Dengeki Bunko: Fighting Climax/Controls: Difference between revisions

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''Dash'' / ''Backdash'' - [[File:6.gif]][[File:6.gif]] / [[File:4.gif]][[File:4.gif]]
''Dash'' / ''Backdash'' - [[File:6.gif]][[File:6.gif]] / [[File:4.gif]][[File:4.gif]]


Fluff
No invul on backdash.




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'''Recovery''' - '''[[File:DFC-A.png]]/[[File:DFC-B.png]]/[[File:DFC-C.png]]'''
'''Recovery''' - '''[[File:DFC-A.png]]/[[File:DFC-B.png]]/[[File:DFC-C.png]]'''


fluff
Full invul until you hit the ground, unless you hit any attack button to perform that attack at the cost of ending invul.




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'''Trump Card''' - '''[[File:DFC-A.png]]+[[File:DFC-C.png]] (consumes one Trump Card icon)'''
'''Trump Card''' - '''[[File:DFC-A.png]]+[[File:DFC-C.png]] (consumes one Trump Card icon)'''


After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists. If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You regain one icon when you lose a round
After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists, which means you can call assists in the air.  
If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You regain one icon when you lose a round.




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'''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast icon)'''
'''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast icon)'''


The burst mechanic of the game. The lower your health is the faster your Blast Gauge recharges. There are three kinds of blasts which can be used:<br/>
The burst mechanic of the game. The lower your health is the faster your Blast Gauge recharges. There are three types of blasts which can be used:<br/>
'''Power Up Blast''' - Used in neutral, temporarily increases attack and defensive power, increases rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent and has full invincibility during activation<br/>
'''Power Up Blast''' - Used in neutral. Temporarily increases attack and defensive power, refills health slowly, increases fill rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent, and has full invincibility during activation. The Blast Gauge recharges fastest after using this type.<br/>
'''Combo Blast''' - Used during your attack, launches the opponent to allow for more diverse combos<br/>
'''Combo Blast''' - Used during your attack, launches the opponent to allow for more diverse combos<br/>
'''Escape Blast''' - Used while blocking or being hit, blasts your opponent away, halting his offense<br/>
'''Escape Blast''' - Used while blocking or being hit. Blasts your opponent away, halting their offense. The Blast Gauge recharges slowest after using this type.<br/>
The lower your health is the faster your Blast Gauge recharges.  
 





Revision as of 06:34, 13 November 2014

Universal Controls

Movement

Dash / Backdash - 6.gif6.gif / 4.gif4.gif

No invul on backdash.


Jump - 7.gif or 8.gif or 9.gif

Inputting 7, 8, or 9 on the ground will allow you to jump in that direction


Quick Forward - 1.gif9.gif

fluff


Attacks

DFC-A.png - Weak Attack

DFC-B.png - Medium Attack

DFC-C.png - Strong Attack

File:DFC-D.png - Support Action


Recovery - DFC-A.png/DFC-B.png/DFC-C.png

Full invul until you hit the ground, unless you hit any attack button to perform that attack at the cost of ending invul.


Combination - DFC-A.png>DFC-B.png>DFC-C.png

Every character can perform chain combinations going from Weak to Strong attacks


Quick Combination - DFC-A.png>DFC-A.png>DFC-A.png

Like P4A, an auto combo that goes from weak attacks into supers


Throw - 4.gifDFC-C.png or 6.gifDFC-C.png

fluff


Impact Skill - DFC-A.png+DFC-B.png or 2.gifDFC-A.png+DFC-B.png

Powerful attacks that can counteract your opponent’s attacks


Impact Break - 4.gifDFC-A.pngDFC-B.png (follow up on hit with DFC-A.png/DFC-B.png/DFC-C.png)

Universal overhead attack that can be followed up for combos


Trump Card - DFC-A.png+DFC-C.png (consumes one Trump Card icon)

After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists, which means you can call assists in the air. If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You regain one icon when you lose a round.


Extend Action - Hold DFC-A.png/DFC-B.png/DFC-C.png

Changes the property of an attack by holding the button, or pressing it again in some cases (specific to characters and buttons)


EX Special Move - Special Move+DFC-A.png+DFC-B.png

Stronger versions of your character’s special moves which cost 1 bar of meter


Climax Arts - Specific inputs+DFC-B.png+DFC-C.png

Powerful super moves that cost 2 bars of meter. You can use A+C for a stronger version, which will cost 2 bars and 1 trump card icon.


Support - File:DFC-D.png or 6.gifFile:DFC-D.png

Calls your support character and assists you with various abilities. Each command performs a different attack


Support Cancel - File:DFC-D.png (during an attack)

Cancels your attack and calls your Support which costs 1 meter


Reflection Action - DFC-A.pngDFC-B.pngDFC-C.png (any two while guarding)

A push block to gain space from your opponent that slowly drains your meter


Blast - DFC-A.png+DFC-B.png+DFC-C.png (consumes Blast icon)

The burst mechanic of the game. The lower your health is the faster your Blast Gauge recharges. There are three types of blasts which can be used:
Power Up Blast - Used in neutral. Temporarily increases attack and defensive power, refills health slowly, increases fill rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent, and has full invincibility during activation. The Blast Gauge recharges fastest after using this type.
Combo Blast - Used during your attack, launches the opponent to allow for more diverse combos
Escape Blast - Used while blocking or being hit. Blasts your opponent away, halting their offense. The Blast Gauge recharges slowest after using this type.


Dengeki Bunko: Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

AkiraAsunaKirinoKiritoMiyukiKuroyukihimeMikotoRentaroSelvariaShanaShizuoTaigaTomokaYukina

Assists

AcceleratorAliciaBoogiepopCeltyDokuroEnjuErioHaruyukiHoloInnocent CharmIzayaKinoKojouKoukoKuronekoLeafaMashiroPaiRyuujiSadaoTatsuyaToumaWilhelmina