Dengeki Bunko: Fighting Climax/DFC/Kirino Kosaka: Difference between revisions
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|frameAdv=-3<br>+8 (JC) | |frameAdv=-3<br>+8 (JC) | ||
|hitbox= | |hitbox= | ||
|description=Standing shin kick, not a low and jump cancellable | |description=Standing shin kick, not a low and jump cancellable. | ||
}} | }} | ||
}} | }} | ||
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{{DFC-Move | {{DFC-Move | ||
|image=DFC.Kirino.5B.png | |image=DFC.Kirino.5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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|frameAdv=-4<br>+10 (JC) | |frameAdv=-4<br>+10 (JC) | ||
|hitbox= | |hitbox= | ||
|description=Forward swing with her school bag, jump cancellable | |description=Forward swing with her school bag, jump cancellable. | ||
}} | }} | ||
}} | }} | ||
{{DFC-Move | {{DFC-Move | ||
|image=DFC.Kirino.2B.png | |image=DFC.Kirino.2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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|frameAdv=-9 | |frameAdv=-9 | ||
|hitbox= | |hitbox= | ||
|description=Spinning cosplay attack, is able to clash. | |description=Spinning cosplay attack, is able to clash. | ||
}} | }} | ||
{{DFC-Move | {{DFC-Move | ||
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|frameAdv=Varies | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Attacks with a mop while maid cosplaying. Slower than her other jump attacks but has the biggest hitbox. | |description=Attacks with a mop while maid cosplaying. Slower than her other jump attacks but has the biggest hitbox. | ||
}} | }} | ||
}} | }} | ||
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|input=236X | |input=236X | ||
|image=DFC.Kirino.236A.png | |image=DFC.Kirino.236A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
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*A follow-up: Quick Stop; stops your active attack frames to roughly 11. | *A follow-up: Quick Stop; stops your active attack frames to roughly 11. | ||
*B follow-up: Low Slide, can dodge some attacks, identical frame data to 236B | *B follow-up: Low Slide, can dodge some attacks, identical frame data to 236B | ||
*C follow-up: Jump kick, can be followed up like C Athlete Dash, identical to 236C. | *C follow-up: Jump kick, can be followed up like C Athlete Dash, identical to 236C. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
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|hitbox= | |hitbox= | ||
|description=Meruru cosplay attack that does three spinning attacks. | |description=Meruru cosplay attack that does three spinning attacks. | ||
*Has clashing frames, | *Has clashing frames, | ||
}} | }} | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|description=Crouches over her mail order then uppercuts in celebration. | |description=Crouches over her mail order then uppercuts in celebration. | ||
*Does 2 hits, the initial crouch and then the uppercut | *Does 2 hits, the initial crouch and then the uppercut. | ||
}} | }} | ||
}} | }} | ||
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|input=5A+C | |input=5A+C | ||
|image=DFC.Kirino.5AC.png | |image=DFC.Kirino.5AC.png | ||
|caption= | |caption= COME ON AND SLAM | ||
|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
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|frameAdv=+28 (hit) | |frameAdv=+28 (hit) | ||
|hitbox= | |hitbox= | ||
|description=Shoulder Check into a mounted slap to the face. A command grab opponents must jump over to avoid. If done while the opponent is in blockstun, it'll simply miss | |description=Shoulder Check into a mounted slap to the face. A command grab opponents must jump over to avoid. If done while the opponent is in blockstun, it'll simply miss. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv=N/A | |frameAdv=N/A | ||
|hitbox= | |hitbox= | ||
|description=Drops a UFO catcher a set distance in front of her, leading to a cinematic combo. The opponent must jump to avoid the machine and punish Kirino. It is otherwise unblockable, but naturally it won't see much use outside combos anyway. | |description=Drops a UFO catcher a set distance in front of her, leading to a cinematic combo. The opponent must jump to avoid the machine and punish Kirino. It is otherwise unblockable, but cant hit an opponent in blockstun, so naturally it won't see much use outside combos anyway. | ||
}} | }} | ||
}} | }} |
Latest revision as of 16:22, 23 March 2021
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Outdated Version
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Introduction
Originally from the light novel Ore no Imouto ga Konnani Kawaii Wake ga Nai.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Kirino is a very versatile character.
- Kirino has a very nice mix-up game.
- A lot of match-ups are in her favor.
Cons
- She's a little sister
Recommended Assists
Enju - Enju is a very all-around assist in general for most characters. Kirino can easily abuse Enju's options to get really nice damage as well as mid-combo trump card activation.
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Call support character 6 times to increase damage dealt by 10% for 20 seconds.
Move List
L = Low, H = High, A = Air, UNB = Unblockable
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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{{DFC-Move |image=DFC.Kirino.5C.png |caption= |name=5C |data=
! height="25px" |Damage ! Startup ! Active ! Recovery ! Frame Adv ! Cancels ! Guard ! Hitbox |-
| height="25px"| 852 | 12 | 7 | 35 | -9 | SC, EX, ISC, TCC, CAC | HLA | - |- | colspan="9" style="text-align: left; vertical-align:top;" |
Spinning cosplay attack, is able to clash.
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2C |
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j.A |
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j.B |
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j.C |
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Special Moves
Athlete Dash 「アスリートダッシュ」 236X |
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Misplaced Anger 「逆ギレ」 214X |
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Beach Spike 「ビーチスパイク」 j.236X |
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Universal Mechanics
Throw 6C or 4C |
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Impact Skill Shooting Star 「しゅーてぃんぐ・すたー」 5A+B |
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Impact Skill Amazon Upper 「通販アッパー」 2A+B |
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Impact Break 4A+B |
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Trump Card Life Consultation 「人生相談」 5A+C COME ON AND SLAM |
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Climax Arts
Claw Machine Mutilation 「きゃとる☆みゅーてぃれーしょん」 41236B+C |
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True Cosplay Ranbu 「真☆コスプレ乱舞」 63214B+C |
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Combos
Midscreen
5A Starter
- 5A > 5B > 5C > etc
- Notes about this particular combo
- 5A > 5B > 5C > 236A > C Follow-up > jc > j.A > j.B > j236x
- This is a good BnB for crouching opponents. (2174)
- 5A > 5B > j.B > j.C(delayed) > 5A > 5B > 5C > 236A > B follow-up
- Good BnB combo on standing opponents. (2183)
- 5A > 5B> 5C > 236C > j.236A+B > 5B > j.B > j.C > jc > A+B+C
- A simple meter burn combo that confirms into a Power Up Blast. Costs 1 bar. (2391)
- 5A > 5B> 5C > 236C > j.236A+B > 5B > j.B > j.C > jc > j.B > j.C > 236x
- This is a simple meter burn confirm. Costs 1 bar. (2575)
- 5A > 5B > 5C > 236A > C Follow-up > jc > j.A > j.B > j.236x > j.236A+B > 63214B+C
- A combo that is more for show over practicality, seeing as its damage for the cost isn't the greatest. Also, the timing on the Climax Art at the end is tight. Costs 3 bars. (3398)
- 5A > 5B > j.B > j.C > 5A > 5B > 5C > 236A > B follow-up > 41236B+C
- This is Kirino's standard BnB with a Climax Art thrown in. You can use either Climax Art, but the one listed does more damage. Costs 2 bars. (3653)
4A+B Starter
- 4A+B > x > j.B > j.C > jc > j.B > j.C > j.236x
- This is an average 4A+B confirm for Kirino. (2099)
- 4A+B > x > j.B > j.C > jc > j.B > j.C > j.236A+B > 63214B+C
- This is a meter burn to get more damage out of Kirino's 4A+B. Costs 3 bars. (3210)
Corner
5A Starter
- 5A > 5B > 5C > 214A+B > 5B > j.B > j.C > jc >j.B > j.C > j236x
- Corner combo using her EX Misplaced Anger. Costs 1 bar (2441)
- 5A > 5B > 5C > 214A+B > 5B > j.B > j.C > jc >j.B > j.C > j.236A+B > 63214B+C
- Corner combo into Kirino's True Cosplay Ranbu. Costs 4 bars. (3611)
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Enju
- 5A > 5B > 5C > 236A > 5S > C Follow-Up > (5S connects here) > Trump Card
- This is a short and sweet combo that activates a trump card for you. Costs 1 bar. (2844)
- 5A > 5B > 5C > 236C > j236A+B > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
- Confirms into Enju, as well as Claw Machine Mutilation. Costs 4 bars. (4122)
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||