KILL la KILL IF/Satsuki Junketsu-Shinzui

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KLKIF Shinzui.png

Introduction

Satsuki Kiryuin -Junketsu-Shinzui- (鬼龍院 皐月)

-


(THIS CHARACTER IS ONLY ACCESSIBLE IN STORY MODE OR VIA MODDING ONLY)

Character Information

Strengths Weaknesses
  • WIP
  • WIP


Gameplay Style: -
Difficulty Rating: -

Health: 30,000

Valor Level 1

  • -


Valor Level 2

  • -


Walkspeed Ranking: -

Homing Dash Speed Ranking: -

Notables

  • -

Gameplan

Close Ranged Attacks

5A
KLKIF Satsuki 5C.png
Bakuzan: Splice
Bakuzan: Splice
KLKIF Satsuki 5CC.png
Bakuzan: Mad Dance
Bakuzan: Mad Dance
KLKIF Satsuki 5CCC.png
Bakuzan: Mad Dance
Bakuzan: Mad Dance
KLKIF Satsuki 5CCCC.png
Bakuzan: Mad Dance
Bakuzan: Mad Dance
KLKIF Satsuki 5CCCCC.png
Unbreakable Slash
Unbreakable Slash
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 210 - - 14 - - +300 Damage
Valor Level 1 250 - - 14 - - +300 Damage
  • Satsuki steps forward a fair distance as she strikes down with Bakuzan.
  • The fastest of her close range starters.





5AA 150 - - 14 - - +300 Damage
Valor Level 1 200 - - 14 - - +600 Damage
  • A following slash to the gut.





5AAA 190 - - 15 Launch - +300 Damage
Valor Level 1 250 - - 15 Launch - +600 Damage
  • An underhand slash that launches your opponent into the air.
  • Jump cancelable.




5AAAA 360 - - - Knockdown - +300 Damage
Valor Level 1 430 - - - Knockdown - +300 Damage
  • Only available if 5AAA hits/was blocked.
  • A leap into the air followed by a spinning slash and ending with a slam into the ground.




5AAAAA (Ender) 1360 - - - Sliding Knockdown N/A N/A
Valor Level 1 2060 - - - Sliding Knockdown N/A N/A
  • Only available if 5AAAA hits.
  • A fierce horizontal slash that sends your opponent flying a good distance away from you, which allows you to get some space.
  • The best close range ender for a pure good chunk of damage, no more, no less.
5AAAAB
KLKIF Satsuki 5CCCCL.png
Soaring Flash: Bombardment
Soaring Flash: Bombardment
Damage Prorate Priority Startup On Hit On Block Counter Hit
1200 - - 35 Sliding Knockdown - +300 Damage
  • Only available if 5AAAA hits/was blocked.
  • A flashy swipe that calls forth a large multi-hit projectile ender that can be followed up off of.
5AAAC
KLKIF Satsuki 5AAAC.png
Conquering Blade: Blasting Slash
Conquering Blade: Blasting Slash
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1500 - - 35 Knockdown +600 Damage, Stun +600 Damage
  • Only available if 5AAA or 5AAAA hits/was blocked.
  • A straight line of blasts are sent forth that stun the opponent upon a guard break. Use it to cause just that.
  • You will have an easier time converting off of a 5AAAC Guard Break rather than from 5AAAAC because of less pushback.
  • Continuing into 5AAAA can catch side steps that 5AAAC is susceptible to.
  • Is Armored.
4/6A (Ender)
KLKIF Satsuki 5CCCC4C.png
Cutting Resolve (Ender)
Cutting Resolve (Ender)
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 710 - - - Knockdown N/A N/A
Valor Level 1 940 - - - Knockdown N/A N/A
  • Only available if 5AAAA hits.
  • Satsuki disappears as she deals a flurry of lightning fast blows to your foe and then reappears with one final slash through them.
  • Less damage, more meter. You'll not have much difficulty using that meter to follow up from this ender, too.


2/8A (Ender)
KLKIF Satsuki 5CCCC2C.png
Rising Double Blade (Ender)
Rising Double Blade (Ender)
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 220 - - - Launch N/A N/A
Valor Level 1 500 - - - Launch N/A N/A
  • Only available if 5AAAA hits.
  • A home run swing that launches your opponent far up in the air, allowing you to get more damage than a single hit ender.
  • Can perform aerials afterwards.
  • While it packs less of a punch than other enders, the fact that you can continue the combo makes it utterly invaluable.


4/6A
KLKIF Satsuki 4C.png
Bakuzan: Flash
Bakuzan: Flash
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 370 - - 22 - - +600 Damage
Valor Level 1 500 - - 22 Crumple - +600 Damage
  • A strong horizontal swipe that moves Satsuki forward a step.
  • At Valor Level 1, gains an additional hit.
  • At Valor Level 1, it causes crumple on hit.
  • If it wasn't clear, at Valor 1 this move can lead into devastating follow ups, use it to punish your opponent swiftly.


2/8A
KLKIF Satsuki 2C.png
Bakuzan: Rising Blade
Bakuzan: Rising Blade
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 270 - - 18 Launch - +600 Damage
Valor Level 1 380 - - 18 Launch - +600 Damage
  • An underhand slash that comes out a bit slower than the other close ranged starters, but makes up for this in that it can be used as an anti-air and to immediately follow up with aerial attacks using a jump cancel.
  • At Valor Level 1, gains an additional hit.
  • Jump cancelable.


d.A
KLKIF Satsuki dC.png
Bakuzan: Cutting Edge
Bakuzan: Cutting Edge
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 630 - - 19 - - +300 Damage
Valor Level 1 910 - - 19 - - +300 Damage
  • A dashing attack that leads into rapid pokes and ends with a strong thrust.
  • The multihits into the thrust isn't a blockstring, and the thrust will push your opponent far away if it hits their block.
j.A
KLKIF Satsuki jC.png
Bakuzan: Chase Strike
Bakuzan: Chase Strike
KLKIF Satsuki jCC.png
Bakuzan: Chase Strike
Bakuzan: Chase Strike
KLKIF Satsuki jCCCC.png
Bakuzan: Chase Strike (Ender)
Bakuzan: Chase Strike (Ender)
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.A 420 - - 13 Launch - +300 Damage
  • An aerial downwards slash and an upwards slash afterwards that both move Satsuki forwards.







j.AA 270 - - 16 Knockdown - +300 Damage
  • Another aerial strike. A mostly filler move.







j.AAA 590 - - 21 Knockdown - +300 Damage
  • Satsuki spikes the opponent to the ground and follows them down with a lunge.
  • On hit, an added roundhouse kick is performed that pushes the opponent to mid-range.
    • On block however, the kick isn't performed and the move ends after the downward lunge.
j.AAAB
KLKIF Satsuki jCCCL.png
Soaring Flash: Bombardment
Soaring Flash: Bombardment
Damage Prorate Priority Startup On Hit On Block Counter Hit
1200 - - - Sliding Knockdown - -
  • Satsuki launches a large projectile that moves fast and has immense range, hitting multiple times. It does not home in on her target like some of her other aerial projectiles.
j.AAAC
KLKIF Satsuki jCCCB.png
Conquering Blade: Blasting Slash
Conquering Blade: Blasting Slash
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1500 - - - Knockdown +400 Damage, Stun +600 Damage
  • Satsuki slams down Bakuzan, creating a string of small bursts in a straight line from where she lands. Very similar to the effect seen in 5AAAC.
    • In 1.03, the C is now changed so that she can now homing dash afterwards.
sp.A
KLKIF Satsuki sC.png
KLKIF Satsuki sCE.png
Fear
Fear
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 2320 - - 15 Knockdown - +1850 Damage
Valor Level 2 3120 - - 15 Sliding Knockdown - +2500 Damage
  • Satsuki performs three fierce slashes vertically and then thrusts her blade towards the sky, launching you away a short distance.
  • If blocked or whiffed, Satsuki will only do the three slashes and not the final strike.
  • At Valor Level 2, sp.A gains additional hits and a more damaging ender where she does an intense overhead slash. This version still has the same rules when blocked or whiffed.
  • Damage/Hitstun Armor on startup.
  • "Fear is freedom!"

Long Ranged Attacks

5B
KLKIF Satsuki 5L.png
Bakuzan: Soaring Flash
Bakuzan: Soaring Flash
KLKIF Satsuki 5LL.png
Soaring Flash: Void Veil
Soaring Flash: Void Veil
KLKIF Satsuki 5LLL.png
Soaring Flash: Void Veil
Soaring Flash: Void Veil
KLKIF Satsuki 5LLLL.png
Soaring Flash: Void Veil
Soaring Flash: Void Veil
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5B 220 - - 22 - - +300 Damage
  • Satsuki fires an arc shaped projectile forward horizontally. Classic sword beams.






5BB 220 - - 20 Launch - +300 Damage
  • Sword beam. Again







5BBB 260 - - 30 Knockdown - +300 Damage
  • Sword beam. Again. Again.








5BBBB 340 - - 23 Launch - +300 Damage
  • Big sword beam. It can catch jumps due to its sheer height. Will wallsplat near the wall.
5BA
KLKIF Satsuki 5LC.png
Bakuzan: Second Slash
Bakuzan: Second Slash
Damage Prorate Priority Startup On Hit On Block Counter Hit
1580 - - 20 Knockdown - +300 Damage
1860 - - 20 Knockdown - +300 Damage
  • Can be done after 5B, 5BB, or 5BBB.
  • Satsuki does two quick dashes towards the opponent.
    • Both dashes can be dash canceled.
  • Once she reaches the opponent, Satsuki does a sword swipe which leads into her 5AAAA that can be canceled into one of her enders.
    • If Satsuki does not reach the opponent within the two dashes, she will not be able to attack again quickly without dash cancelling.
5[B]
KLKIF Satsuki 5(L).png
Soaring Flash: Bombardment
Soaring Flash: Bombardment
Damage Prorate Priority Startup On Hit On Block Counter Hit
1200 - - 51 Crumple Guard Crush +600 Damage
  • Once charged, Satsuki launches a large, multihit projectile towards the opponent at high speeds. It can hit from across the stage, as well.
  • Dash cancelable while charging.
d.B
KLKIF Satsuki dL.png
Soaring Flash: Crushing Slash
Soaring Flash: Crushing Slash
Damage Prorate Priority Startup On Hit On Block Counter Hit
360 - - 26 Launch - +600 Damage
  • Satsuki does a front flip and slices a vertical shaped projectile forward.
  • Can perform aerials afterwards.
j.B
KLKIF Satsuki jL.png
Soaring Flash: Tri-Step
Soaring Flash: Tri-Step
KLKIF Satsuki jLL.png
Soaring Flash: Tri-Step
Soaring Flash: Tri-Step
KLKIF Satsuki jLLL.png
Soaring Flash: Hidden Blade
Soaring Flash: Hidden Blade
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.B 240 - - 25 - - +300 Damage
  • A tracking sword beam is launched from Satsuki's right at the opponent.







j.BB 240 - - - Knockdown - +300 Damage
  • Tracking sword beam. Again. From the left this time.








j.BBB 300 - - - Launch - +300 Damage
  • Tracking sword beam from the right, this one being the strongest.
j.BA
KLKIF Satsuki jBA.png
KLKIF Satsuki jBA2.png
KLKIF Satsuki jBA3.png
Bakuzan: Solar Flash
Bakuzan: Solar Flash
Damage Prorate Priority Startup On Hit On Block Counter Hit
1040 - - - Sliding Knockdown - +300 Damage
  • Satsuki air dashes towards the opponent, following the projectiles sent before it, and slices with Bakuzan after a set distance.
    • If Satsuki does not reach the opponent with the airdash, the slice will whiff.
  • Can be done after j.B or after j.BB.
j.[B]
KLKIF Satsuki j(L).png
Soaring Flash: Hidden Blade
Soaring Flash: Hidden Blade
Damage Prorate Priority Startup On Hit On Block Counter Hit
200 / 1080 - - - Sliding Knockdown / Launch - +300 Damage / +600 Damage
  • Satsuki charges a close ranged aerial slash, and after it releases two small rifts are activated. Two tracking sword beams come out of the rifts a moment after.
    • The rifts disappear if Satsuki is hit.
  • Dash cancelable while charging.
sp.B
KLKIF Satsuki sL.png
Contradiction
Contradiction
Damage Prorate Priority Startup On Hit On Block Counter Hit
1440 - - 16 Knockdown - +300 Damage
  • Satsuki strikes a flashy pose and then launches three large horizontal projectiles left, right, and center.
  • Can be performed on the ground or in the air.
  • Is a useful attack to end of combos when your opponent is just a bit too far away.
  • "Contradiction is truth!"

Break Attacks

5C
KLKIF Satsuki 5B.png
Bakuzan: Conquering Blade
Bakuzan: Conquering Blade
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1000 - - 46 Launch +600 Damage, Knockdown +600 Damage, Knockdown
  • Satsuki causes a grounded shockwave that hits all around her.
  • A bit slow, but the fact that it hits all around Satsuki in a fairly large radius makes it quite threatening.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.
d.C
KLKIF Satsuki dB.png
Conquering Blade: Second Slash
Conquering Blade: Second Slash
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1300 - - 47 Launch +600 Damage +600 Damage
  • Satsuki lunges forward and creates two bursts of energy in front of her along with two strikes from Bakuzan.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.
j.C
KLKIF Satsuki jCCCB.png
Conquering Blade: Blasting Slash
Conquering Blade: Blasting Slash
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
500 - - 31 Sliding Knockdown +600 Damage +600 Damage
  • A slam that creates a line of energy that has good reach in front of Satsuki but not so good reach horizontally.
  • Can cancel into Homing Dash on hit.
  • Has a fairly small window during startup that is dash cancelable.
sp.C
KLKIF Satsuki sB.png
Subjugation
Subjugation
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1700 - - 28 Knockdown / Crumple +600 Damage +600 Damage
  • Satsuki taps the ground with her sword, creating a shockwave around her.
  • If the opponent is struck by the shockwave close to Satsuki, she taps them with Bakuzan's hilt. A blast of force erupts from them as they are launched away, with a high chance for a wallsplat.
  • If the opponent was hit by the edge of the shockwave, they're put into a crumple state.
  • Invincible on startup.
  • "Subjugation is liberation!"

General Moves

Homing Dash
KLKIF Satsuki Ground Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 23 Knockdown - +300 Damage
  • Satsuki homes in on the opponent and quickly attacks.
  • On hit, can perform Dash attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Satsuki Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 25 Knockdown - +300 Damage
  • Satsuki homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Satsuki Ketsui Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 15 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Satsuki Ketsui Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Satsuki Fiber Lost.png
Imperial Path
Imperial Path
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 43 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Steps forward and attacks similarly to 4/6A.
  • Satsuki impales you on the monument designed for her own mother and strikes you down with utter beauty and ferocity, befitting the president of Honnōji Academy's Student Council.
  • “Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world! And you will all surrender to them, you pigs in human clothing!”

Combos

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