Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
No edit summary |
No edit summary |
||
Line 293: | Line 293: | ||
:Combo description | :Combo description | ||
=== With | === With accessories === | ||
* Combo (damage) | * Combo (damage) | ||
:''Specify which accessories are required for this combo to work'' | |||
:Combo description | |||
=== With assists === | |||
* Combo (damage) | |||
:''Specify which assist is required for this combo to work'' | |||
:Combo description | |||
=== With accessories and assists === | |||
* Combo (damage) | |||
:''Specify which equippable items are required for this combo to work'' | |||
:Combo description | :Combo description | ||
Revision as of 06:46, 18 October 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
---|---|
Archetype | Zoning |
Preferred Range | Long |
Difficulty | Easy |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Mishera is a zoning monster with good mobility and the best defensive tools in the game |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
---|
Charge Attack
[A] |
---|
j.A
|
---|
Falling Attack
j.B |
---|
Rising Attack
|
---|
Skills
Cloudburst
S1 |
---|
Calm Gust S2 Burst, except it costs 13 SP instead of 20% HP Burst, except it costs 13 SP instead of 20% HP
|
---|
Storm Gust
S3 |
---|
Purge Wind
S4 |
---|
Tornado S5 This appears once the initial projectile hits something or travels for long enough This appears once the initial projectile hits something or travels for long enough
|
---|
Aerial Orb
S6 |
---|
Wind Legion
EXTRA Skill |
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- Combo (damage)
- Combo description
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)