Dengeki Bunko: Fighting Climax/Controls: Difference between revisions

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'''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast Gauge)'''
'''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast icon)'''


The burst mechanic of the game. There are three kinds of blasts which can be used:<br/>
The burst mechanic of the game. There are three kinds of blasts which can be used:<br/>

Revision as of 23:00, 19 August 2014

Universal Controls

Movement

Dash / Backdash - 6.gif6.gif / 4.gif4.gif

Fluff


Jump - 7.gif or 8.gif or 9.gif

Inputting 7, 8, or 9 on the ground will allow you to jump in that direction


Quick Forward - 1.gif9.gif

fluff


Attacks

DFC-A.png - Weak Attack

DFC-B.png - Medium Attack

DFC-C.png - Strong Attack

File:DFC-D.png - Support Action


Recovery - DFC-A.png/DFC-B.png/DFC-C.png

fluff


Combination - DFC-A.png>DFC-B.png>DFC-C.png

Every character can perform chain combinations going from Weak to Strong attacks


Quick Combination - DFC-A.png>DFC-A.png>DFC-A.png

Like P4A, an auto combo that goes from weak attacks into supers


Throw - 4.gifDFC-C.png or 6.gifDFC-C.png

fluff


Impact Skill - DFC-A.png+DFC-B.png or 2.gifDFC-A.png+DFC-B.png

Powerful attacks that can counteract your opponent’s attacks


Impact Break - 4.gifDFC-A.pngDFC-B.png (follow up on hit with DFC-A.png/DFC-B.png/DFC-C.png)

Universal overhead attack that can be followed up for combos


Trump Card - DFC-A.png+DFC-C.png (consumes one Trump Card)

After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists. If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You can regain one icon when you lose a round


Extend Action - Hold DFC-A.png/DFC-B.png/DFC-C.png

Changes the property of an attack by holding the button, or pressing it again in some cases (specific to characters and buttons)


Support - File:DFC-D.png or 6.gifFile:DFC-D.png

Calls your support character and assists you with various abilities. Each command performs a different attack


Support Cancel - File:DFC-D.png (during an attack)

Cancels your attack and calls your Support which costs 1 meter


Reflection Action - DFC-A.pngDFC-B.pngDFC-C.png (any two while guarding)

A push block to gain space from your opponent that slowly drains your meter


Blast - DFC-A.png+DFC-B.png+DFC-C.png (consumes Blast icon)

The burst mechanic of the game. There are three kinds of blasts which can be used:
Power Up Blast - Used in neutral, temporarily increases attack and defensive power, increases rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent and has full invincibility during activation
Combo Blast - Used during your attack, launches the opponent to allow for more diverse combos
Escape Blast - Used while blocking or being hit, blasts your opponent away, halting his offense
The lower your health is the faster your Blast Gauge recharges.


Dengeki Bunko: Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

AkiraAsunaKirinoKiritoMiyukiKuroyukihimeMikotoRentaroSelvariaShanaShizuoTaigaTomokaYukina

Assists

AcceleratorAliciaBoogiepopCeltyDokuroEnjuErioHaruyukiHoloInnocent CharmIzayaKinoKojouKoukoKuronekoLeafaMashiroPaiRyuujiSadaoTatsuyaToumaWilhelmina