path Imperial Path
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
43
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
- Steps forward and attacks similarly to 4/6A.
- Satsuki impales you on the monument designed for her own mother and strikes you down with utter beauty and ferocity, befitting the president of Honnōji Academy's Student Council.
- “Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world! And you will all surrender to them, you pigs in human clothing!”
|
|
Combos
Colors
Notable Players
External Links