Rentaro Satomi (里見 蓮太郎)
I desire power! The power to protect what I hold dear!
Introduction
A Promoter who, along with his partner and Initiator, Enju, fights the parasitical life forms called Gastrea. He's crazy about living things like bugs and plants.
Originally from the light novel series Black Bullet.
Gameplay
At first glance, Rentaro appears to be another rushdown character, with quick movement and 214X series punches to traverse distances quickly and break down the opponent's defenses. However, Rentaro's strengths play to a wait-and-see playstyle. His air and ground 236X gunshot series can punish sloppy approaches from mid-range (further with EX gunshot) and force respect. Likewise, his 214X series serves a similar purpose but in close-range combat. While in Trump Mode, Rentaro is the fastest character in the game and his 214X series has drastically reduced charge time, allowing you to link multiple punches together to inflict terrifying damage.
Pros
- The absolute best anti-air in the game, 5B. Just look at it.
- Fast dash speed and good maneuverability to switch to and from full-fledged offense to reactive offense
- By far the best corner carry in the game, provided you have the resources
- Extremely potent once in Blue Trump and can accumulate damage quickly from stray conversions
Cons
- Difficulty cleanly converting into hard knockdown from stray hits
- Difficult match-ups against zoner characters
- Meter hog and requires significant resources for corner carry or explosive damage
- Difficult to control in Trump Mode as his fall speed properties change, altering combo routes
Recommended Assists
Celty - Celty is part neutral tool and part setplay staple. 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. It's great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown.
Enju - Enju complements Rentaro quite well. 6S serves as useful combo fodder and as a pseudo-reversal due to its speed, but more important is 5S. 5S also serves as a versatile combo tool, but if you hold S, a lock-on indicator will appear on the opponent. Once the lock-on is in play, if you hit the opponent, Enju will follow-up automatically, allowing stable conversions from any stray hit, including gunshots. Charged 5S also automatically destroys any assist activation.
Mashiro - Mashiro serves as both a potent neutral tool and potentially terrifying setplay. 5S unleashes a murder of baumkuchen that fiendishly roll forward, serving as a projectile to front your approach or as a combo extender. 6S sets out four cats that serve as both ample tick throw and high-low set-ups as well as checks against the opponent's movement and pokes as you close in.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Use 3 Extend Action attacks for Attack Level 1 for 10 seconds. Can be activated twice a round.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Normal Moves
5A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
300
|
5
|
2
|
14
|
-3 +8 (JC)
|
JC, SC, EX, ISC, TCC, CAC
|
HLA
|
-
|
|
|
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
250
|
5
|
3
|
14
|
-4
|
SC, EX, ISC, TCC, CAC
|
LA
|
-
|
|
|
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
500
|
8
|
3
|
17
|
-5 +10 (JC)
|
JC, SC, EX, ISC, TCC, CAC
|
HL
|
-
|
- Upward knife swing
- Large vertical hitbox
- Air unblockable
|
|
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
450
|
9
|
3
|
18
|
-6 +10 (JC)
|
JC, SC, EX, ISC, TCC, CAC
|
L
|
-
|
- Crouching forward knife strike
- Air unblockable
|
|
5C / 5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
5C: 700 5CC: 700
|
5C: 11 5CC: 13
|
5C: 4 5CC: 4
|
5C: 24 5CC: X+12
|
5C: -11 5CC: -16
|
5C: SC, EX, ISC, TCC, CAC 5CC: SC, EX
|
HLA
|
-
|
- Long forward kick
- Press C again to follow up with jump kick
- Jump kick launches opponent
- Second kick leaves Rentaro airborne
|
|
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
700
|
10
|
4
|
19
|
-6
|
SC, EX, ISC, TCC, CAC
|
L
|
-
|
- Long sweep kick leads to hard knockdown
|
|
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
250
|
7
|
2
|
X+2
|
Varies
|
JC, SC, EX
|
HA
|
-
|
- Small downward angled punch
|
|
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
450
|
9
|
3
|
X+3
|
Varies
|
JC, SC, EX
|
HA
|
-
|
- Angled horizontal knife slash
|
|
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
650
|
10
|
4
|
X+4
|
Varies
|
JC, SC, EX
|
HA
|
-
|
|
|
Special Moves
Gunfire 「ガンファイア」 236X Air O.K.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
700
|
14 Air: 13
|
4
|
28 Air: ~41 (Landing: 15)
|
-5 to -7 Air: -15 or worse
|
SC, EX, TCC, CAC Air: SC, EX
|
HLA
|
-
|
- Fires gun at eye level
- Little over half screen distance
- Air version: shoots downward at a 45 degree angle.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
700
|
13 Air: 15
|
4
|
26 Air: ~48 (Landing: 15)
|
+1 to -1 Air: -18 or worse
|
SC, EX, TCC, CAC(ground) Air: SC, EX
|
LA Air: HLA
|
-
|
- Fires gun towards the opponents feet
- Counts as low attack (ground only)
- Slight frame advantage if blocked at max range
- Air version: shoots downward at a 45 degree angle. Rentaro is propelled further away than the A version.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
700
|
12 Air: 17
|
4
|
29 Air: 48 (Landing: 15)
|
+3 to -6 Air: -14 or worse
|
SC, EX, TCC, CAC Air: SC, EX
|
HLA
|
-
|
- Fires gun in the air
- Air version: Rentaro is propelled even further than the B version.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
1100
|
13 Air: 12
|
4 Air: 6
|
27 Air: 41 (Landing: 12)
|
-6 to -11 Air: -8 or worse
|
SC, TCC, CAC Air: SC
|
HLA
|
-
|
- Fires gun at eye level
- Slower than standard version
- Full screen hitbox
- Air version: Faster, stronger version of C Gunfire.
|
|
Homura Kasen 「焔火扇 -ほむらかせん-」 214A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
900
|
13 39 (full charge)
|
7 8 (full charge)
|
12 16 (full charge)
|
-2 +9 (full charge)
|
SC, EX, TCC, CAC
|
HLA
|
-
|
- Chargeable straight punch
- A little under half screen length uncharged
- Charge duration extends the length of the attack, increases frame advantage
|
|
Uki Rouchou 「雨寄籠鳥 -うきろうちょう-」 214B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1225
|
20 45 (full charge)
|
4
|
27 36 (full charge)
|
-3 +12 (full charge)
|
SC, EX, TCC, CAC
|
LA
|
-
|
- Charge time lengthens the run distance
- Charged version launches opponent on hit for a combo
- Charged version puts opponent into air tech state on block, making it a mix-up situation
- Runs forward and steps on the opponents foot followed by a shoulder bash. Hits low.
|
|
Rokuro Kabuto 「轆轤鹿伏鬼 -ろくろかぶと-」 214C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1000
|
20 31 (full charge)
|
3
|
32 or worse ~50 (full charge)
|
-9 +3 (full charge)
|
SC, EX, TCC, CAC
|
HLA HA (full charge)
|
-
|
- Chargeable
- Runs forward and jumps toward the opponent then punches the ground
- The jump has a hitbox
- Charge time lengthens the run distance
- At full charge the punch counts as an overhead
|
|
EX Homura Kasen 「焔火扇 -ほむらかせん-」 214AB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1400 1700 (full charge)
|
15 38 (full charge)
|
6
|
15 11 (full charge)
|
-3 +9 (full charge)
|
SC, TCC, CAC
|
HLA
|
-
|
- Slightly stronger version of 214A, used to extend combos.
|
|
Inzen Shoukahanameishi 「隠禅・上下花迷子 -いんぜん・しょうかはなめいし-」 j.214X
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
700
|
13
|
3
|
Landing: 12
|
-6 or worse
|
SC, EX
|
HLA
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
700
|
17
|
3
|
Landing: 12
|
0 to -7
|
SC, EX
|
HLA
|
-
|
- Larger forward hop kick
- Neutral on block if immediately cancelled from 5CC (there's a gap)
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
700
|
23
|
17
|
15
|
+3 to -1
|
SC, EX
|
HLA
|
-
|
- Even longer forward hop kick
- Slight advantage on block if immediately canceled from 5CC (bigger gap)
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
1200
|
13
|
3
|
24
|
-6
|
SC
|
HLA
|
-
|
- Same distance as B version
|
|
Universal Mechanics
Throw 6C or 4C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1100
|
4
|
1
|
80
|
+47 (hit)
|
SC, EX, TCC, CAC
|
N/A
|
-
|
Rentaro grabs the opponent and then punches them in the stomach.
|
|
Impact Skill Kohaku Tensei 「虎搏天成 -こはくてんせい-」 5A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1100
|
12
|
10
|
36
|
-28
|
SC, EX, TCC, CAC (on hit)
|
HLA
|
-
|
Rentaro does a half screen elbow strike.
|
|
Impact Skill Unebiko Ryuu 「雲嶺毘湖鯉鮒 -うねびこりゅう-」 2A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1123
|
12
|
8
|
61 (Landing: 12)
|
-40
|
SC, EX, TCC, CAC (on hit)
|
HLA
|
-
|
Rentaro does a 2 hit uppercut
|
|
Impact Break 4A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
First Hit: 900 Launcher: 800
|
First Hit: 22 Launcher: 9
|
First Hit: 8 Launcher: 2
|
First Hit: 14 Launcher: 50
|
First Hit: -2 Launcher: -37
|
First Hit: N/A Launcher: SC, EX, TCC, CAC (on hit)
|
First Hit: HA Launcher: HLA
|
-
|
Rentaro does a small jump forward and uses his jB followed by his 5B to launch the opponent.
|
|
Trump Card Terminal Horizon 「義眼解放 -ターミナル・ホライズン-」 5A+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
N/A
|
0
|
N/A
|
~50
|
-2
|
N/A
|
N/A
|
-
|
It's possible for Rentaro to increase the effects of Trump Card by activating another one while one is currently active, and when two Trump Cards are activated a cut-in of Rentaro will appear
- Increases run speed
- Using two Trump Cards further increases run speed
- Decreases the time necessary for charged attacks
- Increases damage by 10% and increases damage taken by 10%
- Using two Trump Cards increases damage by 12% and increases damage taken by 25%
|
|
Climax Arts
Inzen-Kokutei-Unlimited Burst 「隠禅・哭汀・全弾撃発 -いんぜん・こくてい・アンリミテッドバースト-」 41236B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
3510
|
13
|
17
|
35
|
-23
|
N/A
|
HLA
|
-
|
- 4 hits. If the gunshot hits, Rentaro will perform a double uppercut then finish with a overhead kick.
|
|
Final Strike 「ファイナルストライク」 63214B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
2796
|
7
|
23
|
20
|
-28
|
N/A
|
HLA
|
-
|
- 20 hits. A Shoryu Reppa move, ending with Shoukahanameishi.
|
|
Combos
Midscreen
0 meter 1929 damage
5A > 5B > 236B > 665B > jc j.5B > j.5C > jc j.5C > j.236A
2 meters 2787 damage
5A > 5B > 5CC > j.214C > j.214AB > 662C > 2AB > 214[AB]
4 meters 3841 damage
5A > 5B > 5C > 236B > 214[AB] > 214[A] > 214[AB] > 63214BC
5 meters 5021 damage
j.C > 5B > 5C > 5AB > 214AB > TC > 214[AB] > 214[AB] > 41236BC
5 meters 1TC 5368 damage
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 66 > j.214AB > 41236BC
5 meters 1TC 5165 damage
j.C > 5B > 5C > 5[C] > j.214C > j.214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
5 meters 1TC 5613 / 4976 damage (Also a fullscreen corner carry)
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 41236BC / 63214BC
4 meters 1TC 4450 damage (Also a fullscreen corner carry)
j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 214[AB]
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Corner
3 meter 3178 damage
5A > 5B > 5C > 236B > 5C > 2AB > 214[AB] > 665C > 2AB > 214[AB]
5 meters 1TC 5314 damage
j.C > 5B > 5C > 5AB > 214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
- Note: You can drop 1 EX Kasen from the loops and go into super for 1 less meter. You can also start from 5A/5B/whatever instead of j.C
5 meters 4760 damage
j.C > 5B > 5C > 5[C] > 214C > j.214AB > 5AB > 214AB > 214AB > 41236BC
5 meters 1TC 5440 damage
j.C > 5B > 5C > 5AB > 236AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC
5 meters 1 burst 4906 damage
j.C > 5B > 5C > 5AB > 214AB > 5AB > 214AB > ABC > 214AB > 41236BC
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Enju
- 5A > 5B > 5C > 214A > Trump Card > 5C > 2C > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
- Confirms into Rentaro's Trump card, as well as Inzen-Kokutei-Unlimited Burst.
- Costs 2 bars and 1 Trump Card.
- 4255 damage.
- 5B > 2C > 5A+B > TC > 5C > j.B > j.C > j.S > j.236B > dash under > delay 214[C] > 214A+B > 41236B+C
- 3 bars+1 Trump Card stock
- 5051 damage
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1
|
Color 2
|
Color 3
|
Color 4
|
|
|
|
|
Color 5
|
Color 6
|
Color 7
|
Color 8
|
|
|
|
|
Color 9
|
Color 10
|
Color 11
|
Color 12
|
|
|
|
|
Color 13
|
Color 14
|
Color 15
|
Color 16
|
|
|
|
|
Color 17
|
Color 18
|
Color 19
|
Color 20
|
|
|
|
|
Color 21
|
Color 22
|
Color 23
|
Color 24
|
|
|
|
|
General
|
|
Characters
|
|
Assists
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