The crown princess of Liberl, whose real name is Klaudia von Auslese.
There was a time where she doubted her ability to lead the country,
but fighting alongside Estelle to save her kingdom has solidified
her resolve.
Kloe is the most well-rounded character in the game, and can fight at basically any range. At long range, her Charge Attack and Kaempfer (Sieg) lets her harrass her opponents from far away, which she can do for a long time thanks to her Charge Attack's incredible's SP gain. In the mid-range, she can abuse her great normals to easily hitconfirm into combos that generally works regardless of what the opponent does on defense. Her offense is also quite good, thanks to her normals and Sturm. Another excellent trait to mention is her incredible comeback potential. While her damage output is already great, Kloe's EXTRA Skill is one of the easiest in the game to insert in a combo. On top of that, Kloe is the only character in the game who can consistently combo into her assist thanks to Diamond Dust, which can be easily comboed into with her EX. This opens up some extremely damaging combo routes, which can ToD slightly more than half the cast. However, she still suffers from some major flaws. The most obvious one is her hitboxes. Since they're the thinnest in the game, Kloe can struggle to hit her opponents at long range with most of her attacks. She's also lacking in the air control department, due to her poor anti-airs and thin air normals. These two major flaws forces Kloe to carefully read her opponent's movement and strike at the right time, even though missing isn't that punishing due to her excellent frame data.
Kloe is an excellent choice for beginners and those who value versatility above all else. Similar to:
Playstyle
Kloe is an very beginner-friendly character who can do pretty much anything. Once her EXTRA gauge is full, she becomes one of the scariest characters in the game.
Strengths
Weaknesses
Jack of All Trades: Kloe's kit is well rounded and allows her to deal with most situations.
Outstanding SP Economy: Kloe's Charge Attack gives the most SP out of anyone in the game. As such, most of her combos are very SP efficient.
High Damage: Kloe's damage output is surprisingly great. She can easily break 2k damage from a simple poke confirm.
Touch of (Almost) Death: As soon as Kloe gets her EXTRA Skill, she instantly turns into one of the scariest characters into the game, since it opens up extremely high damage combo routes.
Excellent Assist Synergy: Kloe has great synergy with most of the game's assists. She's also the only character who can reliably use them mid-combo.
High AP: Kloe has one of the highest AP values in the game, giving her a high degree of freedom when it comes to builds.
Low Bulk: Kloe's defensive stats are below average, making her die more easily.
Vertically Challenged: Kloe's lack of vertical reach makes covering aerial approaches a bit harder for her.
Homing Reliant: Kloe's thin hitboxes makes her more reliant on auto-aim than any other character. This makes her very vulnerable to horizontal movement and Parin's assist effect.
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link ABCDE
A
A
B
B
C
C
D
D
E
E
Version
Damage
Impact
SP Cost
Cooldown
Properties
A
93
4
-
-
-
B
93
6+3
-
-
-
C
93
12+3
-
-
-
D
93
18+3
-
-
-
E
93
24+8
-
-
-
A:
Total: 14
B:
Total: 14
C:
Total: 14
D:
Total: 9
E:
Total: 17
One of the best normal links in the game. Almost all hits combo into each other and grants easy, stable combos.
Charge Attack [A]
The reason you play Kloe
The reason you play Kloe
Version
Damage
Impact
SP Cost
Cooldown
Properties
Ground/Air [A], j.[A]
111
8
-
-
Soft Armor
Dash d.[A]
111
7
-
-
Soft Armor
Ground:
Total: 22
Air:
Total: 20
Dash:
Total: 13
One of the best Charge Attacks in the game. Its main function is that of a poke, due to its outstanding range and low recovery. On top of that, it also grants tons of SP (the highest possible amount, in fact), allowing Kloe to use mose of her Skills after landing one Charge Attack. It's also a very useful combo move due to its speed, range and the fact that it doesn't knock down on hit (this also makes it a good starter). However, it has a very thin hitbox, making it easy to dodge if Kloe get too predictable with it.
When buffered out of Lanzenreiter, Kloe will stand still during the animation. Coupled with Pushback Manipulation, this allows Kloe to convert her best poke into huge damage.
Gives 32 SP on contact
Air Normal Link j.AB
j.A
j.A
j.B
j.B
Version
Damage
Impact
SP Cost
Cooldown
Properties
j.A
93
6
-
-
-
j.B
93
12+4
-
-
-
j.A:
Total: 19
j.B:
Total: 18
Like all of Kloe's normals, her air chain is also pretty good. Its long horizontal range makes it good as an air-to-air, while still being able to combo afterwards. It also has some combo utility.
Cancelling j.A into j.B is weirdly tight during a homing dash
Falling Attack j.C
Damage
Impact
SP Cost
Cooldown
Properties
93
4
-
-
-
Total: 17
A downwards poke. Since it stops Kloe's vertical momentum, it can be used to bait anti-airs. Doesn't lead into anything on hit, unless cancelled into from a homing Charge Attack.
Impact frames obtained while as low to the ground as possible
Rising Attack Attack while dodging
Damage
Impact
SP Cost
Cooldown
Properties
93
8
1 AP
-
Hard Armor 1-10
Total: 25
"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.
Skills
Kaempfer S1
Ground version
Ground version
Air version Scree!
Air version Scree!
Damage
Impact
SP Cost
Cooldown
Properties
240
5
11 / 10 / 10 / 9 / 9
-
Soft Armor Projectile, Homing
Ground:
Total: 25
Air:
Total: 15
AKA "Sieg". Very important tool in Kloe's arsenal. It's a very fast, somewhat cheap homing projectile that has a chance of causing DEF Down on hit. Its high pushback makes it a very good neutral tool from afar, in order to stuff an opponent's approach.
The air version sends Sieg downwards. Greatly useful in neutral due to its much shorter recovery. However, Sieg won't be able to travel upward, limiting its anti-air capabilities.
Aqua Bleed S2
Damage
Impact
SP Cost
Cooldown
Properties
115x2
4
10 / 9 / 9 / 8 / 8
-
Soft Armor Projectile
Ground:
Total: 26
Air:
Total: 17
Two projectiles fired back to back, that explodes upon making contact with a surface. While it can cause Freeze, Kloe will rarely find herself using this Skill, as it doesn't have any tracking whatsoever. Thus, Aqua Bleed is only really useful as a niche combo extender.
Has a chance of causing Freeze on hit
Frame data assumes points blank
Sturm S3
Initial hits (Ground)
Initial hits (Ground)
Initial hits (Air)
Initial hits (Air)
Final hit
Final hit
Damage
Impact
SP Cost
Cooldown
Properties
500
4, 10, 15, 24
20 / 18 / 17 / 16 / 15
-
Hard Armor 1-4, Soft Armor
Ground:
Total: 35
Air:
Total: 35
Kloe's most versatile Skill. The first thrusts hits high enough for it to act as an anti-air. The final thrust's massive range allows it to be used as a surprise long range option. It also does pretty good in offense, thanks to its stamina damage on guard. To top it all off, it's an essential part of Kloe's combos since it combos from her normals at all ranges, while letting Kloe landing "guaranteed" hits afterwards.
The air version makes for a very good air-to-air, as well as an anti-air bait since it stops her aerial momentum. However, its combo utility is somewhat limited due to all hits poorly linking into each other on airborne opponents.
Diamond Dust S4
Assist generator
Assist generator
Damage
Impact
SP Cost
Cooldown
Properties
425
21
22 / 20 / 19 / 18 / 17
-
Hard Armor 1-4, Soft Armor Projectile, Draw-In
Vacuum:
Total: 31
Strike:
Total: 31
A surprisingly great combo extender. While it has poor frame data and a very telegraphed animation, Kloe can still combo into it thanks to her EXTRA Skill. She can also combo off of it with a dashing aerial. However, its most interesting property is the fact that, when cancelled early enough, Diamond Dust will hit twice upon calling assists. Comboing afterwards is possible, but it can be difficult depending on which assist Kloe equipped.
Has a chance of causing Freeze on hit
Lanzenreiter S5
Initial hits
Initial hits
Final hit
Final hit
Version
Damage
Impact
SP Cost
Cooldown
Properties
Thrusts
95, 220x3, 310
4, 14, 20, 32
44 / 40 / 38 / 36 / 33
-
Hard Armor
Projectiles
25x3
29
-
-
Projectile
Ground:
Total: 44
Air:
Total: 44
Projectiles:
Total: 44
Essentially a bigger, longer, stronger and armored Sturm. Very valuable combo filler in Kloe's arsenal, as its long range allows her to combo off of her Charge Attack at longer ranges. It also synergizes greatly with Elena's assist effect, as Kloe can freely land several Lanzenreiters in a row for huge damage.
While it's technically punishable on hit, getting out of Lanzenreiter is hard to perform in netplay.
Projectiles travels at random directions
Cocytus S6
Damage
Impact
SP Cost
Cooldown
Properties
920
13
40 / 36 / 34 / 32 / 30
-
Hard Armor, Projectile
Total: 33
Kloe's reversal. It can also be used as a gamble during combos after an EX Skill. If she manages to proc Freeze with it, she can use this opportunity to call an assist and make it rehit, allowing her to continue the combo. However, not inflicting Freeze will basically force Kloe to end the combo early. This rehit property also makes it an excellent opener for a guard break punish, should Kloe ever manage to do that. At max range, the rehit is guaranteed to happen if Kloe walk cancels Cocytus, but comboing afterwards is almost impossible.
Can cause Freeze on hit
Air version is active upon landing
Sanctum Nova EXTRA Skill
Damage
Impact
SP Cost
Cooldown
Properties
1590
10 (Catch), 30 (Damage)
100 EXTRA
-
Invincible
Total: 149
One of the better EXTRA Skills in the game. Kloe can very easily insert hers into almost any of her combos in order to double her damage output (or triple it, with the correct build). Makes coming back from a huge HP deficit pretty easy for her.
Due to a glitch with Scherazard's assist effect, cancelling an aerial Charge Attack into it allows Kloe to perform up to 7 EXTRA Skills in a row, for the cost of one. Since there's very little counterplay to it, this technique is banned from tournament play.
Causes a hard knockdown
The opponent can still cast Skills or use their assist during the freeze
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Kloe's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
Void Stance - Kloe greatly benefits from extra damage on her Charge Attack
Recommended Skills
Kaempfer - Pretty good projectile with a chance of buffing Kloe's damage output
Sturm - The closest thing to an anti-air Kloe has. Also makes for a good offensive Skill
Diamond Dust - For more reward after landing an EX
Lanzenreiter - Great combo filler
Recommended Support
Anelace - Lets Kloe force her way in neutral.
Scherazard - Enhances most of Kloe's good aspects. Also gives her a ToD when paired with EX Medallion.
Elena - Drastically improves Kloe's comeback potential.
Feena & Reah - Instant access to EX greatly improves Kloe's comeback potential.
Honorable Mentions:
Jurio & Chris - Kloe's great normals allows her to quickly chip out her opponent's stamina.
Campanella - Kloe's quick attacks lets her proc tons of status effects at once.
General Strategy
Neutral
Explain how Kloe approaches neutral, ideally at close, mid and long range
Offense
Explain how Kloe's offense works
Defense
Explain how Kloe can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot
General Counterplay
List some general Kloe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol
Meaning
>
Cancel from the previous move to the following move.
,
Link from the previous move to the following move.
dl./delay
Delay before using the following move.
X(w)/whiff
Whiff the following move (do not hit).
jc
Jump Cancel.
wc
Walk Cancel.
d./dash
Dash air attacks. Done by pressing the dodge button while standing still.
(X)
Optional input.
{X}*N
Repeat (sequence) N number of times.
Solo
[A] > S5 > [A], ABCD > S3, [A] > S1 (2.4k damage)
Kloe's BnB. Does great damage and connects at most ranges, while also being surprisingly cheap in SP. For more consistency, the second [A] must be PM'd towards Kloe.
[A] > S1 (400 damage)
Max range confirm. Do this when outside of S5 range.
Basic assist route with Feena & Reah. Can do more damage with bonus accessories.
With accessories and assists
Note: Kloe + Scherazard + EX Medallion is a banned combination in tournament play, due to a glitch that allows Kloe to ToD most of the cast with little to no effort.
(Starter), j.[A] > EX, j.S1 (~9k damage)
Scherazard, EX Medallion
Kloe's ToD, which is only possible due to a glitch. This naturally kills half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne), but equipping the correct accessories allows her to ToD almost the entire cast. Only Dogi, Loewe and Cruxie are able to survive this combo.
Basic assist route with Dela. Since this combo requires 4 Bursts, make sure to equip an Immovable Gem on top of the aforementioned combination in order to not kill yourself mid-combo.