Ys vs. Sora no Kiseki: Alternative Saga/Joshua

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A bracer who wields dual blades and specializes in covert operations.
He was an Enforcer of Ouroboros, but with the support of his beloved
Estelle, he was able to leave his troubled past behind and finally move on.


Joshua
YvK Joshua Profile.png
Playstyle Rushdown
Preferred Range Close
Tankiness Rating Below average (1.30%)
Learning Difficulty Intermediate
Stats
HP 9806
AP 23
STR 899
DEF 764
BRK 524
DUR 2450
SPD 128
AGL 142
SP Gain 226

Introduction

Joshua is a speedy rushdown character with seemingly endless offense. Being the fastest character in the game, he can easily chase down his opponents until he gets at a comfortable range. Once he gets in, Joshua can dish out some fairly good damage while keeping his opponents close for some more pressure. This great mobility also lets Joshua easily run away from his opponents, in case he wants to go for time-outs. However, Joshua has a tough time generating resources. While his Charge Attack is somewhat easy to land in neutral via dashing, the reward on hit isn't that great since he can't combo off of it. Plus, most of Joshua's combos requires a surprising amount of SP, especially if he wishes to deal good damage. Furthermore, Joshua can die rather quickly, due to his below average tankiness, forcing him to stay careful most of the time.

Joshua is recommended for players who plays ninja-like rushdown characters. He is also great for players who wants to press lots of buttons.
Similar to: Fox, Sheik


Playstyle
Joshua is a hyper mobile, somewhat technical rushdown character who has a very easy time going in.
Strengths Weaknesses
  • Outstanding Mobility: As the fastest character in the game, Joshua has an easy time getting him.
  • Excellent Pressure: Joshua's sheer speed and number of attacks allows him to stay on the offensive for longer than most characters.
  • Good Damage: Joshua's combos have the potential to deal excellent damage, especially off of reads.
  • Good Snowball Potential: Joshua's main combos leaves his opponents close, allowing him to continue his offense. In general, resetting neutral against Joshua is very hard.
  • Low Bulk: Joshua's defensive stats are below average, making mistakes more punishing than usual.
  • Short Range: Joshua's swords aren't the longest in the bunch, making his attack range lower than average.
  • Resource Hog: Joshua requires more SP than most characters in order to deal decent damage.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Normal Link
ABCDEF
YvK Joshua A.png
A
A
YvK Joshua B.png
B
B
YvK Joshua C.png
C
C
YvK Joshua D.png
D
D
YvK Joshua E.png
E
E
YvK Joshua F.png
F
F
Version Damage Impact SP Cost Cooldown Properties
A 94 4 - - -
B 94 8+3 - - -
C 94 13+5 - - -
D 94 23+5 - - -
E 94 32+3 - - -
F 94 41+5 - - -
A:
Total: 19
B:
Total: 18
C:
Total: 20
D:
Total: 19
E:
Total: 21
F:
Total: 22

Excellent pressure string. While its range can be better, Joshua is fast enough for it to not be an issue.

  • E only hits opponents in front of Joshua starting frame 4


Charge Attack
[A]
YvK Joshua Charge.png
Version Damage Impact SP Cost Cooldown Properties
Ground/Air
[A], j.[A]
113 6 - - Soft Armor
Dash
d.[A]
113 5 - - Soft Armor
Ground:
Total: 17
Air:
Total: 18
Dash:
Total: 13

Tied with Chester for fastest Charge Attack in the game. Joshua's main combo ender, and his best way of quickly gaining SP. Comboing into it isn't that easy, but still thankfully doable.

  • Gives 25 SP on contact


Air Normal Link
j.ABCD
YvK Joshua jA.png
j.A
j.A
YvK Joshua jB.png
j.B
j.B
YvK Joshua jC.png
j.C
j.C
YvK Joshua jD.png
j.D
j.D
Version Damage Impact SP Cost Cooldown Properties
A 94 3 - - -
B 94 7+3 - - -
C 94 15+3 - - -
D 94 24+3 - - -
j.A:
Total: 16
j.B:
Total: 18
j.C:
Total: 18
j.D:
Total: 18

Fairly standard air string, albeit very fast. Good air-to-air and combo fodder. j.C knocks opponents back on hit, but it's still possible to combo after

Falling Attack
j.E
YvK Joshua jE.png
Damage Impact SP Cost Cooldown Properties
94 14 - - -
Total: 27
  • Red bar represents the earliest point Joshua can attack someone

A diving attack. Unlike most of them, this one only hits once Joshua touches the ground. The second hit is a shockwave that knocks down the opponent

  • Impact frames obtained while as low to the ground as possible


Rising Attack
Attack while dodging
YvK Joshua Rising.png
Damage Impact SP Cost Cooldown Properties
94 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

Soul Blur
S1
YvK Joshua S1 Ground.png
Ground version
Ground version
YvK Joshua S1 Air.png
Air version
Air version
Version Damage Impact SP Cost Cooldown Properties
Ground 110x4 8 12 / 11 / 11 / 10 / 9 28 Soft Armor, Projectile
Air 110x4 7 12 / 11 / 11 / 10 / 9 - Soft Armor, Projectile
Ground:
Total: 22
Air:
Total: 16

Very underwhelming projectile. While the damage is quite good, Joshua can't combo out of it. Even though having a projectile is always helpful in neutral, Joshua doesn't need one due to his top notch speed.

  • Frame data assumes point blank
Flicker
S2
YvK Joshua S2.png
Version Damage Impact SP Cost Cooldown Properties
Ground 235 4 8 / 8 / 7 / 7 / 6 15 Soft Armor
Air 470 4 8 / 8 / 7 / 7 / 6 - Soft Armor
Ground:
Total: 28
Air:
Total: 15

Joshua's most spammable Skill. It's a cheap gap closer which is also very useful in combos thanks to its virtually nonexistent recovery, short cooldown and early cancel windows. Joshua will find himself using this move a lot.

  • Damage is doubled if done in the air
Evil Eye
S3
YvK Joshua S3 Ground.png
Ground version
Ground version
YvK Joshua S3 Air.png
Air version
Air version
Version Damage Impact SP Cost Cooldown Properties
Ground 505 18 15 / 14 / 13 / 12 / 12 50 Hard Armor 1-4, Soft Armor
Air 505 17 15 / 14 / 13 / 12 / 12 - Hard Armor 1-4, Soft Armor
Ground:
Total: 42
Air:
Total: 37

  • Placeholder
Energy Drain
S4
YvK Joshua S4.png
Damage Impact SP Cost Cooldown Properties
450 21 18 / 17 / 16 / 15 / 14 59 Hard Armor 1-4, Soft Armor
Drain
Ground:
Total: 50
Air:
Total: 49

Kind of a niche Skill. Most of the time, Joshua will use it after landing an EXTRA Skill in order to combo into his Charge Attack. It also heals Joshua a very small amount of HP (usually 120).

  • 27% of the move's damage is converted to HP
YvK DEF Down.png Sever
S5
YvK Joshua S5 1.png
Initial hits
Initial hits
YvK Joshua S5 2.png
Finisher
Finisher
Damage Impact SP Cost Cooldown Properties
950 8+4 35 / 32 / 30 / 28 / 27 - Hard Armor

Pretty good combo extender. It can also be used as a reversal, thanks to its hard armor. Following up afterwards can be difficult but not impossible.

  • Can cause DEF Down
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Black Fang
S6
YvK Joshua S6 1.png
6 first attacks
6 first attacks
YvK Joshua S6 2.png
7th attack
7th attack
Damage Impact SP Cost Cooldown Properties
158x7 8+5 45 / 41 / 39 / 36 / 34 - Hard Armor

Rekka. Joshua can repeat the first hit up to 6 times by pressing the attack button. The 7th time, Joshua will unleash a big slash that is somewhat difficult to combo out of. For better reward, it is possible to cancel Black Fang into another Skill by delaying the followup, and pressing said Skill. Due to the high SP cost, this is only useful at the end of combos.

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Phantom Raid
EXTRA Skill
YvK Joshua EXTRA 1.png
First hit
First hit
YvK Joshua EXTRA 2.png
Follow-up hits
Follow-up hits
YvK Joshua EXTRA 3.png
Final hit
Final hit
Damage Impact SP Cost Cooldown Properties
1620 4 100 EXTRA - Invincible
Total: 130

A pretty decent EXTRA Skill. Joshua can easily insert it into combos, while still being able to follow up with a few hits afterwards. It can also be used in neutral as a YOLO option, due to Joshua being able to move between the first and last hits.

  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Joshua's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Joshua goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Joshua's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Joshua approaches neutral, ideally at close, mid and long range

Offense

  • Explain how Joshua's offense works

Defense

  • Explain how Joshua can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot

General Counterplay

  • List some general Joshua counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.

Solo

  • AB > S2 wc > d.AB > j.S2 > j.S5 jc > j.[A] (1.6k damage)
Basic grounded combo. Does decent damage for its simplicity, although getting [A] to come out in the air can be a bit tough.
  • AB > S2 wc > d.AB > j.S2 > j.S5 jc > j.AB > j.S5 jc > j.[A] (2.4k damage)
More advanced combo that costs more SP and is harder to pull off (tech trap), but does twice as much damage. j.A must be delayed in order to catch an opponent teching.
  • AB > S2 wc > d.AB > j.S2 > j.S5 > EX, j.S4, d.[A] (3k damage)
Sample EX combo. Does very good damage. While the opponent can still act, Joshua's EX should be able to cover most escape options.
  • AB > S2 wc > d.AB > j.S2 > j.S5 jc > j.AB > j.S5 > EX, j.S4, d.[A] (4k damage)
EX variant of the tech trap route.

With accessories

  • Combo (damage)
Specify which accessories are required for this combo to work
Combo description

With assists

  • ABCDE > S1 > S6~A~A~A~A~A > S5 jc > j.[A] (2.2k damage)
Scherazard
More damaging basic grounded combo. Costs a lot of SP.

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Cassius Bright (Trails in the Sky)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

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Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
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