This page will list all stages, as well as their competitive viability. Stages written like this are banned from competitive play, while those written like this are only available as counterpicks.
Notes:
- These layouts do not indicate the position of breakable props/teleportation points for simplicity's sake.
- The different shades of blue represents elevation. The darker it is, the lower that particular part of the stage is
Stage |
Layout |
Gimmicks |
Legality |
Notes
|
Goddesses' Palace Ys II |
|
Teleportation points on the sides. Leads to the top platform |
Legal |
-
|
Darm Tower Ys I |
|
Gates that opens and closes at regular intervals |
Counterpick |
Prone to circle camping due to the corridor
|
Zemeth Sanctum Ys VI: The Ark of Napishtim |
|
None |
Legal |
-
|
Altago Palace Ys SEVEN |
|
None |
Legal |
-
|
Shannoa Forest Ys SEVEN |
|
None |
Legal |
-
|
Kylos Wind Precincts Ys SEVEN |
|
Fans that lets players easily move from one level to another. Players can't attack while in a fan |
Banned |
Vertical stage where moving vertically takes forever, making it extremely prone to circle camping
|
Segram Flame Shrine Ys SEVEN |
|
Arena is surrounded by lava |
Counterpick |
Burst covers the entire arena, which turns the lava into a death trap for slower characters
|
Valestein Castle Ys: The Oath in Felghana |
|
None |
Legal |
-
|
Bright Family House Trails in the Sky |
|
None |
Legal |
-
|
City of Rolent Trails in the Sky |
|
None |
Banned |
Too many walls makes runaway too strong in this stage
|
Trails in the Sky SC |
|
Bottomless pit at the top of the stage. Players who falls through it respawns at the bottom of the stage |
Legal |
-
|
Phantasmagoria Trails in the Sky the 3rd |
|
None |
Legal |
-
|
Grancel Castle Trails in the Sky |
|
None |
Counterpick |
Very wide stage, which heavily favors zoning and hit-and-run tactics
|
Zeiss Central Factory Trails in the Sky |
|
Teleportation points at different levels of elevation |
Legal |
-
|
Lusitania Trails in the Sky the 3rd |
|
None |
Banned |
Layout makes it way too easy for some characters to zone out their opponents
|
Ravennue Village Trails in the Sky |
|
None |
Legal |
-
|
Central Square Trails from Zero |
|
None |
Legal (1v1) Banned (2v2) |
Banned in 2v2, since the stage may cause framerate issues with 4 players
|
Trechier Woods Xanadu Next |
|
None |
Legal |
-
|
Harlech Ruins Xanadu Next |
|
None |
Legal |
Its simple, flat layout and lack of breakable props makes it the ideal training stage
|
Eaglet Mountain Xanadu Next |
|
None |
Legal |
-
|
Strangerock Castle Xanadu Next |
|
None |
Legal |
-
|
Strangerock Throne Xanadu Next |
|
None |
Legal |
Despite the arena, the actual stage is just one big circle
|
Haken Gate Trails in the Sky |
|
The gate sometimes shows a giant Mona. Nightmare fuel but doesn't affect gameplay |
Legal |
-
|
Serpentina Zwei!! |
|
No invisible walls. Players who falls off respawns at the center of the stage |
Banned |
The lack of invisible walls heavily slows down the game's pace due to how damaging fall damage is (10% of a character's max HP). It also makes the stage particularly vulnerable to Burst strats
|
Ice Ridge of Noltia Ys II |
|
Ice spikes next to each set of stairs Teleportation points at different levels of elevation |
Legal |
-
|
Falcom Dev. Room Tachikawa, Tokyo, Japan |
|
None |
Counterpick |
Claustrophobic layout that makes fighting difficult
|
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