Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|intro='''Estelle''' is a | |intro='''Estelle''' is a beginner friendly character who specializes in mid-ranged neutral. | ||
|pros= | |pros= | ||
* '''Great Neutral:''' Estelle has access to a plethora of long-range pokes and projectiles that lets her dictate the pace of neutral. | * '''Great Neutral:''' Estelle has access to a plethora of long-range pokes and projectiles that lets her dictate the pace of neutral. | ||
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|cons= | |cons= | ||
* '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | * '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | ||
* '''Low Damage:''' Estelle's damage output is on the lower end of the cast. In order to deal decent damage, she must spend lots of resources | * '''Low Damage:''' Estelle's damage output is on the lower end of the cast. In order to deal decent damage, she must spend lots of resources. | ||
* '''Bad Air Fighter:''' Estelle's toolkit is noticeably weaker in the air than on the ground. As such, she is often forced to stay grounded most of the time. | * '''Bad Air Fighter:''' Estelle's toolkit is noticeably weaker in the air than on the ground. As such, she is often forced to stay grounded most of the time. | ||
* '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | * '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | ||
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A very unique air normal, which you would usually find on ranged characters. Its speed makes it a surprisingly good burst option at longer range, although Estelle doesn't have the means to capitalize from this. The main issue with this move is its low hitstun, allowing opponents to air tech very quickly. As such, she either needs to delay her followups or empty her resources. | A very unique air normal, which you would usually find on ranged characters. Its speed makes it a surprisingly good burst option at longer range, although Estelle doesn't have the means to capitalize from this. The main issue with this move is its low hitstun, allowing opponents to air tech very quickly. As such, she either needs to delay her followups or empty her resources. | ||
Dashing j.A will put Estelle back to ground if cancelled into | Dashing j.A will put Estelle back to ground if cancelled into Skills early enough. Unfortunately can't be exploited since the opponent has a few frames to escape Hard Break | ||
* Reaches surprisingly far below Estelle | * Reaches surprisingly far below Estelle | ||
}} | }} | ||
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=== Recommended Skills === | === Recommended Skills === | ||
* '''Hard Break''' - One of the best pokes in the game, which just so happens to be Estelle's specialty | * '''Hard Break''' - One of the best pokes in the game, which just so happens to be Estelle's specialty | ||
* '''Barrage''' - Estelle's best combo ender, although quite expensive | * '''Barrage''' - Estelle's best combo ender, although quite expensive | ||
* '''Comet''' - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX | * '''Comet''' - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX | ||
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=== Recommended Support === | === Recommended Support === | ||
* '''Mustafa''' - Greatly increases Estelle's | * '''Mustafa''' - Greatly increases Estelle's damage output, allowing her to match most of the cast. | ||
* '''Anelace''' - Makes all of Estelle's pokes impossible to contest for 40 seconds. | * '''Anelace''' - Makes all of Estelle's pokes impossible to contest for 40 seconds. | ||
* '''Olha''' - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off. | |||
* '''Scherazard''' - Allows Estelle to be much more agressive, due to making her pokes faster and opening up more damaging combo routes. | * '''Scherazard''' - Allows Estelle to be much more agressive, due to making her pokes faster and opening up more damaging combo routes. | ||
'''Honorable Mentions:''' | |||
* '''Jurio & Chris''' - Makes Estelle's pokes and projectiles much scarier in neutral. | * '''Jurio & Chris''' - Makes Estelle's pokes and projectiles much scarier in neutral. | ||
Revision as of 01:33, 14 November 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl |
” |
Estelle | |
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Playstyle | Poking |
Preferred Range | Mid |
Tankiness Rating | Average (1.07%) |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is the most straightforward character in the game. Her gameplan is one of the simplest there is: poke her opponents with a stick until they die. To that end, she has access to a plethora of long projectiles and fast pokes that lets her dictate the pace of the match. Hard Break comes to mind as one of the best pokes in the game. It's cheap (10 SP), pretty fast, has projectile properties which makes it always win during trades and has some super armor. Comet and Fire Bolt EX are also quite good for ranged encounters, especially the latter since they're homing projectiles. This excellent neutral makes her quite easy to approach as a beginner. However, this comes at the expense of her offense. Since most of her Skills are neutral-oriented, Estelle's combos are rather limited, severely impacting her damage output unless she uses lots of resources. This lack of offense-oriented Skills also makes her pressure and offense virtually non-existent. While she does have a naturally armored pseudo-unblockable projectile in the form of Plasma Wave, it is extremely easy to just dodge it on reaction thanks to its awfully slow startup. As a result, Estelle finds herself having to work much harder than her opponent in order to win.
Estelle is highly recommended for players who loves to dominate the midrange without having to sacrifice their hands
Estelle is a beginner friendly character who specializes in mid-ranged neutral. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD A A B B C C D D
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Charge Attack
[A] |
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j.A A few frames away from being a great combo tool A few frames away from being a great combo tool
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Falling Attack
j.B |
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Rising Attack
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Skills
Comet S1 Ground version Ground version Air version Air version
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave S5 "We have unblockables at home" "We have unblockables at home"
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Barrage
S6 |
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Wheel of Time EXTRA Skill Initial hit Initial hit Followup Followup
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for her
Recommended Skills
- Hard Break - One of the best pokes in the game, which just so happens to be Estelle's specialty
- Barrage - Estelle's best combo ender, although quite expensive
- Comet - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX
- Fire Bolt EX - Slow, damaging homing projectiles that greatly helps Estelle when out of poking range. Interchangeable with Comet
Recommended Support
- Mustafa - Greatly increases Estelle's damage output, allowing her to match most of the cast.
- Anelace - Makes all of Estelle's pokes impossible to contest for 40 seconds.
- Olha - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off.
- Scherazard - Allows Estelle to be much more agressive, due to making her pokes faster and opening up more damaging combo routes.
Honorable Mentions:
- Jurio & Chris - Makes Estelle's pokes and projectiles much scarier in neutral.
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
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> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- AB > d.A > j.S2/j.S6 (800/1.4k daamge)
- Simple BnB, and one of her only truly reliable combos. Delay j.S2 in order to catch an opponent trying to run away. For AB to connect, Estelle needs to steer to her left while attacking.
- d.[A] > j.S2 (600 damage)
- Extremely simple, SP positive confirm from a dashing Charge Attack.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- ABC > S3 jc > j.[A] > j.S2 (1.1k damage)
- Scherazard
- Max range combo. Fire Bolt doesn't combo at this range, forcing Estelle to go straight into Hurricane. Replace j.S2 with j.S6 for 2.2k damage.
- ABC > S4 > S3 jc > j.[A] (1.3k damage)
- Scherazard
- Estelle BnB with Schera. Offer the same reward as her regular combos, while being much easier to pull off than said regular combos.
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)