Dengeki Bunko: Fighting Climax/DFCI/Rentaro Satomi

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Rentaro Satomi (里見 蓮太郎)
I desire power! The power to protect what I hold dear!

Introduction

A Promoter who, along with his partner and Initiator, Enju, fights the parasitical life forms called Gastrea. He's crazy about living things like bugs and plants.

Originally from the light novel series Black Bullet.

Gameplay

At first glance, Rentaro appears to be another rushdown character, with quick movement and 214X series punches to traverse distances quickly and break down the opponent's defenses. However, Rentaro's strengths play to a wait-and-see playstyle. His air and ground 236X gunshot series can punish sloppy approaches from mid-range (further with EX gunshot) and force respect. Likewise, his 214X series serves a similar purpose but in close-range combat. While in Trump Mode, Rentaro is the fastest character in the game and his 214X series has drastically reduced charge time, allowing you to link multiple punches together to inflict terrifying damage.

Pros

  • The absolute best anti-air in the game, 5B. Just look at it.
  • Fast dash speed and good maneuverability to switch to and from full-fledged offense to reactive offense
  • By far the best corner carry in the game, provided you have the resources
  • Extremely potent once in Blue Trump and can accumulate damage quickly from stray conversions

Cons

  • Difficulty cleanly converting into hard knockdown from stray hits
  • Difficult match-ups against zoner characters
  • Meter hog and requires significant resources for corner carry or explosive damage
  • Difficult to control in Trump Mode as his fall speed properties change, altering combo routes

Recommended Assists

Celty - Celty is part neutral tool and part setplay staple. 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. It's great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown.

Enju - Enju complements Rentaro quite well. 6S serves as useful combo fodder and as a pseudo-reversal due to its speed, but more important is 5S. 5S also serves as a versatile combo tool, but if you hold S, a lock-on indicator will appear on the opponent. Once the lock-on is in play, if you hit the opponent, Enju will follow-up automatically, allowing stable conversions from any stray hit, including gunshots. Charged 5S also automatically destroys any assist activation.

Mashiro - Mashiro serves as both a potent neutral tool and potentially terrifying setplay. 5S unleashes a murder of baumkuchen that fiendishly roll forward, serving as a projectile to front your approach or as a combo extender. 6S sets out four cats that serve as both ample tick throw and high-low set-ups as well as checks against the opponent's movement and pokes as you close in.

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Use 3 Extend Action attacks for Attack Level 1 for 10 seconds. Can be activated twice a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Normal Moves

5A
DFCI.Rentaro.5A.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
  • Short forward jab
2A
DFCI.Rentaro.2A.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 3 14 -4 SC, EX, ISC, TCC, CAC LA -
  • Crouching forward jab
5B
DFCI.Rentaro.5B.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 17 -5
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
  • Upward knife swing
  • Large vertical hitbox
  • Air unblockable
2B
DFCI.Rentaro.2B.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -
  • Crouching forward knife strike
  • Air unblockable
5C / 5CC
DFCI.Rentaro.5C.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
5C: 700
5CC: 700
5C: 11
5CC: 13
5C: 4
5CC: 4
5C: 24
5CC: X+12
5C: -11
5CC: -16
5C: SC, EX, ISC, TCC, CAC
5CC: SC, EX
HLA -
  • Long forward kick
  • Press C again to follow up with jump kick
  • Jump kick launches opponent
  • Second kick leaves Rentaro airborne
2C
DFCI.Rentaro.2C.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 4 19 -6 SC, EX, ISC, TCC, CAC L -
  • Long sweep kick leads to hard knockdown
j.A
DFCI.Rentaro.jA.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 2 X+2 Varies JC, SC, EX HA -
  • Small downward angled punch


j.B
DFCI.Rentaro.jB.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -
  • Angled horizontal knife slash


j.C
DFCI.Rentaro.jC.hb.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 X+4 Varies JC, SC, EX HA -
  • Long downward kick


Special Moves

Gunfire
「ガンファイア」

236X
Air O.K.
DFC.Rentaro.236A,C.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 14
Air: 13
4 28
Air: ~41 (Landing: 15)
-5 to -7
Air: -15 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun at eye level
  • Little over half screen distance
  • Air version: shoots downward at a 45 degree angle.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 13
Air: 15
4 26
Air: ~48 (Landing: 15)
+1 to -1
Air: -18 or worse
SC, EX, TCC, CAC(ground)
Air: SC, EX
LA
Air: HLA
-
  • Fires gun towards the opponents feet
  • Counts as low attack (ground only)
  • Slight frame advantage if blocked at max range
  • Air version: shoots downward at a 45 degree angle. Rentaro is propelled further away than the A version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 12
Air: 17
4 29
Air: 48 (Landing: 15)
+3 to -6
Air: -14 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun in the air
  • Air version: Rentaro is propelled even further than the B version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1100 13
Air: 12
4
Air: 6
27
Air: 41 (Landing: 12)
-6 to -11
Air: -8 or worse
SC, TCC, CAC
Air: SC
HLA -
  • Fires gun at eye level
  • Slower than standard version
  • Full screen hitbox
  • Air version: Faster, stronger version of C Gunfire.
Homura Kasen
「焔火扇 -ほむらかせん-」

214A
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
900 13
39 (full charge)
7
8 (full charge)
12
16 (full charge)
-2
+9 (full charge)
SC, EX, TCC, CAC HLA -
  • Chargeable straight punch
  • A little under half screen length uncharged
  • Charge duration extends the length of the attack, increases frame advantage
Uki Rouchou
「雨寄籠鳥 -うきろうちょう-」

214B
DFC.Rentaro.214B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1225 20
45 (full charge)
4 27
36 (full charge)
-3
+12 (full charge)
SC, EX, TCC, CAC LA -
  • Charge time lengthens the run distance
  • Charged version launches opponent on hit for a combo
  • Charged version puts opponent into air tech state on block, making it a mix-up situation
  • Runs forward and steps on the opponents foot followed by a shoulder bash. Hits low.
Rokuro Kabuto
「轆轤鹿伏鬼 -ろくろかぶと-」

214C
DFC.Rentaro.214C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1000 20
31 (full charge)
3 32 or worse
~50 (full charge)
-9
+3 (full charge)
SC, EX, TCC, CAC HLA
HA (full charge)
-
  • Chargeable
  • Runs forward and jumps toward the opponent then punches the ground
  • The jump has a hitbox
  • Charge time lengthens the run distance
  • At full charge the punch counts as an overhead
EX Homura Kasen
「焔火扇 -ほむらかせん-」

214AB
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1400
1700 (full charge)
15
38 (full charge)
6 15
11 (full charge)
-3
+9 (full charge)
SC, TCC, CAC HLA -
  • Slightly stronger version of 214A, used to extend combos.
Inzen Shoukahanameishi
「隠禅・上下花迷子 -いんぜん・しょうかはなめいし-」

j.214X
DFC.Rentaro.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 13 3 Landing: 12 -6 or worse SC, EX HLA -
  • Small forward hop kick
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 17 3 Landing: 12 0 to -7 SC, EX HLA -
  • Larger forward hop kick
  • Neutral on block if immediately cancelled from 5CC (there's a gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 23 17 15 +3 to -1 SC, EX HLA -
  • Even longer forward hop kick
  • Slight advantage on block if immediately canceled from 5CC (bigger gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1200 13 3 24 -6 SC HLA -
  • Same distance as B version


Universal Mechanics

Throw
6C or 4C
DFC.Rentaro.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 80 +47 (hit) SC, EX, TCC, CAC N/A -

Rentaro grabs the opponent and then punches them in the stomach.

Impact Skill
Kohaku Tensei
「虎搏天成 -こはくてんせい-」

5A+B
DFC.Rentaro.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 12 10 36 -28 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a half screen elbow strike.

Impact Skill
Unebiko Ryuu
「雲嶺毘湖鯉鮒 -うねびこりゅう-」

2A+B
DFC.Rentaro.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1123 12 8 61 (Landing: 12) -40 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a 2 hit uppercut

Impact Break
4A+B
DFC.Rentaro.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-

Rentaro does a small jump forward and uses his jB followed by his 5B to launch the opponent.

Trump Card
Terminal Horizon
「義眼解放 -ターミナル・ホライズン-」

5A+C
DFC.Rentaro.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
N/A 0 N/A ~50 -2 N/A N/A -

It's possible for Rentaro to increase the effects of Trump Card by activating another one while one is currently active, and when two Trump Cards are activated a cut-in of Rentaro will appear

  • Increases run speed
    • Using two Trump Cards further increases run speed
  • Decreases the time necessary for charged attacks
  • Increases damage by 10% and increases damage taken by 10%
    • Using two Trump Cards increases damage by 12% and increases damage taken by 25%


Climax Arts

Inzen-Kokutei-Unlimited Burst
「隠禅・哭汀・全弾撃発 -いんぜん・こくてい・アンリミテッドバースト-」

41236B+C
DFC.Rentaro.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 13 17 35 -23 N/A HLA -
  • 4 hits. If the gunshot hits, Rentaro will perform a double uppercut then finish with a overhead kick.
Final Strike
「ファイナルストライク」

63214B+C
DFC.Rentaro.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2796 7 23 20 -28 N/A HLA -
  • 20 hits. A Shoryu Reppa move, ending with Shoukahanameishi.


Combos

Midscreen

0 meter 1929 damage

5A > 5B > 236B > 665B > jc j.5B > j.5C > jc j.5C > j.236A

2 meters 2787 damage

5A > 5B > 5CC > j.214C > j.214AB > 662C > 2AB > 214[AB]

4 meters 3841 damage

5A > 5B > 5C > 236B > 214[AB] > 214[A] > 214[AB] > 63214BC

5 meters 5021 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5368 damage

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 66 > j.214AB > 41236BC

5 meters 1TC 5165 damage

j.C > 5B > 5C > 5[C] > j.214C > j.214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5613 / 4976 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 41236BC / 63214BC

4 meters 1TC 4450 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 214[AB]

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

3 meter 3178 damage

5A > 5B > 5C > 236B > 5C > 2AB > 214[AB] > 665C > 2AB > 214[AB]

5 meters 1TC 5314 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

  • Note: You can drop 1 EX Kasen from the loops and go into super for 1 less meter. You can also start from 5A/5B/whatever instead of j.C

5 meters 4760 damage

j.C > 5B > 5C > 5[C] > 214C > j.214AB > 5AB > 214AB > 214AB > 41236BC

5 meters 1TC 5440 damage

j.C > 5B > 5C > 5AB > 236AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1 burst 4906 damage

j.C > 5B > 5C > 5AB > 214AB > 5AB > 214AB > ABC > 214AB > 41236BC


4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Enju

5A > 5B > 5C > 214A > Trump Card > 5C > 2C > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
  • Confirms into Rentaro's Trump card, as well as Inzen-Kokutei-Unlimited Burst.
  • Costs 2 bars and 1 Trump Card.
  • 4255 damage.
5B > 2C > 5A+B > TC > 5C > j.B > j.C > j.S > j.236B > dash under > delay 214[C] > 214A+B > 41236B+C
  • 3 bars+1 Trump Card stock
  • 5051 damage

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCIRentaro-1.png
DFCIRentaro-2.png
DFCIRentaro-3.png
DFCIRentaro-4.png
Color 5 Color 6 Color 7 Color 8
DFCIRentaro-5.png
DFCIRentaro-6.png
DFCIRentaro-7.png
DFCIRentaro-8.png
Color 9 Color 10 Color 11 Color 12
DFCIRentaro-9.png
DFCIRentaro-10.png
DFCIRentaro-11.png
DFCIRentaro-12.png
Color 13 Color 14 Color 15 Color 16
DFCIRentaro-13.png
DFCIRentaro-14.png
DFCIRentaro-15.png
DFCIRentaro-16.png
Color 17 Color 18 Color 19 Color 20
DFCIRentaro-17.png
DFCIRentaro-18.png
DFCIRentaro-19.png
DFCIRentaro-20.png
Color 21 Color 22 Color 23 Color 24
DFCIRentaro-21.png
DFCIRentaro-22.png
DFCIRentaro-23.png
DFCIRentaro-24.png


General
Controls
Change List
FAQ
Glossary
HUD
System
Characters
Akira
Ako
Asuna
Emi
Kirino
Kirito
Kuroko
Kuroyukihime
Mikoto
Miyuki
Quenser
Rentaro
Selvaria
Shana
Shizuo
Taiga
Tatsuya
Tomoka
Yukina
Yuuki
Assists
Accelerator
Alicia
Boogiepop
Celty
Dokuro
Enju
Erio
Froleytia
Haruyuki
Holo
Innocent Charm
Iriya
Izaya
Kino
Kojou
Kouko
Kuroneko
Leafa
LLENN
Mashiro
Miyuki
Pai
Rusian
Ryuuji
Sadao
Tatsuya
Touma
Tomo
Uiharu
Wilhelmina
Zero