Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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|impact=7 | |impact=7 | ||
|spCost= | |spCost= | ||
|properties= | |properties=Soft Armor | ||
|description= | |description= | ||
Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though | ||
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|impact=9 | |impact=9 | ||
|spCost=1 AP | |spCost=1 AP | ||
|properties= | |properties=Soft Armor 1-9 | ||
|description= | |description= | ||
"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo | "Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo | ||
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|impact=14 | |impact=14 | ||
|spCost=20 | |spCost=20 | ||
|properties= | |properties=Hard Armor 1-4, Soft Armor | ||
|description= | |description= | ||
Estelle's best anti-air, as well as her main launcher. The ground version can be jump cancelled in order to start or continue a combo | Estelle's best anti-air, as well as her main launcher. The ground version can be jump cancelled in order to start or continue a combo | ||
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|impact=15 | |impact=15 | ||
|spCost=25 | |spCost=25 | ||
|properties=Projectile | |properties=Hard Armor 1-4, Soft Armor<br>Projectile, Homing | ||
|description= | |description= | ||
Although slightly slower than Comet (and twice as expensive), it shoots 4 homing fireballs that each have a chance of inflicting Burn. This greatly helps Estelle at long range, although its slow speed (and somewhat high SP cost) makes Comet more suited at closer ranges. | Although slightly slower than Comet (and twice as expensive), it shoots 4 homing fireballs that each have a chance of inflicting Burn. This greatly helps Estelle at long range, although its slow speed (and somewhat high SP cost) makes Comet more suited at closer ranges. | ||
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|impact=8+20 | |impact=8+20 | ||
|spCost=45 | |spCost=45 | ||
|properties= | |properties=Hard Armor, Projectile | ||
|description= | |description= | ||
Pretty gimmicky projectile. While it seems unassuming at first glance, this projectile's main appeal is that it does enough stamina damage to stun most characters in one hit. This trait can make it useful as a high risk/high reward callout, giving Estelle a big damage opportunity if they block it. However, the reward on hit isn't great at all, only giving big damage and a knockdown. Plus, the projectile is easily reactable and avoidable due to its long startup and slow travel speed. Overall a pretty niche tool in Estelle's kit, but not entirely worthless. | Pretty gimmicky projectile. While it seems unassuming at first glance, this projectile's main appeal is that it does enough stamina damage to stun most characters in one hit. This trait can make it useful as a high risk/high reward callout, giving Estelle a big damage opportunity if they block it. However, the reward on hit isn't great at all, only giving big damage and a knockdown. Plus, the projectile is easily reactable and avoidable due to its long startup and slow travel speed. Overall a pretty niche tool in Estelle's kit, but not entirely worthless. | ||
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|impact=8+3 | |impact=8+3 | ||
|spCost=50 | |spCost=50 | ||
|properties= | |properties=Hard Armor 1-90, Drain | ||
|description= | |description= | ||
Estelle's combo finisher of choice. Can also be used as a reversal thanks to its speed and armor properties | Estelle's combo finisher of choice. Can also be used as a reversal thanks to its speed and armor properties |
Revision as of 03:06, 14 September 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl |
” |
Estelle | |
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Archetype | All-rounder |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, especially at max range where she can't even break 1k damage off her pokes. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build.
If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death - or are a total beginner, give Estelle a try.
Estelle is a neutral-centric character with hard to challenge pokes and tons of super armor |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD A A B B C C D D
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Charge Attack
[A] |
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j.A
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Falling Attack
j.B |
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Rising Attack
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Skills
Comet S1 Ground version Ground version Air version Air version
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave S5 "We have unblockables at home" "We have unblockables at home"
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Barrage
S6 |
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Wheel of Time EXTRA Skill Initial hit Initial hit Followup Followup
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for her
Recommended Skills
- Hard Break - One of the best pokes in the game, which just so happens to be Estelle's specialty
- Hurricane - Wide launcher that lets her do actual damage at close range
- Barrage - Estelle's best combo ender, although quite expensive
- Comet - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX
- Fire Bolt EX - Slow, damaging homing projectiles that greatly helps Estelle when out of poking range. Interchangeable with Comet
Recommended Support
- Scherazard - Improves Estelle's neutral a lot while also indirectly buffing her damage output
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- AB > S2 (480 damage)
- Simple max range combo. Not a lot of damage but at least it gives a knockdown.
- AB > S2, jump [A] > S6 (1.6k damage)
- Tech trap from the previous route at close range. S6 can be replaced by S1 or anything cheaper for a more SP efficient combo.
- AB > S3 jc > [A] > S2 (1.1k damage)
- Close range combo. The final S2 can be omitted for a slightly more SP efficient route.
- AB > S3 jc > j.A > S6 (1.8k damage)
- SP dump route.
With Scherazard assist
- ABC > S3 jc > [A] > S6 (2.2k damage)
- More damaging and SP efficient of the SP dump route. Also works at most ranges
- ABC > S1 > S2 jc > [A] (1.2k damage)
- More SP efficient route that still does good damage. Finishing with S6 does 2.1k damage
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)