Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
(→Introduction: Wrote an overview and pros/cons) |
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Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, rarely breaking 2k damage in a combo. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build. | Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, rarely breaking 2k damage in a combo. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build. | ||
If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death, give Estelle a try. | If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death - or are a Smallcalibur enjoyer, give Estelle a try. | ||
{{ProConTable | {{ProConTable | ||
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Estelle's normal link has great range, making it great for poking without using resources. Her A and B in particular also makes for great emergency anti-airs. | |||
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Estelle's best poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | ||
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* | A very awkward air normal. While fast, its lack of range (compared to Estelle's other attacks) makes it difficult to use in neutral. It also doesn't lead to much reward on hit. | ||
* Launches on hit | |||
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A diving attack. | A fairly generic diving attack. Knocks down on hit | ||
* Impact frames obtained while as low to the ground as possible | * Impact frames obtained while as low to the ground as possible | ||
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|properties=Armored | |properties=Armored | ||
|description= | |description= | ||
Estelle's cheapest Skill also makes for an | Estelle's cheapest Skill also makes for an incredible poke that's almost impossible to contest thanks to its super armor. It also launches opponents, allowing her to start or continue a combo | ||
* Air version can | * Air version can spike opponents on hit | ||
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|description= | |description= | ||
Arguably Estelle's best projectile. Although slightly slower than Comet (and twice as expensive), it choots 4 fireballs that homes in on the opponent. This greatly helps her at long range. It can also be used in combos in order to keep opponents in the air | |||
* Can inflict Burn on hit | * Can inflict Burn on hit | ||
* Impact frame assumes point blank | |||
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Revision as of 05:46, 30 August 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl kingdom |
” |
Estelle | |
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Archetype | Poking |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, rarely breaking 2k damage in a combo. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build.
If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death - or are a Smallcalibur enjoyer, give Estelle a try.
Estelle is a neutral-centric character with hard to challenge pokes and tons of super armor |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD
|
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[A]
|
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j.A
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Falling Attack
j.B |
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Rising Attack
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Skills
Comet
S1 |
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave
S5 |
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Barrage
S6 |
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Wheel of Time
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Estelle's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo (damage)
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)