Dengeki Bunko: Fighting Climax/DFCI/Tatsuya Shiba: Difference between revisions

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Revision as of 21:57, 20 December 2015

Tatsuya Shiba

Introduction

Originally from the light novel ???.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Example

Cons

  • Example

Recommended Assists

Assist - State reasons for why synergy with this assist is good, etc.

Potentials

Universal Potential:

Character Potential:

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFC.Tatsuya.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
2A
DFC.Tatsuya.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 6 3 14 -4 SC, EX, ISC, TCC, CAC LA -
5B
DFC.Tatsuya.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
2B
DFC.Tatsuya.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 19 -7
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -
5C
DFC.Tatsuya.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 25 -12 SC, EX, ISC, TCC, CAC HLA -
2C
DFC.Tatsuya.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 3 24 -10 to -8 SC, EX, ISC, TCC, CAC L -
j.A
DFC.Tatsuya.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 7 2 X+2 Varies JC, SC, EX HA -


j.B
DFC.Tatsuya.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 9 3 X+3 Varies JC, SC, EX HA -


j.C
DFC.Tatsuya.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 X+4 Varies JC, SC, EX HA -


Special Moves

Mist Dispersion
「ミスト・ディスパージョン」

236X
Air O.K.
DFC.Tatsuya.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 696 Ground: 16
Air: 14
6 Ground: 31
Air: X+10 (min is 37)
Ground: -6
Air: -8 to -15
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 696 Ground: 18
Air: 16
6 Ground: 31
Air: X+13 (min is 42)
Ground: -6
Air: -13 to -20
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 696 Ground: 20
Air: 20
6 Ground: 31
Air: X+15 (min is 46)
Ground: -6
Air: -17 to -24
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 850 Ground: 15
Air: 17
~6 Ground: 28
Air: X+10 (min is 40)
Ground: -3
Air: -15 to -26
Ground: SC, TCC, CAC
Air: SC
HLA -

Homes onto the opponent regardless of position. Great fullscreen punish/Power Blast punish. Has its own unique follow-up.

Extend Action
「追加アクション」

After 236X
Air O.K.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A X 2 X Ground: 30
Air: 21
Ground: -10 to -13
Air: -8 to -13
N/A X -

Teleports right next to the opponent. Use in tandem with Cancel Support before the follow-up to do so safely.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 297 2 3 Ground: 51
Air: 56
-10 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 462 2 7 Ground: 62
Air: 64
Ground: -16
Air: -22
SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 316 2 4*3 79 to 82 -16 SC, TCC, CAC HLA -

Follow-up to the EX version of Mist Dispersion. Occurs if you follow up with A, B, or C. The button pressed does not affect the follow-up.

Loop Cast
「ループキャスト」

214X
DFC.Tatsuya.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 858 15 9 22 -2 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 976 20 9 23 -3 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1072 28 9 25 -5 JC, SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1382 14 18 33 -8 to -24 or +24* JC, SC HLA -
  • If you get the last hit on block, you can jump cancel for maximum advantage. The other listed advantages are for if the last hit does not connect. The opponent can also crouch to make all hits miss. It is impossible to get the last hit on grounded short characters.
Hayabusa
「隼」

j214X
DFC.Tatsuya.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 954 12 Until landing X+18 -3 to -6 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 1054 14 Until landing X+20 -5 to -7 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1154 16 Until landing X+21 -9 to -7 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1331 8 Until landing 15 +2 to +4 Block: SC
Hit: SC, TCC, CAC
HLA -

On hit, Hayabusa automatically goes into a follow-up that lands Tatsuya.


Universal Mechanics

Throw
6C or 4C
DFC.Tatsuya.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 100 +54 (hit) SC, EX, TCC, CAC N/A -
Impact Skill
Verdant Storm
「青嵐」

5A+B
DFC.Tatsuya.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1071 12 10 48 -15 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Skill
Drifting Cloud
「浮雲」

2A+B
DFC.Tatsuya.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1120 12 7 69 -28 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Break
4A+B
DFC.Tatsuya.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-
Flash Cast
「フラッシュキャスト」

A+C
DFC.Tatsuya.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
X 0 X X X X X -


Climax Arts

Sonic End
「ソニック・エンド」

41236B+C
DFC.Tatsuya.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 10 7 40 -22 N/A HLA -
Cadenza
「カデンツァ」

63214B+C
DFC.Tatsuya.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2925 7 23 20 -28 N/A HLA -


Combos

Midscreen

5A Starter

  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assist

  • Notes about this particular combo

Corner

5A Starter

  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCTatsuya(player)-1.png
DFCTatsuya(player)-2.png
DFCTatsuya(player)-3.png
DFCTatsuya(player)-4.png
Color 5 Color 6 Color 7 Color 8
DFCTatsuya(player)-5.png
DFCTatsuya(player)-6.png
DFCTatsuya(player)-7.png
DFCTatsuya(player)-8.png
Color 9 Color 10 Color 11 Color 12
DFCTatsuya(player)-9.png
DFCTatsuya(player)-10.png
DFCTatsuya(player)-11.png
DFCTatsuya(player)-12.png
Color 13 Color 14
DFCTatsuya(player)-13.png
DFCTatsuya(player)-14.png
Dengeki Bunko: Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

AkiraAsunaKirinoKiritoMiyukiKuroyukihimeMikotoRentaroSelvariaShanaShizuoTaigaTomokaYukina

Assists

AcceleratorAliciaBoogiepopCeltyDokuroEnjuErioHaruyukiHoloInnocent CharmIzayaKinoKojouKoukoKuronekoLeafaMashiroPaiRyuujiSadaoTatsuyaToumaWilhelmina