Introduction
Holo (ホロ) is a wolf-deity, who has been acting as a town's goddess of harvest for many years. Increasingly disillusioned and forsaken by the townpeople, she wants to go back to her homeland in the north. Holo ends up travelling with the merchant Lawrence to see how the world has changed while she has remained in one place for many years.
Originally from the light novel series Ookami to Koushinryou, localized as Spice and Wolf.
Assist Usage
Holo is a simple combo extension and support assist. Her 5S claw assist will launch the opponent for Power Blast confirms or air combos, and her 6S wheat assist will buff and heal your character.
Support Potential: Stand within the field of 6S and gain Status Up Level 1 for 10 seconds. No limit on the amount of times it can be activated.
Assist Moves
5S
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Damage
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Startup
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Recovery
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Recharge Time
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Guard
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1100
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27
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Total 29
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3.5 seconds
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HLA
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Holo slashes the opponent with her large claw, launching the opponent on hit
- The opponent can tech out of the air on the way down, so going straight to an air combo might be needed depending on the starter
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6S
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Damage
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Startup
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Recovery
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Recharge Time
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Guard
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500
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24
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Total 33
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4 seconds
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HLA
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Holo hops forward and summons a small field of wheat for 2.5 seconds
- Holo's initial hop can hit the opponent, which can lead into a hard knockdown into OTG, or be extended into a longer combo. It is recommended to choose an option that let's your character remain in the field, otherwise you should use 5S for damage.
- Once Holo creates the field of wheat, she can no longer be hit
- When the field of wheat is summoned for the first time in a round, the player will receive the following buffs:
- Status Up Level 1 (6% attack up and 6% defense up) for 10 seconds, as soon as you enter the field
- Regeneration of up to 15% health and 15% white health for a total of 30%, depending on how long you were on the field
- Regeneration of up to 80% of one bar of meter, depending on how long you were on the field
- On subsequent summonings in the same round, the health and meter regeneration are drastically reduced.
- As long as your horizontal position is over the field, it will count for "being on the field", even if you are jumping.
- Blocking attacks within the field will deny your health and meter regeneration.
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Colors
Color 1
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Color 2
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Color 3
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Color 4
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Color 5
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Color 6
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Color 7
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Color 8
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Color 9
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Color 10
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Color 11
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Color 12
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Color 13
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Color 14
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Color 15
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Color 16
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Color 17
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Color 18
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Color 19
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Color 20
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Color 21
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Color 22
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Color 23
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Color 24
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General
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Characters
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Assists
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