Ys vs. Sora no Kiseki: Alternative Saga/Loewe

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A former Enforcer of Ouroboros and known as the Bladelord. He and
Joshua were raised together like brothers. His incredible battle
prowess is highly valued by both the Anguis and Grandmaster.


Loewe
YvK Loewe Profile.png
Playstyle Heavy
Whiff Punish
Preferred Range Mid
Tankiness Rating High (0.85%)
Learning Difficulty Intermediate
Stats
HP 11921
AP 16
STR 1209
DEF 987
BRK 619
DUR 2973
SPD 101
AGL 108
SP Gain 204

Introduction

Every good fighting game needs at least one boss character. In Ys vs Trails, it's Loewe that takes this role. With pretty inflated stats, he is both the strongest character in the game (in terms of raw strength), but also one of the bulkiest. His attacks, while somewhat slow, packs a punch, and can even sometimes cause status effects that affects his opponents' options. This makes Loewe a force to be reckoned with in neutral, as any mistake can be easily punished hard by him. However, while he seems absolutely overpowered on paper, there's one huge flaw in Loewe's gameplan: he requires almost full SP in order to become a threat. Gainin SP is Loewe's biggest hurdle: while his projectile Charge Attack has good range and is easily spammable in neutral, it only grants 22 SP, the lowest possible amount. This forces him to stay patient and slowly but surely build up SP until he gets enough for his next punish. Said punishes also requires good execution in order to maximize their damage output. Finally, Loewe has the lowest AP stat in the game, making build choices extremely limited for him.

Loewe is recommended for players who loves dealing absurd damage on their punishes.
Similar to:


Playstyle
Loewe is a technical heavyweight with great neutral who can easily whiff punish his opponents for big damage.
Strengths Weaknesses
  • High Stats: Loewe's stats are overall the highest in the game. This also makes him the 2nd tankiest character in the game.
  • Good Neutral: Loewe's attacks generally have a lot of range. However, they're still fast enough for him to perform decently well at most ranges.
  • Damaging Punishes: Loewe has an easy time punishing his opponents in neutral. His punishes also does very good damage, especially given how simple they are.
  • Touch of Death: Loewe, with Jurio's help, has the potential to ToD half of the cast.
  • Low AP: Loewe has the lowest AP value in the game, making build options extremely limited for him.
  • Poor SP Economy: Loewe is the character who has the hardest time managing SP, due to a combination of generally expensive Skills and very low SP gain.
  • High Skill Floor: While not a weakness in itself, learning Loewe can take some time due requiring lots of finesse regarding SP management.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Normal Link
ABC
YvK Loewe A.png
A
A
YvK Loewe B.png
B
B
YvK Loewe C.png
C
C
Version Damage Impact SP Cost Cooldown Properties
A 151 5 - - -
B 151 11+6 - - -
C 151 24+5 - - -
A:
Total: 24
B:
Total: 26
C:
Total: 32

Decent normal link. A is a great poke that also acts as a quick anti-air, which Loewe can often abuse a lot. He can also use it in order to fish confirms into Demon Flames for great damage.

His C also has some defensive utility, since it covers all horizontal angles around Loewe. However, it's not used that often due to being locked at the end of the normal link, meaning it'll take much longer than usualy to come out.


Charge Attack
[A]
YvK Loewe Charge.png
Did you know Loewe was short for Leonhardt?
Did you know Loewe was short for Leonhardt?
Version Damage Impact SP Cost Cooldown Properties
Ground/Air
[A], j.[A]
181 10 - - Soft Armor, Projectile
Dash
d.[A]
181 8 - - Soft Armor, Projectile
Ground:
Total: 29
Air:
Total: 24
Dash:
Total: 17

The crux of Loewe's neutral. While it gives little SP on hit, its projectile properties makes it an incredible poke with excellent range. Loewe can use it to establish his presence in neutral while safely building SP for his next punish.

  • Projectile stays active for 11 frames
  • Gives 22 SP on contact


Air Normal Link
j.ABC
YvK Loewe jA.png
j.A
j.A
YvK Loewe jB.png
j.B
j.B
YvK Loewe jC.png
j.C
j.C
Version Damage Impact SP Cost Cooldown Properties
j.A 151 5 - - -
j.B 151 10+4 - - -
j.C 151 20+7 - - -
j.A:
Total: 22
j.B:
Total: 26
j.C:
Total: 30

A decent air-to-air string. However, it mostly shines as a whiff punish tool.

d.A is Loewe's best starter, due to j.A having an additional hit when done during a dash. This grants bonus damage, as well as more time for Loewe to combo. j.C can be used as a combo ender when Loewe doesn't have enough SP for Demon Flames.

  • d.A will hit twice, with the second hit landing on frame 8
Falling Attack
j.D
YvK Loewe jD.png
Damage Impact SP Cost Cooldown Properties
151 7 - - -
Total: 27

Arguably the worst Falling Attack in the game. While it does hit very deep below Loewe, none of his Skills can reliably combo off of it. Therefore, it's mostly used defensively, as a way to counter anti-air attempts.


Rising Attack
Attack while dodging
YvK Loewe Rising.png
Damage Impact SP Cost Cooldown Properties
151 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

Whirlwind Cut
S1
YvK Loewe S1 1.png
First hit
First hit
YvK Loewe S1 2.png
Second hit + Projectile
Second hit + Projectile
Damage Impact SP Cost Cooldown Properties
400 4, 13 12 / 11 / 11 / 10 / 9 36 Soft Armor, Projectile
Ground:
Total: 38
Air:
Total: 28
  • The projectile comes out on frame 15

Loewe's fastest attack. Despite that, he won't use it that often due to a gap between both hits where the opponent can block and punish Loewe.

Swallow Return
S2
YvK Loewe S2.png
Version Damage Impact SP Cost Cooldown Properties
Ground 345 11 12 / 11 / 11 / 10 / 9 30 Soft Armor, Projectile
Air 345 10 12 / 11 / 11 / 10 / 9 - Soft Armor, Projectile
Ground:
Total: 26
Air:
Total: 21

Gigantic projectile poke that launches opponents on hit. At point blank, Loewe can combo off of it.

YvK Confusion.png Silver Thorn
S3
YvK Loewe S3.png
Silver Thorn, Golden Scorn
Silver Thorn, Golden Scorn
Damage Impact SP Cost Cooldown Properties
730 33 30 / 27 / 26 / 24 / 23 50 Hard Armor 1-4, Soft Armor
Projectile, Draw-In
Ground:
Total: 40
Air:
Total: 28

  • Causes Confusion on hit
  • Only starts hitting opponents on frame 33
YvK Paralysis.png Zero Storm
S4
YvK Loewe S4 Ground.png
Ground version
Ground version
YvK Loewe S4 Air.png
Air version
Air version
Damage Impact SP Cost Cooldown Properties
990 24 25 / 23 / 22 / 20 / 19 69 Hard Armor 1-4, Soft Armor
Projectile, Draw-In
Ground:
Total: 60
Air:
Total: 57

Very slow, very long, very active projectile that deals lots of damage, with each hit having a chance to cause Paralysis. Pretty hard to land, but the payoff is huge. Air version shoots the projectile at an angle.

  • Can cause Paralysis on hit
Arch Drain
S5
YvK Loewe S5.png
Damage Impact SP Cost Cooldown Properties
1400 6+27 50 / 45 / 43 / 40 / 38 - Hard Armor, Drain, Draw-In

Very slow Skill that's easily avoidable and hard to combo into. This makes it rarely worth using it in 1v1s. However, it can be pretty decent in FFAs, as Loewe gains 25 SP for every opponent caught in the AoE. This makes Arch Drain the only SP-positive Skill in the entire game, in the right circumstances.

  • If Loewe catches an opponent late enough, he will be able to follow-up with a combo.
  • 6 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Demon Flames
S6
YvK Loewe S6.png
Does everything you need for only 60 SP
Does everything you need for only 60 SP
Damage Impact SP Cost Cooldown Properties
1660 8+6 60 / 54 / 51 / 48 / 45 68 Hard Armor, Draw-In
Ground:
Total: 52
Air:
Total: 47

The reason you play Loewe. While it's tied with Agate's Final Break for most expensive Skill in the game, it compensates by being the single most damaging non-EXTRA Skill attack in the game. In fact, it even outdamages some EXTRA Skills. Moreover, its relatively quick startup and great range (despite the animation) makes it Loewe's go-to combo ender. And if that wasn't enough, it can even instantly break the opponent's guard! All of this makes it a must-have in Loewe's arsenal. Just don't abuse it, due to its extreme SP cost (this is Loewe we're talking about) and long recovery.

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


YvK Freeze.png Sword of Abaddon
EXTRA Skill
YvK Loewe EXTRA.png
Damage Impact SP Cost Cooldown Properties
2050 23 100 EXTRA - Invincible, Draw-In
Total: 115
  • Draw-in effect on frame 8

  • The opponent can still cast Skills or use their assist during the freeze
  • Causes Freeze on hit


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Loewe' potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Loewe goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Ries - Greatly mitigates Loewe's biggest weakness
  • Jurio & Chris - Makes Loewe an absolute menace at close to mid range, allowing him to cinvert pokes into 4k damage minimum


General Strategy

Neutral

  • Explain how Loewe approaches neutral, ideally at close, mid and long range

Offense

  • Explain how Loewe's offense works

Defense

  • Explain how Loewe can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot

General Counterplay

  • List some general Loewe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.

Solo

  • A > S6 (1.9k damage)
Basic poke combo from a ground normal that works at any range. Make sure to start charging [A], as this costs a lot of SP.
  • A > S2 jc > j.A > S2 > d.A (whiff) > S6 (2.3k damage)
Better route from a grounded normal when at close range. Loewe must jump cancel the first S2 as fast as possible.
  • d.A(2) > delay j.B > S2 jc > j.AB > S2/S6 (1.4k/2.6k damage)
BnB punish from a homing dash at close-ish range. Extremely tight in order to make in inescapable. In order to work, Loewe must PM j.A's second hit backwards.

With accessories

  • d.A > RA jc > j.AB > d.AB > S6 (2.6k damage)
Airborne Medallion
"Easier" route from d.A using Rising Attack.

With assists

  • A > S6, [A] > d.ABC > j.S6 (4.1k damage)
Jurio & Chris
Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. The last Demon Flames must be cancelled into right after j.C lands. Does 4.2k with d.AB starter.
  • A > S6, [A] > EX, [A] > d.AB > j.S6, [A] > d.ABC > j.S6 (~8.6k damage)
Jurio & Chris
One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne), and potentially more if EX Tome is equipped.

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd