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Dengeki Bunko: Fighting Climax/DFCI/Rentaro Satomi
Introduction
A Promoter who, along with his partner and Initiator, Enju, fights the parasitical life forms called Gastrea. He's crazy about living things like bugs and plants.
Originally from the light novel series Black Bullet.
Gameplay
At first glance, Rentaro appears to be another rushdown character, with quick movement and 214X series punches to traverse distances quickly and break down the opponent's defenses. However, Rentaro's strengths play to a wait-and-see playstyle. His air and ground 236X gunshot series can punish sloppy approaches from mid-range (further with EX gunshot) and force respect. Likewise, his 214X series serves a similar purpose but in close-range combat. While in Trump Mode, Rentaro is the fastest character in the game and his 214X series has drastically reduced charge time, allowing you to link multiple punches together to inflict terrifying damage.
Pros
- The absolute best anti-air in the game, 5B. Just look at it.
- Fast dash speed and good maneuverability to switch to and from full-fledged offense to reactive offense
- By far the best corner carry in the game, provided you have the resources
- Extremely potent once in Blue Trump and can accumulate damage quickly from stray conversions
Cons
- Difficulty cleanly converting into hard knockdown from stray hits
- Difficult match-ups against zoner characters
- Meter hog and requires significant resources for corner carry or explosive damage
- Difficult to control in Trump Mode as his fall speed properties change, altering combo routes
Recommended Assists
Celty - Celty is part neutral tool and part setplay staple. 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. It's great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown.
Enju - Enju complements Rentaro quite well. 6S serves as useful combo fodder and as a pseudo-reversal due to its speed, but more important is 5S. 5S also serves as a versatile combo tool, but if you hold S, a lock-on indicator will appear on the opponent. Once the lock-on is in play, if you hit the opponent, Enju will follow-up automatically, allowing stable conversions from any stray hit, including gunshots. Charged 5S also automatically destroys any assist activation.
Mashiro - Mashiro serves as both a potent neutral tool and potentially terrifying setplay. 5S unleashes a murder of baumkuchen that fiendishly roll forward, serving as a projectile to front your approach or as a combo extender. 6S sets out four cats that serve as both ample tick throw and high-low set-ups as well as checks against the opponent's movement and pokes as you close in.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Use 3 Extend Action attacks for Attack Level 1 for 10 seconds. Can be activated twice a round.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C / 5CC |
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2C |
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j.A |
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j.B |
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j.C |
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Special Moves
Gunfire 「ガンファイア」 236X Air O.K. |
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Homura Kasen 「焔火扇 -ほむらかせん-」 214A |
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Uki Rouchou 「雨寄籠鳥 -うきろうちょう-」 214B |
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Rokuro Kabuto 「轆轤鹿伏鬼 -ろくろかぶと-」 214C |
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EX Homura Kasen 「焔火扇 -ほむらかせん-」 214AB |
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Inzen Shoukahanameishi 「隠禅・上下花迷子 -いんぜん・しょうかはなめいし-」 j.214X |
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Universal Mechanics
Throw 6C or 4C |
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Impact Skill Kohaku Tensei 「虎搏天成 -こはくてんせい-」 5A+B |
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Impact Skill Unebiko Ryuu 「雲嶺毘湖鯉鮒 -うねびこりゅう-」 2A+B |
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Impact Break 4A+B |
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Trump Card Terminal Horizon 「義眼解放 -ターミナル・ホライズン-」 5A+C |
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Climax Arts
Inzen-Kokutei-Unlimited Burst 「隠禅・哭汀・全弾撃発 -いんぜん・こくてい・アンリミテッドバースト-」 41236B+C |
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Final Strike 「ファイナルストライク」 63214B+C |
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Combos
Midscreen
0 meter 1929 damage
5A > 5B > 236B > 665B > jc j.5B > j.5C > jc j.5C > j.236A
2 meters 2787 damage
5A > 5B > 5CC > j.214C > j.214AB > 662C > 2AB > 214[AB]
4 meters 3841 damage
5A > 5B > 5C > 236B > 214[AB] > 214[A] > 214[AB] > 63214BC
5 meters 5021 damage
j.C > 5B > 5C > 5AB > 214AB > TC > 214[AB] > 214[AB] > 41236BC
5 meters 1TC 5368 damage
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 66 > j.214AB > 41236BC
5 meters 1TC 5165 damage
j.C > 5B > 5C > 5[C] > j.214C > j.214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
5 meters 1TC 5613 / 4976 damage (Also a fullscreen corner carry)
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 41236BC / 63214BC
4 meters 1TC 4450 damage (Also a fullscreen corner carry)
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 214[AB]
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Corner
3 meter 3178 damage
5A > 5B > 5C > 236B > 5C > 2AB > 214[AB] > 665C > 2AB > 214[AB]
5 meters 1TC 5314 damage
j.C > 5B > 5C > 5AB > 214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
- Note: You can drop 1 EX Kasen from the loops and go into super for 1 less meter. You can also start from 5A/5B/whatever instead of j.C
5 meters 4760 damage
j.C > 5B > 5C > 5[C] > 214C > j.214AB > 5AB > 214AB > 214AB > 41236BC
5 meters 1TC 5440 damage
j.C > 5B > 5C > 5AB > 236AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
5 meters 1 burst 4906 damage
j.C > 5B > 5C > 5AB > 214AB > 5AB > 214AB > ABC > 214AB > 41236BC
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Enju
- 5A > 5B > 5C > 214A > Trump Card > 5C > 2C > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
- Confirms into Rentaro's Trump card, as well as Inzen-Kokutei-Unlimited Burst.
- Costs 2 bars and 1 Trump Card.
- 4255 damage.
- 5B > 2C > 5A+B > TC > 5C > j.B > j.C > j.S > j.236B > dash under > delay 214[C] > 214A+B > 41236B+C
- 3 bars+1 Trump Card stock
- 5051 damage
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | Color 15 | Color 16 |
Color 17 | Color 18 | Color 19 | Color 20 |
Color 21 | Color 22 | Color 23 | Color 24 |