Dengeki Bunko: Fighting Climax/DFC/Rentaro Satomi

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Rentaro Satomi

Introduction

Originally from the light novel Black Bullet.

Gameplay

Pros

  • Very high damage potential
  • Has both ground bounce and wall bounce moves allowing for multiple types of combo situations
  • His trump card is a cancel turning quite a few moves that otherwise wouldn't be safe into a bait

Cons

  • Relatively short range
  • Meter hog
  • With the amount of possibilities, players might be overwhelmed with what combo to use in what situation

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Use Extend Action moves 3 times to increase damage dealt by 10% for 10 seconds. Can be activated twice a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Normal Moves

5A
DFC.Rentaro.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
  • Short forward jab
2A
DFC.Rentaro.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 3 14 -4 SC, EX, ISC, TCC, CAC LA -
  • Crouching forward jab
5B
DFC.Rentaro.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 17 -5
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
  • Upward knife swing
  • Large vertical hitbox
  • Air unblockable
2B
DFC.Rentaro.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -
  • Crouching forward knife strike
  • Air unblockable
5C / 5CC
DFC.Rentaro.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
5C: 700
5CC: 700
5C: 11
5CC: 13
5C: 3
5CC: 4
5C: 35
5CC: X+12
5C: -11
5CC: -16
5C: SC, EX, ISC, TCC, CAC
5CC: SC, EX
HLA -
  • Long forward kick
  • Press C again to follow up with jump kick
  • Jump kick launches opponent
  • Second kick leaves Rentaro airborne
2C
DFC.Rentaro.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 4 19 -6 SC, EX, ISC, TCC, CAC L -
  • Long sweep kick leads to hard knockdown
j.A
DFC.Rentaro.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 2 X+2 Varies JC, SC, EX HA -
  • Small downward angled punch


j.B
DFC.Rentaro.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -
  • Angled horizontal knife slash


j.C
DFC.Rentaro.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 X+4 Varies JC, SC, EX HA -
  • Long downward kick


Special Moves

Gunfire
「ガンファイア」

236X
Air O.K.
DFC.Rentaro.236A,C.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 14
Air: 13
4 28
Air: ~41 (Landing: 15)
-5 to -7
Air: -15 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun at eye level
  • Little over half screen distance
  • Air version: shoots downward at a 45 degree angle.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 13
Air: 15
4 26
Air: ~48 (Landing: 15)
+1 to -1
Air: -18 or worse
SC, EX, TCC, CAC(ground)
Air: SC, EX
LA
Air: HLA
-
  • Fires gun towards the opponents feet
  • Counts as low attack (ground only)
  • Slight frame advantage if blocked at max range
  • Air version: shoots downward at a 45 degree angle. Rentaro is propelled further away than the A version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 12
Air: 17
4 29
Air: 48 (Landing: 15)
+3 to -6
Air: -14 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun in the air
  • Air version: Rentaro is propelled even further than the B version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1100 13
Air: 12
4
Air: 6
27
Air: 41 (Landing: 12)
-6 to -11
Air: -8 or worse
SC, TCC, CAC
Air: SC
HLA -
  • Fires gun at eye level
  • Slower than standard version
  • Full screen hitbox
  • Air version: Faster, stronger version of C Gunfire.
Homura Kasen
「焔火扇 -ほむらかせん-」

214A
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
900 13
39 (full charge)
7
8 (full charge)
12
16 (full charge)
-2
+9 (full charge)
SC, EX, TCC, CAC HLA -
  • Chargeable straight punch
  • A little under half screen length uncharged
  • Charge duration extends the length of the attack, increases frame advantage
Uki Rouchou
「雨寄籠鳥 -うきろうちょう-」

214B
DFC.Rentaro.214B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1225 20
45 (full charge)
4 27
36 (full charge)
-3
+12 (full charge)
SC, EX, TCC, CAC LA -
  • Charge time lengthens the run distance
  • Charged version launches opponent on hit for a combo
  • Charged version puts opponent into air tech state on block, making it a mix-up situation
  • Runs forward and steps on the opponents foot followed by a shoulder bash. Hits low.
Rokuro Kabuto
「轆轤鹿伏鬼 -ろくろかぶと-」

214C
DFC.Rentaro.214C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1000 20
31 (full charge)
3 32 or worse
~50 (full charge)
-9
+3 (full charge)
SC, EX, TCC, CAC HLA
HA (full charge)
-
  • Chargeable
  • Runs forward and jumps toward the opponent then punches the ground
  • The jump has a hitbox
  • Charge time lengthens the run distance
  • At full charge the punch counts as an overhead
EX Homura Kasen
「焔火扇 -ほむらかせん-」

214AB
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1400
1700 (full charge)
15
38 (full charge)
6 15
11 (full charge)
-3
+9 (full charge)
SC, TCC, CAC HLA -
  • Slightly stronger version of 214A, used to extend combos.
Inzen Shoukahanameishi
「隠禅・上下花迷子 -いんぜん・しょうかはなめいし-」

j.214X
DFC.Rentaro.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 13 3 Landing: 12 -6 or worse SC, EX HLA -
  • Small forward hop kick
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 17 3 Landing: 12 0 to -7 SC, EX HLA -
  • Larger forward hop kick
  • Neutral on block if immediately cancelled from 5CC (there's a gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 23 17 15 +3 to -1 SC, EX HLA -
  • Even longer forward hop kick
  • Slight advantage on block if immediately canceled from 5CC (bigger gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1200 13 3 24 -6 SC HLA -
  • Same distance as B version


Universal Mechanics

Throw
6C or 4C
DFC.Rentaro.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 80 +47 (hit) SC, EX, TCC, CAC N/A -

Rentaro grabs the opponent and then punches them in the stomach.

Impact Skill
Kohaku Tensei
「虎搏天成 -こはくてんせい-」

5A+B
DFC.Rentaro.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 12 10 36 -28 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a half screen elbow strike.

Impact Skill
Unebiko Ryuu
「雲嶺毘湖鯉鮒 -うねびこりゅう-」

2A+B
DFC.Rentaro.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1123 12 8 61 (Landing: 12) -40 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a 2 hit uppercut

Impact Break
4A+B
DFC.Rentaro.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-

Rentaro does a small jump forward and uses his jB followed by his 5B to launch the opponent.

Trump Card
Terminal Horizon
「義眼解放 -ターミナル・ホライズン-」

5A+C
DFC.Rentaro.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
N/A 0 N/A ~50 N/A N/A N/A -
  • Can be used as a Roman Cancel
  • Increase in movement speed
  • 10% increase in attack power


Climax Arts

Inzen-Kokutei-Unlimited Burst
「隠禅・哭汀・全弾撃発 -いんぜん・こくてい・アンリミテッドバースト-」

41236B+C
DFC.Rentaro.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 13 17 35 -23 N/A HLA -
  • 4 hits. If the gunshot hits, Rentaro will perform a double uppercut then finish with a overhead kick.
Final Strike
「ファイナルストライク」

63214B+C
DFC.Rentaro.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2796 7 23 20 -28 N/A HLA -
  • 20 hits. A Shoryu Reppa move, ending with Shoukahanameishi.


Combos

Midscreen

0 meter 1929 damage

5A > 5B > 236B > 665B > jc j.5B > j.5C > jc j.5C > j.236A

2 meters 2787 damage

5A > 5B > 5CC > j.214C > j.214AB > 662C > 2AB > 214[AB]

4 meters 3841 damage

5A > 5B > 5C > 236B > 214[AB] > 214[A] > 214[AB] > 63214BC

5 meters 5021 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5368 damage

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 66 > j.214AB > 41236BC

5 meters 1TC 5165 damage

j.C > 5B > 5C > 5[C] > j.214C > j.214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5613 / 4976 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 41236BC / 63214BC

4 meters 1TC 4450 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 214[AB]

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

3 meter 3178 damage

5A > 5B > 5C > 236B > 5C > 2AB > 214[AB] > 665C > 2AB > 214[AB]

5 meters 1TC 5314 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

  • Note: You can drop 1 EX Kasen from the loops and go into super for 1 less meter. You can also start from 5A/5B/whatever instead of j.C

5 meters 4760 damage

j.C > 5B > 5C > 5[C] > 214C > j.214AB > 5AB > 214AB > 214AB > 41236BC

5 meters 1TC 5440 damage

j.C > 5B > 5C > 5AB > 236AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1 burst 4906 damage

j.C > 5B > 5C > 5AB > 214AB > 5AB > 214AB > ABC > 214AB > 41236BC


4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Enju

5A > 5B > 5C > 214A > Trump Card > 5C > 2C > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
  • Confirms into Rentaro's Trump card, as well as Inzen-Kokutei-Unlimited Burst.
  • Costs 2 bars and 1 Trump Card.
  • 4255 damage.
5B > 2C > 5A+B > TC > 5C > j.B > j.C > j.S > j.236B > dash under > delay 214[C] > 214A+B > 41236B+C
  • 3 bars+1 Trump Card stock
  • 5051 damage

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCIRentaro-1.png
DFCIRentaro-2.png
DFCIRentaro-3.png
DFCIRentaro-4.png
Color 5 Color 6 Color 7 Color 8
DFCIRentaro-5.png
DFCIRentaro-6.png
DFCIRentaro-7.png
DFCIRentaro-8.png
Color 9 Color 10 Color 11 Color 12
DFCIRentaro-9.png
DFCIRentaro-10.png
DFCIRentaro-11.png
DFCIRentaro-12.png
Color 13 Color 14
DFCIRentaro-13.png
DFCIRentaro-14.png
Dengeki Bunko: Fighting Climax
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