Dengeki Bunko: Fighting Climax/DFCI/Taiga Aisaka

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Taiga Aisaka (逢坂大河)
You're getting on my nerves!

Introduction

Though adorable, her unpleasant personality has earned her the nickname "Palm-top Tiger". Acts tough, but actually clumsy and a big crybaby.

Originally from the light novel series Toradora!

Gameplay

Taiga is an offensive powerhouse that rushes headfirst with her run speed and normals to make quick work of her enemies. Her toolset is well-rounded and bears no particular weakness. She wields various objects that make her moves deceptively large and her ability to corner carry is among the best in the game. Her Red Trump Card is the only one that is unpunishable on block. It is a full screen projectile that is air unblockable and overhead. In addition, her specials are among the better ones in utility for both neutral and combos.

Taiga Gameplay Sample

Pros

  • Excellent normals and special moves to remain on the offensive, especially 236X to check respect
  • Versatile Red Trump Card with low risk and high reward
  • 5[C] is a built in anti air and throw OS. It also boasts impressive range and active frames
  • Good affinity with most assists

Cons

  • Some difficulty with zoner characters
  • Can be overwhelmed by characters that outrange her in melee combat
  • Resource hog. She needs resources to remain a threat and can cause new players to overextend

Recommended Assists

Mashiro - Mashiro serves as both a potent neutral tool and potentially terrifying setplay. 5S unleashes a murder of baumkuchen that fiendishly roll forward, serving as a projectile to front your approach or as a combo extender. 6S sets out four cats that serve as both ample tick throw and high-low set-ups as well as checks against the opponent's movement and pokes as you close in.

Iriya - 5S gives you a plate projectile to use for setplay or to help you close in on opponents. 6S is a moped that can be used to punish Blasts or whiffed attacks and force out air options from the foe. Plates give Taiga setplay off every knockdown and give her a more threatening midscreen game. Iriya's tools complement Taiga's kit splendidly.

Zero - Zero is a counter assist with setplay capabilities, rolled into one. Furthermore, her 5S can act as a Guard Thrust or Dead Angle for the cost of 2 Meter. 5S is a counter that wallbounces the opponent on contact and checks the opponent’s pokes. 6S is a vine projectile that can be used for cross-up mix-ups and as a combo extender.

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Hit the opponent with 20 attacks (in the case of multi-hitting moves only the first hit is counted) for Attack Level 1 for 30 seconds. Can be activated once a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFCI Taiga 5A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -

Taiga throws her fist out in front of her. A fast mid with good horizontal reach. Jump cancel-able.

2A
DFCI Taiga 2A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 3 14 -4 SC, EX, ISC, TCC, CAC Low -

She crouches and pokes her leg all the way out. A fast low that can be chained three times. Good hitbox, often used off of empty jumps to hit low or to tick throw.

5B
DFCI Taiga 5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 16 -4
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -

A long poke where Taiga pulls out a bat and swings in front of her. A move with very good horizontal reach. Jump cancel-able. Air unblockable which makes it good for guard breaking and confirming off of opponents who are stuck blocking an assist in mid air.

2B
DFCI Taiga 2B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 14 -2
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -

A bag is swung towards the opponents feet. A long low, about the same length as 5B. Air unblockable. Jump cancel-able.

5C
DFCI Taiga 5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 3 22 -8 SC, EX, ISC, TCC, CAC HLA -

She whips a cord from an amp(?) at the opponent. Mostly combo filler.

5[C]
DFCI Taiga Charged 5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
874 15 32 (3) 4 21 -6? SC, EX, ISC, TCC, CAC HLA -

Taiga swings the cord from the amp above her head. Can be used to preemptively catch jump outs or as a meaty, but is mostly a combo tool. Has the largest reach out of her normals but not exactly meant for footsies.

2C
DFCI Taiga 2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 4 22 -9 SC, EX, ISC, TCC, CAC HL -

A school chair is swung upwards, often used to hit OTG but is mostly a combo filler. Not suggested as an anti-air (The chair does not hit as high as it looks), but is air unblockable. A good tool to use in full range footsies as well.

2[C]
DFCI Taiga Charged 2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
874 16 4 28 -? SC, EX, ISC, TCC, CAC HL -

Longer startup but bigger hitbox, still air unblockable. Puts opponent in the air on block.


j.A
DFCI Taiga Jump A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 6 X+2 Varies JC, SC, EX HA -

A short ranged air to air with Taiga's knee. Doesn't see very much use due to j.B being the superior air to air in range.

j.B
DFCI Taiga Jump B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -

This time Taiga swings her bag upwards and above her head. Very good hitbox and very good as an air to air.

j.C
DFC.Taiga.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 11 4 X+4 Varies JC, SC, EX HA -

Taiga swings downward on the opponent with a badminton racket. Good jump in move.

j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 24 14 X+4 Varies SC, EX Strike: HA
Projectile: HLA
-

Taiga charges the swing from j.C but shoots a shuttlecock at the opponent right below her. The shuttlecock will not hit high, but the strike will. Shuttlecock will also not hit if too close. The shuttlecock can be cancelled into air EX or specials on hit or block. Uses are dubious as Taiga must be perfectly above her opponent for the shuttlecock to hit. The move also shifts Taiga's momentum slightly.


Special Moves

Hell Thrust
「地獄突き」

236X
DFC.Taiga.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 732 10 3*3 hits 45 -7 SC, EX, TCC, CAC HLA -

Taiga does 2 stabs with her bokken ending in one finishing strike. Mainly combo filler.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 965 9 3*4 hits 61 -9 SC, EX, TCC, CAC HLA -

Taiga does 3 stabs with her bokken ending in one finishing strike. Mainly combo filler.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1082 8 3*5 hits 76 -12 SC, EX, TCC, CAC HLA -

Taiga does 4 stabs with her bokken ending in one finishing strike. Mainly combo filler.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX Normal: 1353
Charged: 2500
Normal: 8
Charged: 83
3*7 hits
Charged: 7
Normal: 86
Charged: 22
Normal: -8
Charged: -10
SC, TCC, CAC HLA -

Taiga does 6 stabs with her bokken ending in one finishing strike. Will cause a wallbounce in the corner and ends in a hard knockdown. Can be used in OTG combos. Can be held with either A or B to do one large strike that goes full screen dealing a total of 2500 damage. NOT UNBLOCKABLE IF HELD. Will cause a large pushback on block like Trump if held.

Restores 10% Blast Gauge on hit.


「移動 地獄突き後に」

6 or 4
During Hell Thrust
DFC.Taiga.236X~4,6.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
N/A N/A N/A N/A N/A N/A HLA -

Taiga can move backwards or forwards by holding 4 and 6 during Hell Thrust. May be needed to make the move safer/confirm from a farther distance.

Snow Sled Ram
「雪ソリ特攻」

214X
DFC.Taiga.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 964 9 16 37 Normal: -4
Sled only: +12
SC, EX, TCC, CAC LA -

Taiga pulls out her sled and slides on the ground for a low hitting attack. The sled will hit autonomously if initial hit is whiffed. Relatively safe on block.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 1024 11 23 39 Normal: -4
Sled only: +9
SC, EX, TCC, CAC HLA -

Taiga pulls out her sled and jumps in the air. The sled will hit autonomously if initial hit is whiffed. Relatively safe on block.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1024 18 27 33 Normal: +2
Sled only: +18
SC, EX, TCC, CAC HLA -

Taiga pulls out her sled and slide forward a bit before jumping into the air. The sled will hit autonomously if initial hit is whiffed. Relatively safe on block. Will cause a hard knockdown.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1550 7 32 36 Normal: +2 to -3
Sled only: +22
SC, TCC, CAC HLA -

Taiga pulls out her sled and jumps in the air for a multi hitting attack. Causes hard knockdown and relatively safe on block. The sled will hit autonomously if initial hit is whiffed.

Restores 10% Blast on hit.

Jumping Snow Sled Ram
「ジャンピング雪ソリ特攻」

j.214X
DFC.Taiga.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 880/1024 11 25 39 -4 or worse SC, EX HLA -

Taiga pulls out her sled while in the air and does a small low angle jump. Relatively safe on block, but very punishable on whiff. Travels the least distance. The sled will hit autonomously if initial hit is whiffed.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 880/1024 11 26 39 -4 or worse SC, EX HLA -

Taiga pulls out her sled while in the air does a small low angle jump jump. Relatively safe on block, but very punishable on whiff. Travels medium distance (1/2 screen). The sled will hit autonomously if initial hit is whiffed.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1024 11 23 39 -4 or worse SC, EX HLA -

Taiga pulls out her sled while in the air and does a small low angle jump. Relatively safe on block, but very punishable on whiff. Travels the largest distance (3/4 screen). The sled will hit autonomously if initial hit is whiffed.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1681 9 31 40 -3 or worse SC Mid -

Taiga pulls out her sled for a multi hitting sled attack. Travels roughly the same distance as the C version. Relatively safe on block, but very punishable on whiff. The sled will hit autonomously if initial hit is whiffed.

Restores 10% blast on hit.


Universal Mechanics

Throw
6C or 4C
DFCI Taiga Throw.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 81 +50 (hit) SC, EX, TCC, CAC N/A -

Taiga grabs her opponent and headbutts them. Causes OTGeable hard knockdown. The headbutt is also EX/Climax cancellable.

Impact Skill
It's a Raid!
「殴り込みじゃあああっ!」

5A+B
DFC.Taiga.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1209 12 11 37 -22 SC, EX, TCC, CAC
(hit only)
HLA -

Taiga does a three hit attack with her bokken. Main component of combos and has armor.

Impact Skill
Tiger Upper
「タイガーアッパー」

2A+B
DFC.Taiga.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1223 12 12 39 -34 SC, EX, TCC, CAC
(hit only)
HLA -

Taiga does a DP-esque upper with her bokken. Has armor.

Impact Break
4A+B
DFC.Taiga.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher:2
First Hit: 14 First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-

Universal overhead attack. The animation is identical to her j.C. Follow up with any attack button into a launcher.

Trump Card
Don't Ignore Me!
「無視すんなああ!」

5A+C
DFC.Taiga.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3000 26 62 34 +4 to -5 N/A HA -

Taiga kicks a trash can which goes in a diagonal arc full screen. Hits overhead, but is air blockable.


Climax Arts

You're Pissing Me Off!
「むかつくんじゃぁあああ!」

41236B+C
DFC.Taiga.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3685 10 4 50 -37 N/A HLA -

Taiga stomps her foot which will cause a shockwave in front of her (This hitbox extends vertically up to Taiga's height). The opponent then gets pinned to a telephone pole and Taiga will ferociously kick her opponent.

Ranbu of Tiger and Dragon
「竜虎乱撃」

63214B+C
DFC.Taiga.62314BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2944 5 23 20 -22 N/A HLA -

Taiga runs forward with her bokken. If she makes contact, she will start attacking her opponent in a cartoon cloud. Ryuji will come out and try to stop her but she finishes her assault anyway. Whatever colour assist you choose for Ryuji will be the colour shown, otherwise the colour will match Taiga's.

Has slight invincible startup. Restores 20% Blast Gauge on hit.


Combos

Notation Guide:

Numbers: Indicate direction (2 is down, 6 is forward, etc)
(A): Light Attack
(B): Medium Attack
(C): Heavy Attack
(S): Assist
(>): The next part of the combo
(OTG): On-the-ground. Attacks hitting a knockdowned opponent
([]): Brackets around a move indicate the move should be held down
(X): Any attack button A/B/C
(j.X): Jumping Attack/Move
General Notes:

>In order for j.214AB to hit fully, you must delay it so that Taiga is just below her opponent when she does the move.

Midscreen

2A Starter

2A > 2B > 5C > 5AB
2A > 2B > 5C > 5AB > 41236BC
2A > 2B > 5C > 5AB > 214AB > 41236BC
2A > 2B > 5C > 5AB > 236AB > 63214BC
2A > 2B > 5C > 5AB > 214AB > 2B OTG


5A Starter

5A > 5B > 5C > 236C > 236AB
5A > 5B > 5C > 5AB (2 hit) > 214AB > 5B > 5C > 236C > 41236BC
5A > 5B > 5C > 5AB > 214AB > 5[C] > 236C > 41236BC [Midscreen to Corner]
5A > 5B > 5C > 5AB (2 hit) > 214AB > 5B > 5AB > 41236BC
5A > 5B > j.A > j.C > j.B > micro dash 5A > 5B > j.A > j.C > j.B > 5B > 214A > 41236BC [Standing Opponent] [Trump Active]
5A > 5B > j.C > j.B > micro dash 5A > j.C > j.B > 2A > 2B > 5C > 5AB > 41236BC [Smaller Standing Opponents] [Trump Active]


5C Starter

5[C] > 5AB > 5AC


j.C Starter

j.C > 2A > 2B > 5C > 5AB > 214AB
j.C > 5A > 5B > 5C > AB (2 hit) > 214AB


Throw (6C/4C)Starter

Throw > 2AAA > 2B > 2C
Throw > 41236BC
Throw > 214AB > 2A > 5B > 236C > 41236BC
Throw > 5AC
Throw > 2AAA > 2B > 2C > 214A > 236AB


4AB/2AB Starter

4AB > Follow Up > j.B > j.C > double jump > j.B > j.C > j.214AB > 41236BC
Meaty 4AB > 2A link > 2B > 5C > 5AB
2AB (CH) > 214AB > 5B > 5AB > 41236BC


214X Starter

214C > j.B > j.C > double jump > Power Up Blast

Corner

2A Starter

2AAA > 2B > 5C > 236C > 236AB > 5B > j.A > j.B > j.C > j.214A > ABC > 41236BC
2A > 2B > 5C > 236C > 236AB > 5B > 5C > 236C > 41236BC


j.C Starter

j.C > 2A > 2B > 5C > 236C > 236AB > 5B > j.A > j.B > j.C > j.214AB


AB Starter

4AB > Follow up > j.B > j.C > double jump backwards j.B > j.C > j.214AB > 41236BC

Assists

Ryuji Takasu

6S > 5A > 2AA > 2B > 5C > 236C [Ryuji Hits] > 236[AB]
2A > 5B > 6S > 5C > 5AB > [Ryuji Hits] > 5B > Power Up Blast
2A > 5B > 6S > 5C > 5AB [2 Hits] > 214AB > 5B > 236C > 5B > Wait > Power Up Blast
2A > 5B > 6S > 5C > 5AB > j.214AB > 5B > 236C > 236[AB]
2A > 5B > 6S > 5C > 5AB > 5B > 236C > [Ryuji Hits] > run > 5AC
4AB > Follow Up > 6S > j.B > j.C > double jump > j.B > j.C > 214AB > ABC > [Ryuji Hits] > 236[AB]


Kino

2A > 2B > 5C > 5AB + 6S > jump forward j.C > land 5[C] > 5AB > 214AB > 41236BC
j.C > 2A > 2B > 5C > 5AB (6S) > run up Power Up Blast
4AB > Follow up + 6S > j.B > j.C (Kino hits) > land 5[C] > 5AB > 41236BC


Dokuro Mitsukai

5A > 5B > 5C > 236C > 5S > j.B > j.C > double jump > j.B > j.C > j.214C
j.B > j.C > double jump > j.B > j.C > 5S > land > Power Up Blast OR 236C > 41236BC [Jumping Opponent Air-To-Air Confirm]

Setups (Okizeme/Mixups)

Okizeme Setups:

After 236AB:

1. Run forward 214C The sled is meant to hit as a meaty and will give Taiga some advantage.

External Links

Official Character Intro:

https://www.youtube.com/watch?v=Q9HQKcNtXnI

Combo Videos:

https://www.youtube.com/watch?v=wHguRszr6JY
https://www.youtube.com/watch?v=ym_dGDeCuzI
https://www.youtube.com/watch?v=pQYmRUi0YSw
https://www.youtube.com/watch?v=obOZ3xFQryU

Match Videos:

Climax Art Database
https://www.youtube.com/user/TaigaArchive

Colors

Color 1 Color 2 Color 3 Color 4
DFCITaiga-1.png
DFCITaiga-2.png
DFCITaiga-3.png
DFCITaiga-4.png
Color 5 Color 6 Color 7 Color 8
DFCITaiga-5.png
DFCITaiga-6.png
DFCITaiga-7.png
DFCITaiga-8.png
Color 9 Color 10 Color 11 Color 12
DFCITaiga-9.png
DFCITaiga-10.png
DFCITaiga-11.png
DFCITaiga-12.png
Color 13 Color 14 Color 15 Color 16
DFCITaiga-13.png
DFCITaiga-14.png
DFCITaiga-15.png
DFCITaiga-16.png
Color 17 Color 18 Color 19 Color 20
DFCITaiga-17.png
DFCITaiga-18.png
DFCITaiga-19.png
DFCITaiga-20.png
Color 21 Color 22 Color 23 Color 24
DFCITaiga-21.png
DFCITaiga-22.png
DFCITaiga-23.png
DFCITaiga-24.png


General
Controls
Change List
FAQ
Glossary
HUD
System
Characters
Akira
Ako
Asuna
Emi
Kirino
Kirito
Kuroko
Kuroyukihime
Mikoto
Miyuki
Quenser
Rentaro
Selvaria
Shana
Shizuo
Taiga
Tatsuya
Tomoka
Yukina
Yuuki
Assists
Accelerator
Alicia
Boogiepop
Celty
Dokuro
Enju
Erio
Froleytia
Haruyuki
Holo
Innocent Charm
Iriya
Izaya
Kino
Kojou
Kouko
Kuroneko
Leafa
LLENN
Mashiro
Miyuki
Pai
Rusian
Ryuuji
Sadao
Tatsuya
Touma
Tomo
Uiharu
Wilhelmina
Zero