Ys vs. Sora no Kiseki: Alternative Saga/Adol
“ |
A compassionate young man who has dedicated his life to adventuring. |
” |
Adol | |
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Playstyle | Rushdown |
Preferred Range | Close |
Tankiness Rating | Average (1.03%) |
Learning Difficulty | Intermediate |
Stats | |
HP | 10304 |
AP | 26 |
STR | 948 |
DEF | 924 |
BRK | 556 |
DUR | 3495 |
SPD | 95 |
AGL | 101 |
SP Gain | 217 |
Introduction
Ys has always being known for being a fast-paced series, ever since its debut in 1987. Thus, it makes sense for its protagonist, Adol, to act as Ys vs. Trails' resident gorilla. Thanks to his above average mobility, chasing his opponents is fairly easy, which lets him get into his preferred range: right into his opponent's face. Once there, he can unleash an onslaught of attacks, most of which have very little recovery. Fire, his projectile Skill, comes to mind as an excellent offensive tool thanks to its criminally low recovery, letting Adol easily reset pressure. He can easily hitconfirm his openings into Aerial Thrust, his main launcher, in order to deal decent good damage without having to sacrifice too much SP. All of this makes him very dangerous at close range. On top of that, his ranged presence is slightly better than other rushdowns thanks to Fire and Dominator, an armored Skill that comes with great horizontal range. However, these options either leads to poor damage or are very expensive, making Adol quite weaker at further ranges.
Adol is recommended for players who loves playing gorillas in other games. He is also perfect for all Ys fans who wants to feel right at home while playing/learning the game.
Similar to: Mario
Adol is a beginner-friendly gorilla who can always stay on the offensive thanks to his generally low recovery frames. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link
ABCDE |
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Charge Attack
[A] |
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Air Normal Link
j.ABC |
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Falling Attack
j.D |
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Rising Attack
Attack while dodging |
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Skills
Running Slash
S1 |
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Fire
S2 |
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Aerial Thrust
S3 |
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Tornado Slash
S4 |
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Sword Dance
S5 |
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Dominator
S6 |
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Lunar Dragon Blade
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Adol's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Adol goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Adol's toolkit goes here. Explain why
Honorable Mentions:
- Elena - Allows Adol to turn his EXTRA Skill into a hard knockdown
General Strategy
Neutral
- Explain how Adol approaches neutral, ideally at close, mid and long range
Offense
- Explain how Adol's offense works
Defense
- Explain how Adol can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot
General Counterplay
- List some general Adol counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
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> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- AB > S3 jc > j.A > j.S2, d.ABC > j.S4 (1.7k damage)
- Grounded BnB. Fairly reliable.
- AB > S3 jc > j.[A] > j.S2 > j.S4 (1.4k damage)
- More SP efficient variant of the previous combo. Charge Attack should be delayed on teching opponents.
- A > d.AB > j.S2 > j.S4 (870 damage)
- Max range combo. Notice the significant damage decrease.
- AB > S2 > EX, d.A > j.S2 > j.S4 (2.8k damage)
- Sample EX combo. Make sure to drift towards the opponent during EX for an easier combo.
With accessories
- A > d.A > RA jc > j.AB > j.S2 > j.S4 (1080 damage)
- Airborne Medallion
- Reliable max range combo that uses Rising Attack. Leads to more damage than usual
- AB > S2 > EX, d.A > RA jc > j.A > j.S2, d.ABC > S4 (3.3k damage)
- Airborne Medallion
- Sample combo using Rising Attack. Gives 500 more damage than the regular route.
With assists
- [A] > S1, Assist, EX > S3 jc > j.A > j.S2, d.ABC > j.S4 (3k damage)
- Elena
- Sample combo using Elena, starting from a Charge Attack. Can do more damage depending on which accessories are currently equipped.
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Brave Sir Knight (Xanadu Next)
Reference (if there's one)