Ys vs. Sora no Kiseki: Alternative Saga/Chester
“ |
A white knight who served the lord of Felghana: Count McGuire. He is |
” |
Chester | |
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Playstyle | Hit-and-Run |
Preferred Range | Mid |
Tankiness Rating | Below average (1.26%) |
Learning Difficulty | Intermediate |
Stats | |
HP | 10055 |
AP | 22 |
STR | 907 |
DEF | 764 |
BRK | 548 |
DUR | 2525 |
SPD | 117 |
AGL | 128 |
SP Gain | 221 |
Introduction
Chester is all about movement. On top of his excellent speed stats, he has access to an invincible command dash in the form of Phantom Shift, allowing him to easily weave in and out of his opponent's range and create mindgames in neutral. His projectiles greatly compliments his playstyle: Dagger Throw shoots 5 homing projectiles that each has a chance of inflicting Poison, while Cross Blade naturally creates lots of space between Chester and his opponent. Good management of Chester's movement combined with these Skills makes saturating the opponent's mental stack very easy for him. However, this outstanding mobility comes with its flaws. Firstly, Chester's damage output is very lackluster, rarely breaking 1k damage unless he's willing to spend lots of SP at once. Secondly, his below average bulk requires him to always stay sharp during the match, otherwise he might die sooner than expected. These two traits makes Chester a fairly demanding character who requires patience, a good grasp of his movement and lots of mental stamina in order to be effective. This also makes him quite hard to play in the long run, since he will become more likely to make mistakes.
Movement addicts can't possibly go wrong when picking Chester.
Similar to: Zero Suit Samus
Chester is a master of movement who can easily weave in and out of the fight at a moment's notice |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link
ABCDE |
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Charge Attack
[A] |
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Air Normal Link
j.ABC |
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Falling Attack
j.D |
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Rising Attack
Attack while dodging |
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Skills
Phantom Shift
S1 |
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Demon Thrust
S3 |
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Cross Blade
S4 |
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Vengeful Blast
S5 |
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Aura Charge
S6 |
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Genos Devastation
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Chester's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Airborne Medallion - Greatly improves his midrange presence when equipped, due to being able to do more damage off of pokes
Recommended Skills
- Phantom Shift - The crux of Chester's movement mixups. A must-have
- Dagger Throw - Good chip damage option for ranged combat
- Cross Blade - Main combo ender that pushes Chester away from his opponents
- Aura Charge - Expensive yet rewarding reversal
Recommended Support
- Scherazard - On top of making Chester's mobility even better than before, she also indirectly buffs Chester's damage output by opening up his combo options
- Kevin - Fixed SP means that Chester can just throw out tons Skills without having to worry about their cost
- Ries - Her SP regen greatly helps Chester's resource management, as throwing out expensive Skills becomes way less commital
General Strategy
Neutral
- Explain how Chester approaches neutral, ideally at close, mid and long range
Offense
- Explain how Chester's offense works
Defense
- Explain how Chester can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot
General Counterplay
- List some general Chester counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
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> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- d.[A] > (j.D) > j.S4 (460 damage)
- SP neutral conversion off of an approach with [A]. Becomes SP positive if Chester has a Skill Earring equipped.
- d.[A] > (j.D) > S3, j.ABC > j.S4 (1.5k damage)
- Tech trap that requires a lot of SP but deals good damage for Chester standards.
- S6 > S4 (1.2k damage)
- Reversal combo.
With accessories
- d.A > RA > j.AB > d.A > S3 > S4 (1.3k damage)
- Airborne Medallion
- Sample combo off of Rising Attack. A can be inserted at the beginning of the combo, but A > d.A will only connect at max range (even with Dash Ring 4).
With assists
- ABCDE > S6 > S4 (1.8k damage)
- Scherazard
- Only works at point blank since Chester's normal string won't combo otherwise. Costs a lot of SP.
- ABCDE > S3, j.ABC > j.S4 (1.6k damage)
- Scherazard
- Tech trap route that is slightly more SP efficient than the previous combo.
- d.[A] > j.D > j.S3, EX, AB > d.ABCD > j.S3 (3.1k damage)
- Scherazard
- Punish combo from midrange, which does good damage for Chester standards. Does more damage with EX Tome equipped.
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Sister Nell (Ys: The Oath in Felghana)
Reference (if there's one)
Reference (if there's one)