Ys vs. Sora no Kiseki: Alternative Saga/Agate

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A Bracer who wields a massive greatsword with ease. He was a punk
who led the Ravens of Ruan until Cassius Bright showed him the
erreors of his ways, which helped him change for the better. He
has recently taken his friends from the Ravens under his wing.


Agate
YvK Agate Profile.png
Playstyle Heavy
Preferred Range Close
Mid
Tankiness Rating Above average (0.91%)
Learning Difficulty Intermediate
Stats
HP 11672
AP 20
STR 1079
DEF 930
BRK 635
DUR 3421
SPD 87
AGL 87
SP Gain 230

Introduction

Agate is a fairly typical heavy character who sacrifices speed for damage. While his combos are simple and damaging, he is by no means a beginner-friendly character. This is due to his biggest weakness: his attacks are extremely slow. In fact, they're overall the slowest in the game, which really hurts Agate in the long run. These slow attacks makes neutral a chore for him, while also limiting his combo potential. On top of that, he's a surprisingly volatile character due to Wild Rage, which makes him trade 20% of his max health for almost full resources. While it greatly helps Agate in managing resources, it can also kill him, forcing him to be careful about when he uses it. Agate also unfortunately struggles to make good use of those extra resources, due to his Skill selection being quite poor overall.

Agate is made for players who wants to add weight to all of their decisions, without having to care much about combo execution.
Similar to: Ganondorf



Playstyle
Agate is an all-or-nothing berserker with simple combos, great damage and the ability to trade HP for resources
Strengths Weaknesses
  • Bulky: Agate is one of the tankiest characters in the game.
  • Good Damage: Agate's combos deals very good damage for how simple they are.
  • Good Range: Agate's greatsword is tied with Loewe's sword for longest melee weapon in the game.
  • Wild Rage: Wild Rage allows Agate to instantly fill out his resources.
  • Super Slow: Besides movement speed, Agate has overall the slowest attacks in the game. This hurts him a lot in neutral and combos.
  • Tricky Resource Management: Since Wild Rage can easily kill him, Agate must be extra careful as to how he spends his resources.
  • Assist Reliant: On his own, Agate is one of the weakest characters in the game. He only becomes threatening once he gets to use his assist.
  • Limited Customization: Agate's 20 AP makes customization options quite limited.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Normal Link
ABC
YvK Agate A.png
A
A
YvK Agate B.png
B
B
YvK Agate C.png
C
C
Version Damage Impact SP Cost Cooldown Properties
A 125 10 - - -
B 125 14+7 - - -
C 125 29+14 - - -
A:
Total: 32
B:
Total: 37
C:
Total: 39

Overall a pretty bad normal link. While it does have great range, it's also extremely slow (the slowest in the game, in fact), meaning that Agate won't often hit his opponents with it. His A makes for a pretty good anti-air, though.

  • B will only hit opponents in front of Agate starting frame 8
  • C only has a hitbox on the shockwave


Charge Attack
[A]
YvK Agate Charge.png
Version Damage Impact SP Cost Cooldown Properties
Ground/Air
[A], j.[A]
150 7 - - Soft Armor
Dash
d.[A]
150 6 - - Soft Armor
Ground:
Total: 26
Air:
Total: 26
Dash:
Total: 15

Pretty standard Charge attack. Pretty useful for Agate as it lets him gain big chunks of SP without having to sacrifice HP.

  • Gives 25 SP on contact


Air Attack
j.A
YvK Agate jA.png
Damage Impact SP Cost Cooldown Properties
125 10 - - -
Total: 24

A slow upward slash. Quite important in Agate's gameplan, due to it being his best approach option. While useful in combos, its slow startup makes it a rather poor air-to-air.

Falling Attack
j.B
YvK Agate jB.png
Version Damage Impact SP Cost Cooldown Properties
Slash 62 17 - - -
Shockwave 125 18 - - -
Slash:
Total: 30
Wave:
Total: 30
  • Red bar represents the earliest point Agate can attack someone

A diving attack. Only hits once Agate touches the ground.

  • Will only hit once if done as low to the ground as possible


Rising Attack
Attack while dodging
YvK Agate Rising.png
Damage Impact SP Cost Cooldown Properties
125 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

Flame Smash
S1
YvK Agate S1.png
Version Damage Impact SP Cost Cooldown Properties
Ground 280, 45 7 12 / 11 / 11 / 10 / 9 39 Soft Armor
Air 280, 45 11 12 / 11 / 11 / 10 / 9 - Soft Armor
Ground:
Total: 33
Air:
Total: 25

One of Agate's faster attacks. While somewhat easy to combo into, Agate has trouble continuing his offense afterwards due to its high pushback. The air version is a bit more combo friendly, since it lets the opponent closer to Agate. Thankfully for Agate, he can exploit this with his Charge Attack in order to get more damage from a dash attack.

Wild Rage
S2
YvK Agate S2.png
Version Damage Impact SP Cost Cooldown Properties
Conversion 0 19 1 / 1 / 1 / 1 / 1
20% HP
0 Soft Armor, Drain
Hit 125 21 - - Soft Armor
Ground:
Total: 51
Air:
Total: 46

Character-defining move. Wild Rage lets Agate skip having to manage resources at the cost of 20% of Agate's max HP. The catch is that the HP trade can kill Agate, and cannot be prevented in any way. This forces Agate to be cautious with his WR usages, as he can easily accidentally put himself in a bad spot. Still, using this move after combos is generally a good idea since his most damaging Skills are super expensive.

  • Instantly gives Agate 258 SP and 70 EXTRA
YvK Burn.png Draguna Edge
S3
YvK Agate S3 Ground.png
Ground version
Ground version
YvK Agate S3 Air.png
Air version
Air version
Version Damage Impact SP Cost Cooldown Properties
Ground 700 12 30 / 27 / 26 / 24 / 23 36 Hard Armor 1-4, Soft Armor
Projectile
Air 700 11 30 / 27 / 26 / 24 / 23 - Hard Armor 1-4, Soft Armor
Projectile
Ground:
Total: 35
Air:
Total: 26

A straight projectile that has a very small chance of inflicting Burn and launches opponents on hit. At close range, Agate can use it to combo into Beat Down. The air version is much more useful in neutral than in combos, since it shoots the projectile downwards before continuing on the ground. This version will knock opponents down (spike them on air hit), creating some breathing room for Agate

  • There is an emulation glitch where the air version's projectile won't come out if Scherazard's assist effect is active
Spiral Edge
S4
YvK Agate S4.png
Version Damage Impact SP Cost Cooldown Properties
Strike 700, 50 6, 10, 14, 16, 21 25 / 23 / 22 / 20 / 19 51 Hard Armor 1-4, Soft Armor
Projectiles 50 22 - - Projectile
Ground:
Total: 48
Air:
Total: 39

A weird combo extender. Usually comboed into from d.A for great damage, although this is inconsistent at ranges other than point blank. At further ranges, delaying Spiral Edge helps it fully connect.

Beat Down
S5
YvK Agate S5 1.png
1st hit
1st hit
YvK Agate S5 2.png
2nd hit
2nd hit
YvK Agate S5 3.png
3rd hit
3rd hit
YvK Agate S5 4.png
Final hit
Final hit
Damage Impact SP Cost Cooldown Properties
1620 8+3 50 / 45 / 43 / 40 / 38 - Hard Armor

Agate's main combo ender. Does a lot of damage and knocks them away, giving Agate enough time to pop out a WR.

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Final Break
S6
YvK Agate S6.png
Damage Impact SP Cost Cooldown Properties
1350 8+17 60 / 54 / 51 / 48 / 45 - Hard Armor, Projectile

A rather lackluster move. Works well in guard break punishes for bonus damage.

  • Air version is only active upon landing
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Dragon Dive
EXTRA Skill
YvK Agate EXTRA 1.png
Initial hits
Initial hits
YvK Agate EXTRA 2.png
Rise
Rise
YvK Agate EXTRA 3.png
Dive
Dive
Damage Impact SP Cost Cooldown Properties
1918 3, 32 (rise), 105 (dive) 100 EXTRA - Invincible
Total: 167

Highly damaging EXTRA Skill that lets Agate combo or tech trap afterwards. Sometimes, damage and SP scaling will completely reset once Agate reaches the ground.

Dragon Dive becomes particularly interesting once combined with assists. Thanks to its high hitstun, Agate can call an assist right after landing it, while still being able to continue his combo.

  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Agate's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Agate goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Scherazard - Grants Agate some much needed frame data buffs, as well as better neutral
  • Jurio & Chris - Makes Agate much more of a threat at poking range, thanks to his very high STR


General Strategy

Neutral

  • Explain how Agate approaches neutral, ideally at close, mid and long range

Offense

  • Explain how Agate's offense works

Defense

  • Explain how Agate can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot

General Counterplay

  • List some general Agate counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.


Solo

  • A > S3, (j.A) > S5 (2.3k damage)
Ground combo starting with a normal attack. Unfortunately quite impractical due to the starter, but it had to be there for completion's sake. j.A only hits as a tech trap.
  • d.A > j.S4, [A] > (EX, A) > S5 (2.5k/4.6k damage)
Agate's BnB. Does great damage, especially when Agate has access to his EXTRA Skill. At further ranges, j.S4 must be slightly delayed in order to fully connect.

With accessories

  • A > S3 > {EX, [A]}*2 > S5 (~5k damage)
Gemstone
Double EX combo. Tons of damage, but extremely situational, as Agate needs to spend at least 60% HP to gain 200 EX.

With assists

  • AB > S3, (j.A) > S5 (2.5k damage)
Scherazard
Sample combo using Scherazard. j.A always works but is quite hard to land on no tech.
  • AB > S3 > EX, j.[A] > j.S1 > j.S5 (4.5k damage)
Scherazard
EX route.
  • A > S3 > S6 > S2, d.AB > S3 > S5 (4.5k damage)
Jurio & Chris
Sample combo using Jurio and Chris. Costs 20% HP.
  • A > S3 > S6 > S2, d.AB > S5, [A] > A > S3 > EX, [A] > ABC > S3 > S5, [A] > S5 (~10k damage)
Jurio & Chris
Max damage combo, which ToDs a little more than half the cast. Requires max resources and at least 20% HP.
  • A > S3 > EX, Assist, [A] > EX, [A] > S5 (~5k damage)
Feena & Reah
Much more practical double EX combo. Exploits Agate's rare assist privilege in order to chain several EX Skills together for severe damage.

With accessories and assists

  • A > S3 > {EX, Assist, [A]}x2 > {EX, [A]}x2 > S5 (~10k damage)
Feena & Reah, Support Tome, EX Tome, Gemstone
Max damage combo, which is a ToD on a little more than half the cast. EX Tome is optional, but the combo won't kill Adol and Estelle without it.


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Goose (LoH III: The White Witch)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd