Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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Revision as of 05:32, 28 August 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl kingdom |
” |
Estelle | |
---|---|
Archetype | Shoto |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is a well-rounded beginner-friendly character whose specialty is space control. Her array of large attacks and projectiles lets her easily control the space with hitboxes. However, she is held back by her lackluster SP economy, slightly too well-rounded stats and somewhat poor damage output.
As the resident shoto, Estelle is a versatile character with a tool to deal with most situations |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD
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[A]
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j.A
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Falling Attack
j.B |
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Rising Attack
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Skills
Comet S1 Hadouken Hadouken
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave
S5 |
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Barrage
S6 |
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Wheel of Time
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Estelle's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo (damage)
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)