Ys vs. Sora no Kiseki: Alternative Saga/Lloyd

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A new detective with the Crossbell Police Department who received
high marks at the academy and passed the detective exam at a very
young age. Despite his modest demeanor, his burning passion against
crime and injustice has no equal.


Lloyd
YvK Lloyd Profile.png
Archetype Rushdown
Preferred Range Close
Tankiness Rating Above average (0.90%)
Learning Difficulty Hard
Stats
HP 11299
AP 17
STR 1013
DEF 956
BRK 603
DUR 3122
SPD 98
AGL 105
SP Gain 234

Introduction

Lloyd is a surprisingly bulky rushdown character with great pressure and decent damage/mobility, who can turn into a high risk/high reward pressure monster upon activating Burning Heart (denoted with YvK Burning Heart.png or BH). When active, Lloyd's pressure game and damage output both becomes significantly stronger, letting him snowball his way into victory if used carefully. However, if Lloyd forgets to reset YvK Burning Heart.png every once in a while, his stamina will instantly run out, making it vulnerable to a big punish. On top of that, his short-ish range and a lack of quick, on-command projectiles makes neutral a bit harder to approach for him than for most characters.

Lloyd is recommended for players who loves running constant pressure while also not being afraid of a challenge.
Similar to:


Playstyle
Lloyd is a tanky, technical rushdown character with high snowball potential thanks to his signature install.
Strengths Weaknesses
  • Bulky: Lloyd is one of the tankiest characters in the game.
  • Fast: Despite his excellent bulk, Lloyd remains a fairly quick character, who doesn't have that much trouble chasing down his opponents.
  • Great Pressure: Lloyd's arsenal of multi-hit attacks makes breaking the opponent's guard quite easy.
  • High Snowball Potential: Burning Heart makes Lloyd's already strong offense even more dangerous thanks to higher speed and damage output.
  • Low AP: Lloyd has the 2nd lowest AP value in the game, severely limiting his customization abilities.
  • Linear Neutral: Lloyd's short normals and lack of projectiles makes him extremely reliant on his Charge Attack for neutral play, which can be easily played around.
  • Needs Momentum: In order to stay a threat, Lloyd needs to be constantly generating enough SP for him to renew his install. Failing to do so will put Lloyd at a great disadvantage.
  • High Skill Floor: In order to be effective, Lloyd must be on point on his resource management game. On top of that, his combos can be tough to pull off at times.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Normal Link
ABCD
YvK Lloyd A 1.png
YvK Lloyd A 2.png
A
A
YvK Lloyd B 1.png
YvK Lloyd B 2.png
B
B
YvK Lloyd C 1.png
YvK Lloyd C 2.png
C
C
YvK Lloyd D.png
D
D
Version Damage Impact SP Cost Cooldown Properties
A 126x2 5, 11 - - -
B 126x2 15+5, 13 - - -
C 126x2 29+3, 10 - - -
D 126 43+11 - - -
A:
Total: 20
A:
Total: 20
B:
Total: 23
C:
Total: 22
C:
Total: 22
D:
Total: 31

Excellent attack for pressure and combos. Not that useful in neutral due to its short range. Lloyd should only go for D once he's under Burning Heart because it won't connect otherwise.

  • The second hit of Lloyd's B has surprisingly good range, although it's not that useful due to its position in the chain


Charge Attack
[A]
YvK Lloyd Charge.png
Version Damage Impact SP Cost Cooldown Properties
Ground
[A]
151 5, 7 - - Soft Armor, Projectie
Air
j.[A]
151 5, 9 - - Soft Armor, Projectile
Dash
d.[A]
151 5, 6 - - Soft Armor, Projectile
Ground:
Total: 29
Air:
Total: 23
Dash:
Total: 15

Very important move for Lloyd. Its range and speed helps Lloyd a lot in neutral since he lacks good midrange options. What's more, the projectile lasts long enough for it to hit opponents through armored moves such as Estelle's Hard Break. On top of that, landing it once generates barely enough SP for Lloyd to renew Burning Heart. Since it's a launcher, it also works pretty well in combos.

  • At frame 5, the move creates a point blank windbox that pushes opponents towards the projectile
  • Gives 26 SP on contact


Air Normal Link
j.AB
YvK Lloyd jA 1.png
YvK Lloyd jA 2.png
j.A
j.A
YvK Lloyd jB 1.png
YvK Lloyd jB 2.png
j.B
j.B
Version Damage Impact SP Cost Cooldown Properties
j.A 126x2 5, 12 - - -
j.B 126x2 18+4, 10 - - -
j.A:
Total: 28
j.A:
Total: 28
j.B:
Total: 27
j.B:
Total: 27

Decent air-to-air. However, it mostly shines during combos, where they can quickly rack up lots of damage.

Falling Attack
j.C
YvK Lloyd jC.png
Damage Impact SP Cost Cooldown Properties
126 10 - - -
Total: 25

Simple spike attack. Knocks opponents to the ground on hit.

  • Frame data obtained at max jump height


Rising Attack
Attack while dodging
YvK Lloyd Rising.png
Damage Impact SP Cost Cooldown Properties
108 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

Axle Rush
S1
YvK Lloyd S1.png
Damage Impact SP Cost Cooldown Properties
315 4, 10, 18 10 / 9 / 9 / 8 / 8 38 Soft Armor
Ground:
Total: 42
Air:
Total: 32

Quick and cheap combo ender that knocks the opponent down. Not much to say about it.

Stone Spike
S2
YvK Lloyd S2.png
Damage Impact SP Cost Cooldown Properties
290 15 10 / 9 / 9 / 8 / 8 40 Soft Armor
Ground:
Total: 42
Air:
Total: 29

  • Placeholder
Stun Break
S3
YvK Lloyd S3 Ground.png
Ground version
Ground version
YvK Lloyd S3 Air.png
Air version
Air version
Version Damage Impact SP Cost Cooldown Properties
Ground 645 16 20 / 18 / 17 / 16 / 15 44 Hard Armor 1-4, Soft Armor
Projectile
Air 645 14 20 / 18 / 17 / 16 / 15 - Hard Armor 1-4, Soft Armor
Projectile
Ground:
Total: 39
Air:
Total: 31

Great combo and pressure tool. On hit, Lloyd can either combo into his Charge Attack or safely activate Burning Heart.

YvK Burning Heart.png Burning Heart
S4
YvK Lloyd S4.png
When you need to get over some barriers
When you need to get over some barriers
Version Damage Impact SP Cost Cooldown Properties
Hit 115 21 25 / 23 / 22 / 20 / 19 58 Hard Armor 1-4, Soft Armor
Buff 0 22 - - -
Ground:
Total: 42
Air:
Total: 41

Character-defining move. Burning Heart (YvK Burning Heart.png) is an install that makes Lloyd deal more damage (~30% increase) and make him twice as fast for around 10 seconds. During this time, Lloyd become very dangerous at close range due to faster attacks and higher damage. Once the timer runs out, Lloyd's stamina will instantly empty itself.

  • Casting BH while it's already active will reset the timer
  • Lloyd is considered airborne after the animation finishes. As such, this attack can't be walk cancelled
Brave Smash
S5
YvK Lloyd S5.png
Damage Impact SP Cost Cooldown Properties
1240 6+12 40 / 36 / 34 / 32 / 30 - Hard Armor

Lloyd's reversal of choice. Also works as an ender during air combos.

  • 6 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
YvK Burn.png Crimson Ray
S6
YvK Lloyd S6.png
Damage Impact SP Cost Cooldown Properties
1100 6+28 50 / 45 / 43 / 40 / 38 - Hard Armor

Big boy projectile that also works as an expensive reversal. Creates 3 pieces of debris that each has a chance of causing Burn. Each debris is sent in a random direction and doesn't do any damage. However, they do deal knockback.

  • 6 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Tiger Charge
EXTRA Skill
YvK Lloyd EXTRA 1.png
Initial hit
Initial hit
YvK Lloyd EXTRA 2.png
Flurry
Flurry
YvK Lloyd EXTRA 3.png
Final hit
Final hit
Damage Impact SP Cost Cooldown Properties
1950 2 100 EXTRA - Invincible
Total: 189

While it looks very cool, Lloyd has very few opportunities to land his EXTRA Skill. Its main purpose is ending combos, however most of Lloyd's routes puts him in the air, where Tiger Charge becomes nigh useless since it will never connect in the air.

  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Lloyd's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Lloyd goes here. Explain why this build is good for him

Recommended Skills

  • Axle Rush - Quick combo ender that lets Lloyd start pressure
  • Stun Break - Great pressure option that lets Lloyd activate BH on hit
  • Burning Heart - Lloyd's most important move. Makes him extremely scary when active
  • Brave Smash - Decent reversal that also doubles as a combo ender

Recommended Support

  • Anelace - Super armor is always nice to have for short ranged characters
  • Ries - The SP regeneration makes managing Burning Heart much easier
  • Jurio & Chris - Lloyd's multi-hits allows him to deal tons of guard damage on hit
  • Campanella - Lloyd's wide array of multi-hit attacks allows him to proc status effects more often than other characters

Honorable Mentions:

  • Scherazard - Essentially grants Lloyd Burning Heart's speed boost for thrice as long and without the stamina penalty. The speed boost becomes overkill once YvK Burning Heart.png is activated
  • Elena - On top of her usual applications, Lloyd can also use her as a failsafe if he fails to generate enough SP before renewing Burning Heart.


General Strategy

Neutral

  • Explain how Lloyd approaches neutral, ideally at close, mid and long range

Offense

  • Explain how Lloyd's offense works

Defense

  • Explain how Lloyd can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot

General Counterplay

  • List some general Lloyd counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.

Solo

  • A > S1, [A] (670 damage)
The most basic Lloyd combo. SP positive and leads to RPS.
  • A(1) > d.A > S3, j.A > d.ABC (1.2k damage)
Close range combo. Pretty difficult to pull off.
  • d.A(1) > S3, j.A > d.ABC (1.2k damage)
Variant of the previous route from further away.
  • YvK Burning Heart.png ABC > S1, [A] jc > j.AB > S5 (3.2k damage)
BnB while Burning Heart is active
  • YvK Burning Heart.png ABC > S1 > EX, d.[A] > j.S4 (3.5k damage)
Sample EX combo.
  • [A] jc > j.ABC > d.A > S5 (2k damage)
Simple combo from [A] launcher at close range

With accessories

  • Combo (damage)
Specify which accessories are required for this combo to work
Combo description

With assists

Note: All routes involving Scherazard are also possible when Burning Heart is active.

  • ABC > S1 , [A] jc > j.AB > j.S3 > j.S5 (~3.5k damage)
Scherazard
Damage route.

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


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