A Bracer who wields a massive greatsword with ease. He was a punk
who led the Ravens of Ruan until Cassius Bright showed him the
erreors of his ways, which helped him change for the better. He
has recently taken his friends from the Ravens under his wing.
Agate is a fairly typical heavy character who sacrifices speed for damage. While his combos are simple and damaging, he is by no means a beginner-friendly character. This is due to his biggest weakness: his attacks are extremely slow. In fact, they're overall the slowest in the game, which really hurts Agate in the long run. These slow attacks makes neutral a chore for him, while also limiting his combo potential. On top of that, he's a surprisingly volatile character due to Wild Rage, which makes him trade 20% of his max health for almost full resources. While it greatly helps Agate in managing resources, it can also kill him, forcing him to be careful about when he uses it. Agate also unfortunately struggles to make good use of those extra resources, due to his Skill selection being quite poor overall.
Agate is made for players who wants to add weight to all of their decisions, without having to care much about combo execution. Similar to: Ganondorf
Playstyle
Agate is an all-or-nothing berserker with simple combos, great damage and the ability to trade HP for resources
Strengths
Weaknesses
Bulky: Agate is one of the tankiest characters in the game.
Good Damage: Agate's combos deals very good damage for how simple they are.
Good Range: Agate's greatsword is tied with Loewe's sword for longest melee weapon in the game.
Wild Rage: Wild Rage allows Agate to instantly fill out his resources.
Super Slow: Besides movement speed, Agate has overall the slowest attacks in the game. This hurts him a lot in neutral and combos.
Tricky Resource Management: Since Wild Rage can easily kill him, Agate must be extra careful as to how he spends his resources.
Assist Reliant: On his own, Agate is one of the weakest characters in the game. He only becomes threatening once he gets to use his assist.
Limited Customization: Agate's 20 AP makes customization options quite limited.
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link ABC
A
A
B
B
C
C
Version
Damage
Impact
SP Cost
Cooldown
Properties
A
125
10
-
-
-
B
125
14+7
-
-
-
C
125
29+14
-
-
-
A:
Total: 32
B:
Total: 37
C:
Total: 39
Overall a pretty bad normal link. While it does have great range, it's also extremely slow (the slowest in the game, in fact), meaning that Agate won't often hit his opponents with it. His A makes for a pretty good anti-air, though.
B will only hit opponents in front of Agate starting frame 8
C only has a hitbox on the shockwave
Charge Attack [A]
Version
Damage
Impact
SP Cost
Cooldown
Properties
Ground/Air [A], j.[A]
150
7
-
-
Soft Armor
Dash d.[A]
150
6
-
-
Soft Armor
Ground:
Total: 26
Air:
Total: 26
Dash:
Total: 15
Pretty standard Charge attack. Pretty useful for Agate as it lets him gain big chunks of SP without having to sacrifice HP.
Gives 25 SP on contact
Air Attack j.A
Damage
Impact
SP Cost
Cooldown
Properties
125
10
-
-
-
Total: 24
A slow upward slash. Quite important in Agate's gameplan, due to it being his best approach option. While useful in combos, its slow startup makes it a rather poor air-to-air.
Falling Attack j.B
Version
Damage
Impact
SP Cost
Cooldown
Properties
Slash
62
17
-
-
-
Shockwave
125
18
-
-
-
Slash:
Total: 30
Wave:
Total: 30
Red bar represents the earliest point Agate can attack someone
A diving attack. Only hits once Agate touches the ground.
Will only hit once if done as low to the ground as possible
Rising Attack Attack while dodging
Damage
Impact
SP Cost
Cooldown
Properties
125
8
1 AP
-
Hard Armor 1-10
Total: 25
"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.
Skills
Flame Smash S1
Version
Damage
Impact
SP Cost
Cooldown
Properties
Ground
280, 45
7
12 / 11 / 11 / 10 / 9
39
Soft Armor
Air
280, 45
11
12 / 11 / 11 / 10 / 9
-
Soft Armor
Ground:
Total: 33
Air:
Total: 25
One of Agate's faster attacks. While somewhat easy to combo into, Agate has trouble continuing his offense afterwards due to its high pushback. The air version is a bit more combo friendly, since it lets the opponent closer to Agate. Thankfully for Agate, he can exploit this with his Charge Attack in order to get more damage from a dash attack.
Wild Rage S2
Version
Damage
Impact
SP Cost
Cooldown
Properties
Conversion
0
19
1 / 1 / 1 / 1 / 1 20% HP
0
Soft Armor, Drain
Hit
125
21
-
-
Soft Armor
Ground:
Total: 51
Air:
Total: 46
Character-defining move. Wild Rage lets Agate skip having to manage resources at the cost of 20% of Agate's max HP. The catch is that the HP trade can kill Agate, and cannot be prevented in any way. This forces Agate to be cautious with his WR usages, as he can easily accidentally put himself in a bad spot. Still, using this move after combos is generally a good idea since his most damaging Skills are super expensive.
Instantly gives Agate 258 SP and 70 EXTRA
Draguna Edge S3
Ground version
Ground version
Air version
Air version
Version
Damage
Impact
SP Cost
Cooldown
Properties
Ground
700
12
30 / 27 / 26 / 24 / 23
36
Hard Armor 1-4, Soft Armor Projectile
Air
700
11
30 / 27 / 26 / 24 / 23
-
Hard Armor 1-4, Soft Armor Projectile
Ground:
Total: 35
Air:
Total: 26
A straight projectile that has a very small chance of inflicting Burn and launches opponents on hit. At close range, Agate can use it to combo into Beat Down. The air version is much more useful in neutral than in combos, since it shoots the projectile downwards before continuing on the ground. This version will knock opponents down (spike them on air hit), creating some breathing room for Agate
There is an emulation glitch where the air version's projectile won't come out if Scherazard's assist effect is active
Spiral Edge S4
Version
Damage
Impact
SP Cost
Cooldown
Properties
Strike
700, 50
6, 10, 14, 16, 21
25 / 23 / 22 / 20 / 19
51
Hard Armor 1-4, Soft Armor
Projectiles
50
22
-
-
Projectile
Ground:
Total: 48
Air:
Total: 39
A weird combo extender. Usually comboed into from d.A for great damage, although this is inconsistent at ranges other than point blank. At further ranges, delaying Spiral Edge helps it fully connect.
Beat Down S5
1st hit
1st hit
2nd hit
2nd hit
3rd hit
3rd hit
Final hit
Final hit
Damage
Impact
SP Cost
Cooldown
Properties
1620
8+3
50 / 45 / 43 / 40 / 38
-
Hard Armor
Agate's main combo ender. Does a lot of damage and knocks them away, giving Agate enough time to pop out a WR.
8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Final Break S6
Damage
Impact
SP Cost
Cooldown
Properties
1350
8+17
60 / 54 / 51 / 48 / 45
-
Hard Armor, Projectile
A rather lackluster move. Works well in guard break punishes for bonus damage.
Air version is only active upon landing
8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Dragon Dive EXTRA Skill
Initial hits
Initial hits
Rise
Rise
Dive
Dive
Damage
Impact
SP Cost
Cooldown
Properties
1918
3, 32 (rise), 105 (dive)
100 EXTRA
-
Invincible
Total: 167
Highly damaging EXTRA Skill that lets Agate combo or tech trap afterwards. Sometimes, damage and SP scaling will completely reset once Agate reaches the ground.
Dragon Dive becomes particularly interesting once combined with assists. Thanks to its high hitstun, Agate can call an assist right after landing it, while still being able to continue his combo.
The opponent can still cast Skills or use their assist during the freeze
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Agate's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
Good accessories for Agate goes here. Explain why this build is good for him
Recommended Skills
S1
S2
S3
S4
Recommended Support
Scherazard - Grants Agate some much needed frame data buffs, as well as better neutral
Jurio & Chris - Makes Agate much more of a threat at poking range, thanks to his very high STR
General Strategy
Neutral
Explain how Agate approaches neutral, ideally at close, mid and long range
Offense
Explain how Agate's offense works
Defense
Explain how Agate can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot
General Counterplay
List some general Agate counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol
Meaning
>
Cancel from the previous move to the following move.
,
Link from the previous move to the following move.
dl./delay
Delay before using the following move.
X(w)/whiff
Whiff the following move (do not hit).
jc
Jump Cancel.
wc
Walk Cancel.
d./dash
Dash air attacks. Done by pressing the dodge button while standing still.
(X)
Optional input.
{X}*N
Repeat (sequence) N number of times.
Solo
A > S3, (j.A) > S5 (2.3k damage)
Ground combo starting with a normal attack. Unfortunately quite impractical due to the starter, but it had to be there for completion's sake. j.A only hits as a tech trap.
d.A > j.S4, [A] > (EX, A) > S5 (2.5k/4.6k damage)
Agate's BnB. Does great damage, especially when Agate has access to his EXTRA Skill. At further ranges, j.S4 must be slightly delayed in order to fully connect.
With accessories
A > S3 > {EX, [A]}*2 > S5 (~5k damage)
Gemstone
Double EX combo. Tons of damage, but extremely situational, as Agate needs to spend at least 60% HP to gain 200 EX.
With assists
AB > S3, (j.A) > S5 (2.5k damage)
Scherazard
Sample combo using Scherazard. j.A always works but is quite hard to land on no tech.