Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | ||
* Gives 23 SP on contact | |||
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Revision as of 04:06, 5 September 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl |
” |
Estelle | |
---|---|
Archetype | Poking |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, rarely breaking 2k damage in a combo. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build, despite her high AP.
If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death - or are a Smallcalibur enjoyer, give Estelle a try.
Estelle is a neutral-centric character with hard to challenge pokes and tons of super armor |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD A A B B C C D D
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Charge Attack
[A] |
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j.A
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Falling Attack
j.B |
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Rising Attack
|
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Skills
Comet S1 Ground version Ground version Air version Air version
|
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave
S5 |
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Barrage
S6 |
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Wheel of Time EXTRA Skill Initial hit Initial hit Followup Followup
|
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for her
Recommended Skills
- Hard Break - One of the best pokes in the game, which just so happens to be Estelle's specialty
- Hurricane - Wide launcher that lets her do actual damage at close range
- Barrage - Estelle's best combo ender, although quite expensive
- Comet - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX
- Fire Bolt EX - Slow, damaging homing projectiles that greatly helps Estelle when out of poking range. Interchangeable with Comet
Recommended Support
- Assist that synergise well with Estelle's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- AB > S2 (480 damage)
- Simple poke confirm into a Skill. Not much damage but at least you get a knockdown.
- AB > S2, jump [A] > S6 (1.6k damage)
- Tech trap from the previous route at close range. S6 can be replaced by S1 or anything cheaper for a more SP efficient combo.
- AB > S3 jc > [A] > S2 (1.1k damage)
- Close range combo. The final S2 can be omitted for a slightly more SP efficient route.
- AB > S3 jc > j.A > S6 (1.8k damage)
- SP dump route.
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)