Ys vs. Sora no Kiseki: Alternative Saga/Adol: Difference between revisions
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|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Short range projectile with criminally low recovery. | Short range projectile with criminally low recovery, making it excellent for pressure. Its low recovery also grants it some combo utility. | ||
* Impact frame assumes points blank | * Impact frame assumes points blank | ||
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|properties=Hard Armor 1-4, Soft Armor | |properties=Hard Armor 1-4, Soft Armor | ||
|description= | |description= | ||
* | Pretty good anti-air that also works as Adol's main launcher. Fairly easy to combo into thanks to its fast startup, although Adol will struggle to continue the combo at further ranges. | ||
* Air version hits below Adol | |||
}} | }} | ||
}} | }} | ||
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|properties=Hard Armor 1-4, Soft Armor | |properties=Hard Armor 1-4, Soft Armor | ||
|description= | |description= | ||
Adol's cheapest combo ender. Despite that, it still does good damage for its cost, and as such is the one he'll find himself use the most. | |||
}} | }} | ||
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|properties=Hard Armor 1-40 | |properties=Hard Armor 1-40 | ||
|description= | |description= | ||
Adol's reversal. Very expensive, but still does good damage on hit. | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
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|properties=Hard Armor 1-60 | |properties=Hard Armor 1-60 | ||
|description= | |description= | ||
A cheaper, but slower reversal. Its excellent horizontal range makes it useful as a combo ender. | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
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|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|version=Sword strikes | |||
|damage=75x5, 90x17 | |damage=75x5, 90x17 | ||
|impact=3 | |impact=3 | ||
|spCost=100 EXTRA | |spCost=100 EXTRA | ||
|properties=Invincible | |properties=Invincible | ||
}} | |||
{{AttackData-YvK | |||
|header=no | |||
|version=Beam | |||
|damage=90x17 | |||
|impact= | |||
|spCost= | |||
|properties=Invincible, Projectile | |||
|description= | |description= | ||
* The opponent can still cast Skills or use their assist during the freeze | * The opponent can still cast Skills or use their assist during the freeze |
Revision as of 02:06, 23 October 2023
“ |
A compassionate young man who has dedicated his life to adventuring. |
” |
Adol | |
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Playstyle | Rushdown |
Preferred Range | Close |
Tankiness Rating | Average (1.03%) |
Difficulty | Easy |
Stats | |
HP | 10304 |
AP | 26 |
STR | 948 |
DEF | 924 |
BRK | 556 |
DUR | 3495 |
SPD | 95 |
AGL | 101 |
SP Gain | 217 |
Introduction
Ys has always being known for being a fast-paced series, ever since its debut in 1987. Thus, it makes sense for its protagonist, Adol, to act as Ys vs. Trails' resident gorilla. Thanks to his above average mobility, chasing his opponents is fairly easy, which lets him get into his preferred range: right into his opponent's face. Once there, he can unleash an onslaught of attacks, most of which have very little recovery. Fire, his projectile Skill, comes to mind as an excellent offensive tool thanks to its criminally low recovery, letting Adol easily reset pressure. He can easily hitconfirm his openings into Aerial Thrust, his main launcher, in order to deal pretty good damage without having to sacrifice his SP. All of this makes him very dangerous at close range. On top of that, his ranged presence is slightly better than other rushdowns thanks to Fire and Dominator, an armored Skill that comes with great horizontal range. However, these options either leads to poor damage or are very expensive, making Adol quite weaker at further ranges.
Adol is recommended for players who loves playing gorillas in other games. He is also perfect for all Ys fans who wants to feel right at home while playing/learning the game.
Adol is a beginner-friendly gorilla who can always stay on the offensive thanks to his generally low recovery frames. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCDE A A B B C C D D E E
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Charge Attack
[A] |
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j.ABC j.A j.A j.B j.B j.C j.C
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Falling Attack
j.D |
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Rising Attack
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Skills
Running Slash
S1 |
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Fire S2 Ground version Ground version Air version Air version
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Aerial Thrust
S3 |
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Tornado Slash
S4 |
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Sword Dance
S5 |
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Dominator
S6 |
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Lunar Dragon Blade
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Adol's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Adol goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Adol's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Adol is played in neutral at a fundamental level
Pressure
- Explain how Adol's pressure works fundamentally
Defense
- List what Adol's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Adol counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- AB > S3 jc > j.[A] > j.S2 > j.S4 (1.4k damage)
- Grounded BnB. Charge Attack needs to be delayed on teching opponents.
- A > dash j.AB > j.S2 > S4 (870 damage)
- Max range combo. Notice the significant damage decrease.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Brave Sir Knight (Xanadu Next)
Reference (if there's one)