Ys vs. Sora no Kiseki: Alternative Saga/Adol: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
Line 351: Line 351:
== Combos ==
== Combos ==
=== Solo ===
=== Solo ===
* '''AB > S3 jc > [A] > S4 > S1''' (1.3k damage)
* '''AB > S3 jc > j.[A] > j.S2 > j.S4''' (1.4k damage)
:SP neutral BnB.
:Grounded BnB. Charge Attack needs to be delayed on teching opponents.


* '''A > dash j.AB > S2 > S4''' (870 damage)
* '''A > dash j.AB > j.S2 > S4''' (870 damage)
:Max range combo. Notice the significant damage decrease.
:Max range combo. Notice the significant damage decrease.



Revision as of 23:29, 19 October 2023

A compassionate young man who has dedicated his life to adventuring.
He is a legendary swordsman with flaming red hair and piercing eyes.
There are over one hundred travelogues that chronicle his adventures.


Adol
YvK Adol Profile.png
Playstyle Rushdown
Preferred Range Close
Tankiness Rating Average (1.03%)
Difficulty Easy
Stats
HP 10304
AP 26
STR 948
DEF 924
BRK 556
DUR 3495
SPD 95
AGL 101
SP Gain 217


Introduction

Ys has always being known for being a fast-paced series, ever since its debut in 1987. Thus, it makes sense for its protagonist, Adol, to act as Ys vs. Trails' resident gorilla. Thanks to his above average mobility, chasing his opponents is fairly easy, which lets him get into his preferred range: right into his opponent's face. Once there, he can unleash an onslaught of attacks, most of which have very little recovery. Fire, his projectile Skill, comes to mind as an excellent offensive tool thanks to its criminally low recovery, letting Adol easily reset pressure. He can easily hitconfirm his openings into Aerial Thrust, his main launcher, in order to deal pretty good damage without having to sacrifice his SP. All of this makes him very dangerous at close range. On top of that, his ranged presence is slightly better than other rushdowns thanks to Fire and Dominator, an armored Skill that comes with great horizontal range. However, these options either leads to poor damage or are very expensive, making Adol quite weaker at further ranges.

Adol is recommended for players who loves playing gorillas in other games. He is also perfect for all Ys fans who wants to feel right at home while playing/learning the game.


Playstyle
Adol is a beginner-friendly gorilla who can always stay on the offensive thanks to his generally low recovery frames.
Strengths Weaknesses
  • Suffocating Pressure: Adol has very little recovery on most of his attacks, making him very dangerous at close range.
  • Good Mobility: Adol's movement stats are above average. This helps him chase opponents when on the offensive.
  • Great Combos: Adol's combos deals good damage while remaining very SP efficient. This is fairly rare in Ys vs Trails.
  • Short Range: Adol's sword isn't very long, making his range somewhat shorter than usual.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

ABCDE
YvK Adol A.png
A
A
YvK Adol B.png
B
B
YvK Adol C.png
C
C
YvK Adol D.png
D
D
YvK Adol E.png
E
E
Version Damage Impact SP Cost Cooldown Properties
A 102 4 - - -
B 102 7+3 - - -
C 102 14+5 - - -
D 102 22+5 - - -
E 102 30+5 - - -

Very fast normal link. In most circumstances, only the first 2 hits will combo, although the entire string remains very good in pressure.


Charge Attack
[A]
YvK Adol Charge.png
Damage Impact SP Cost Cooldown Properties
122 7 - - Soft Armor

Simple but very effective Charge Attack. Somewhat easy to insert in a combo, it lets Adol rapidly gain SP as he attacks.

  • Gives 24 SP on contact


j.ABC
YvK Adol jA.png
j.A
j.A
YvK Adol jB.png
j.B
j.B
YvK Adol jC.png
j.C
j.C
Version Damage Impact SP Cost Cooldown Properties
A 102 3 - - -
B 102 8+2 - - -
C 102 16+3 - - -

Fairly standard air string, albeit very fast. Good air-to-air and combo fodder. j.C knocks opponents back on hit, but it's still possible to combo after

Falling Attack
j.D
YvK Adol jD.png
Damage Impact SP Cost Cooldown Properties
102x2 5, 8 - - -

A diving attack. Unlike most of them, this one only hits once Adol touches the ground. The second hit is a shockwave that knocks down the opponent

  • Impact frames obtained while as low to the ground as possible


Rising Attack
YvK Adol Rising.png
Damage Impact SP Cost Cooldown Properties
102 9 1 AP - Hard Armor 1-10

"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo


Skills

Running Slash
S1
YvK Adol S1.png
Damage Impact SP Cost Cooldown Properties
240, 30 4 10 - Soft Armor
  • Placeholder
Fire
S2
YvK Adol S2 Ground.png
Ground version
Ground version
YvK Adol S2 Air.png
Air version
Air version
Damage Impact SP Cost Cooldown Properties
70x2 5 5 - Soft Armor, Projectile

Short range projectile with criminally low recovery. Helps Adol a lot during offense

  • Impact frame assumes points blank
Aerial Thrust
S3
YvK Adol S3.png
Damage Impact SP Cost Cooldown Properties
570 7 20 - Hard Armor 1-4, Soft Armor
  • Placeholder
Tornado Slash
S4
YvK Adol S4.png
Damage Impact SP Cost Cooldown Properties
495 7 25 - Hard Armor 1-4, Soft Armor
  • Placeholder
Sword Dance
S5
YvK Adol S5.png
Damage Impact SP Cost Cooldown Properties
120x2, 90x6, 290 8+2 50 - Hard Armor 1-40
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Dominator
S6
YvK Adol S6.png
Damage Impact SP Cost Cooldown Properties
113x7, 226 8+5 45 - Hard Armor 1-60
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Lunar Dragon Blade
EXTRA Skill
YvK Adol EXTRA.png
Damage Impact SP Cost Cooldown Properties
75x5, 90x17 3 100 EXTRA - Invincible
  • The opponent can still cast Skills or use their assist during the freeze
  • Adol can aim the laser beam while it's out


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Adol's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Adol goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Adol's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Adol is played in neutral at a fundamental level

Pressure

  • Explain how Adol's pressure works fundamentally

Defense

  • List what Adol's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Adol counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Solo

  • AB > S3 jc > j.[A] > j.S2 > j.S4 (1.4k damage)
Grounded BnB. Charge Attack needs to be delayed on teching opponents.
  • A > dash j.AB > j.S2 > S4 (870 damage)
Max range combo. Notice the significant damage decrease.

With accessories

  • Combo (damage)
Specify which accessories are required for this combo to work
Combo description

With assists

  • Combo (damage)
Specify which assist is required for this combo to work
Combo description

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Brave Sir Knight (Xanadu Next)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd