Ys vs. Sora no Kiseki: Alternative Saga/Elk

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A rambunctious boy who lives in Shannoa Village, which is located deep
within the woodlands of Altago. He was chosen to receive the power of
the Earth Dragon so that he could fight alongside Adol in his
grandmother's stead.


Elk
YvK Elk Profile.png
Playstyle Hit-and-Run
Preferred Range Mid
Tankiness Rating Low (1.50%)
Learning Difficulty Easy
Stats
HP 9184
AP 32
STR 827
DEF 707
BRK 500
DUR 2152
SPD 123
AGL 135
SP Gain 256

Introduction

Elk can be summed up as Dogi's antithesis. While his defensive stats are very low, and his attacks lacks impact, Elk compensates by being extremely fast. On top of being the second fastest character in the game, his attacks are also the quickest in the cast, having some attacks coming out on frame 1. This lets him easily frustrate his opponents with a succession of quick strikes. His Skills are also some of the cheapest in the game, making resource management more forgiving for beginners. Moreover, he's the most customizable character in the game, due to having the highest AP value in the cast (32). While this makes Elk a great character on paper, most of that is ruined in practice by a single, seemingly minor detail: his awful stats. The most impactful one is his STR stat, which is the lowest in the game. In fact, it is so low that all of his non-launching attacks will more often than not put their opponents in no hitstun, making him quite easy to punish on hit. On top of ruining Elk's ground game, this also heavily impacts his combo game, as he only has one viable combo starter at his disposal. Due to his short reach on his normals, he has to take risks in order to do damage, which he can't afford due to his low defensive stats. While this can be compensated by having a good air game, Elk's aerial toolkit is unfortunately nothing to write home about.

Elk is recommended for players who likes staying in the air for as long as possible, while being as annoying as possible.
Similar to: Nakoruru (Samurai Shodown)


Playstyle
Elk is a speedster who can easily weave in and out of his opponent's range while annoying them to death.
Strengths Weaknesses
  • Fast: Elk's attacks are the fastest in the game, allowing him to easily win scrambles at close range. He's also the second fastest character in the game.
  • Cheap Skills: Elk's Skills are extremely cheap. This makes SP management quite easy for him, especially given his excellent Charge Attack.
  • Great Frustration Potential: Elk's raw speed allows him to easily play with his opponent's nerves, slowly pushing them towards committing more and more mistakes.
  • High AP: Elk has the highest AP value in the game, making him incredibly customizable.
  • Short Range: Elk's twinblades have very little reach, requiring Elk to be almost next to his opponent in order to hit most of his attacks.
  • Poor Stats: Elk has low HP and DEF stats, making mistakes more punishing on him. On top of that, he has the lowest STR stat in the game.
  • Inconsistent Hitstun: Elk's STR is so low that his attacks will sometimes cause no hitstun at all. This makes his ground game the worst in the game, forcing him to stay in the air.
  • Abysmal Damage: The aforementioned lack of hitstun force Elk to always go for air combos, drastically limiting his damage output.
  • Assist Dependent: On his own, Elk is one of the weakest characters in the game. He only becomes a threat once Olha is active.
  • Easy to Counterbuild: Elk's opponents can easily negate his one gimmick by equipping a very cheap accessory.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Normal Link
ABCDEF
YvK Elk A.png
A
A
YvK Elk B.png
B
B
YvK Elk C.png
C
C
YvK Elk D.png
D
D
YvK Elk E.png
E
E
YvK Elk F.png
F
F
Version Damage Impact SP Cost Cooldown Properties
A 62 3 - - -
B 62 6+3 - - -
C 62 12+3 - - -
D 62 19+3 - - -
E 62 29+2 - - -
F 62 39+5 - - -
A:
Total: 14
B:
Total: 15
C:
Total: 12
D:
Total: 15
E:
Total: 14
F:
Total: 15

The fastest normal link in the game. Unfortunately, it's also one of the worst, due to its short range and sometimes nonexistent hitstun. This makes it very bad for close range scrambles, since Elk will lose most of the time.


Charge Attack
[A]
YvK Elk Charge.png
Version Damage Impact SP Cost Cooldown Properties
Ground/Air
[A], j.[A]
75 8 - - Soft Armor, Projectile
Dash
d.[A]
75 6 - - Soft Armor, Projectile
Ground:
Total: 27
Air:
Total: 31
Dash:
Total: 21

A decent Charge Attack. Despite its long range, throwing it is risky due to Elk's general lack of hitstun which unfortunately also plagues this move. However, it grants tons of SP on hit, making it valuable in Elk's arsenal.

  • Frame data assumes point blank
  • Gives 29 SP on contact


Air Normal Link
j.ABCD
YvK Elk jA.png
j.A
j.A
YvK Elk jB.png
j.B
j.B
YvK Elk jC.png
j.C
j.C
YvK Elk jD.png
j.D
j.D
Version Damage Impact SP Cost Cooldown Properties
A 62 3 - - -
B 62 7+1 - - -
C 62 14+1 - - -
D 62 21+1 - - -
j.A:
Total: 16
j.B:
Total: 18
j.C:
Total: 19
j.D:
Total: 16

The fastest air string in the game. Very important for Elk since this is one of his only combo starters. Its short range makes it hard to use as an air-to-air, though.

  • j.C can be cancelled into j.D at any point while Elk is falling. Frame data lists the moment Elk is able to move again
Falling Attack
j.E
YvK Elk jE.png
Damage Impact SP Cost Cooldown Properties
62 8 - - Projectile
Total: 17

Sends a fast projectile downwards. Surprisingly underwhelming, due to it sometimes not having any hitstun, but it can still be used to stall in the air.

  • Impact frames obtained while as low to the ground as possible


Rising Attack
Attack while dodging
YvK Elk Rising.png
Damage Impact SP Cost Cooldown Properties
62 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

YvK Petrify.png Rock Fang
S1
YvK Elk S1.png
Behold, Elk's ground game!
Behold, Elk's ground game!
Damage Impact SP Cost Cooldown Properties
160 5 8 / 8 / 8 / 7 / 6 24 Soft Armor, Projectile
Total: 18
  • While not a projectile, the move remains active even when Elk's animation is done. For simplicity's sake, only the first active frame will be displayed

Elk's best move. It's a fast, long-ranged launcher than can be dash/jump/block cancelled extremely early into the animation (frame 7!). Similarly to Estelle's Hard Break, it makes for an outstanding poke that can't be punished due to its quick startup and early block cancel window. On top of that, it has a chance of inflicting Petrify, making it also useful as a combo ender.

  • Can't be walk cancelled since Elk is airborne during the animation
Wheelspin
S2
YvK Elk S2.png
Damage Impact SP Cost Cooldown Properties
65x2 6 8 / 8 / 8 / 7 / 6 28 Soft Armor
Ground:
Total: 29
Air:
Total: 22

  • Placeholder
Rising Wheel
S3
YvK Elk S3.png
Damage Impact SP Cost Cooldown Properties
380 13 15 / 14 / 13 / 12 / 12 43 Hard Armor 1-4, Soft Armor
Total: 36

Elk's go-to anti-air. While it hits really high, Elk struggles to combo off of it. However, it still maintains some combo utility thanks to its high amount of hits, allowing Elk to fish for status effects.

  • Can't be walk cancelled since Elk is airborne during the animation
Aerial Charge
S4
YvK Elk S4 1.png
Rise
Rise
YvK Elk S4 2.png
Dive
Dive
Version Damage Impact SP Cost Cooldown Properties
Rise 35 10 15 / 14 / 13 / 12 / 12 Varies (50 minimum) Hard Armor 1-4, Soft Armor
Dive 0 25 - - Soft Armor
Explosion 105x4 30 - - Soft Armor
Ascent:
Total: 37
Landing:
Total: 37

A diving attack, which can be used as a surprise attack. Doesn't work well in combos, as the opponent has enough time to tech before Elk touches the ground.

  • Frame data assumes ground version. Elk starts falling to the ground on frame 25.
Rumble Brawl
S5
YvK Elk S5 1.png
Initial hits
Initial hits
YvK Elk S5 2.png
Finisher
Finisher
Damage Impact SP Cost Cooldown Properties
1045 8+3 30 / 27 / 26 / 24 / 23 71 Hard Armor
Total: 59

Elk's reversal. Does a lot of damage for his standards. Unfortunately, it tends to drop on airborne opponents, making it ill-suited as a combo ender.

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
  • Can't be walk cancelled since Elk is airborne during the animation
YvK Petrify.png Terran Vortex
S6
YvK Elk S6.png
Damage Impact SP Cost Cooldown Properties
1075 8+10 35 / 32 / 30 / 28 / 27 57 Hard Armor
Total: 43

Elk rolls forward, summoning rock pillars on his way. Mostly useful as combo filler in order to get some additional damage while trying to proc Petrify. However, it can be somewhat inconsistent against airborne opponents, as Elk will sometimes send the opponent backwards and only hit them once.

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Geo Cluster
EXTRA Skill
YvK Elk EXTRA 1.png
Cast
Cast
YvK Elk EXTRA 2.png
Barrier
Barrier
Damage Impact SP Cost Cooldown Properties
1480 1, 45 100 EXTRA - Invincible, Draw-In
Total: 66
  • Last active frame corresponds to the moment the barrier is summoned

Very unique EXTRA Skill that creates a protective barrier around Elk for 5 seconds. This allows Elk to become much more agressive, as the barrier will also suck opponents in while also launching them, letting Elk score some extra damage. To compensate, it has the shortest animation among all EXTRA Skills, making it guaranteed to lose EX trades (when two players casts their EXTRA Skill at the same time).

  • Casting another EXTRA Skill while the barrier is still active will reset its timer
  • The barrier's timer will only start once Elk is able to move
  • The opponent can still cast Skills or use their assist during the freeze
  • Damage assumes the opponent takes all hits


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Elk's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Medusa Blade IV - Allows Elk to proc Petrify without having to land specific attacks
  • Mastery Scroll IV - Elk can't exactly go wrong with extra damage
  • Support Tome - Makes assist calls more lenient for Elk

Recommended Skills

  • Rock Fang - If an Elk doesn't use this Skill, then that Elk is trolling
  • S2
  • S3
  • S4

Recommended Support

  • Josette - Very useful for Elk due to his low defensive stats.
  • Olha - Elk synergizes almost perfectly with Olha, since his combos can ignore her extra knockback. Plus, exploiting Petrify becomes much easier when Olha is active.


General Strategy

Neutral

  • Explain how Elk approaches neutral, ideally at close, mid and long range

Offense

  • Explain how Elk's offense works

Defense

  • Explain how Elk can defend himself from incoming attacks. Don't forget to mention how he can recover once he's on the back foot

General Counterplay

  • List some general Elk counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.

Solo

  • S1 > d.ABC > j.S3 (600 damage)
Conversion off of Rock Fang. Poor damage, but it's still better than no damage at all.
  • d.A > S6 > S3 (1.5k damage)
Punish combo that costs half SP. Excellent way to fish for Petrify.

With accessories

  • S1, j.ABCD > d.ABCD jc > j.ABC > j.S3 (1.1k damage)
Jump Medallion, Flight Medallion
Longer version of Elk's BnB, which does twice as much damage if all hits connect.

With assists

  • Combo (damage)
Specify which assist is required for this combo to work
Combo description

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd